Publisher Sega and developer Ryu Ga Gotoku Studio revealed new footage and details for their new Virtua Fighter game at this year’s Tokyo Game Show, detailing its battle system.
Here’s a rundown on the new details, plus an archive of the stage presentation:
Two Battle Rules
Before the video commentary, Battle Director Yosuke Takeda introduced the basic game rules. He explained that the game will have two battle modes: “Standard” and “Uprising.”
- Standard – Traditional battle rules. Win a round by either depleting the opponent’s health or causing a ring out. Default victory condition: first to win 3.
- Uprising – A completely new battle rule, distinct from Standard. Introduces dynamic momentum-shifting opportunities, offering a new gameplay concept. Not just a “bonus mode,” but designed to stand alongside Standard as a main gameplay pillar
Three new systems
The biggest were the game’s three new systems were detailed: Flow Guard, Break & Rush, and Stunner & Stun Combo. Get the new details below:
- Flow Guard – Flow Guard is a new defensive system that pursues stylish movements. Expands options and introduces fresh dynamics for offense and defense beyond traditional guarding.
- Break and Rush – Damage accumulates on targeted parts of the body until they break, unlocking powerful offensive opportunities for the attacker. Damage to body parts persists across rounds. Flow Guard and Break and Rush systems are closely tied together.
- Stunner & Stun Combo – New combo system initiated from stun attacks. Approachable for new players. Realistic and impactful strikes. Traditional combos return.
Further details on the new Virtua Fighter project like a title, a release window, release platforms, and more weren’t confirmed