Vampyr, the blood sucking simulator by Dontnod Entertainment and Focus Home Interactive, has just received a new update that adds a pair of difficult setting options.
The Story Mode difficulty makes combat easier so players can focus on the narrative and conversation systems. On the other end of the spectrum is the new Hard Mode, which increases the difficulty of combat and reduces experience gained in battle to place a greater emphasis on stealth and hunting unarmed civilians to drain of their bodily fluids. You can view the original trailer above.
Here’s a rundown on the new update:
Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.
In addition to the new difficulty modes, the update introduces a host of optimization tweaks and fixes. Nvidia Ansel will also be made available for PC, which allows players to capture beautiful in-game screenshots, viewing and sharing them in 3D on mobile phone, PC or VR Headset. Find the patchnote below:
- Introduced New Difficulty Modes (Story Mode and Hard Mode)
- Introduced Nvidia Ansel
- An issue where the key to Morgue was missing has been fixed (Mission 21)
- Fixed an issue where there was a wall missing collisions in Aloysius’ mansion
- Fixed an issue that would occur with two-handed weapon skills
- Fixed an issue with Simplified Chinese achievements appearing in English
- Various other fixes