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New Details About The Witcher 3: Wild Hunt

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CD Projekt Red, the developers of the upcoming open-world RPG, The Witcher 3: Wild Hunt, recently held a panel at PAX East, where they revealed more about the roleplaying game. There are no spoilers below, except for a minor creature reveal, which is contained in the last bullet point—simply jump over it if you don’t want to be spoiled.

  • The developers have confirmed that they’re aiming for 30 FPS.
  • Skill trees have the same three branches as were in The Witcher 2: Assassins of Kings (combat, magic, and alchemy), but have more options this time.
  • Enemies don’t scale with players. “The third installment of The Witcher is more reminiscent of Gothic than of Skyrim. In the prologue, when you’re on the first experience level, you have to be really careful about where you wander off to.” However, difficult enemies will be marked.
  • If players kill something, the carcass may attract creatures in the vicinity. The game calculates whether there are enemies within a one kilometer range (they aren’t rendered, but the game runs a routine so it knows where they are in the game world), and they will come running if they what they’ve “smelled”.
  • Creatures in the world don’t always get along, so Geralt will come across emergent battles. Monsters can, for example, spook bandits’ horses, causing them to throw their riders, which will likely result in the monsters slaughtering the bandits.
  • Characters in the game world will talk about what Geralt did, but will sometimes get things wrong, or the story will become more rumor than fact.
  • The developers claim the content determined the size of the world, and not the other way around; that is, they needed space for the stories and scenarios they thought of.
  • The prologue is 4-8 hours long.
  • Some content will become unavailable as progress is made in the story.
  • There was ice-skating in the game, but it was cut. (“You play as Ciri and you were going to ice-skate and fight!”) (“Left-right, the blades … You pirouette and then you slice heads.”)
  • The game has not gone gold yet (as of March 9), but CD Projekt will begin working on DLC soon.
  • WIld Hunt has been in development for about three years; the writers began work before anyone else did.
  • Some of the developers’ ideas and stories came from Wikipedia. For example, they found inspiration from a 1432 German story, which has a monster fetus. That design in particular was controversial—some of the developers, parents, objected to it—so it went through multiple iterations.

(Thanks, NeoGAF.)

CD Projekt have also stated that a next-gen remake of The Witcher and/or The Witcher 2 is not planned.

You can find more Witcher 3 news here, including the latest, narrated gameplay video to be released.

The Witcher 3: Wild Hunt is due out on the PC, Xbox One, and Playstation 4 on May 19.

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With over ten years' experience as an editor, Dimi is Niche Gamer's Managing Editor. He has indefinitely put a legal career on hold in favor of a life of video games: priorities.



15 comments
  1. Sebastian Mikulec
    Sebastian Mikulec
    March 19, 2015 at 6:36 am

    I imagine the “shooting for 30FPS” means the console versions and the PC version will run at whatever framerate your system can handle at a given quality setting.

    I love that there is no level scaling. Sure, give me warnings about wandering into an area too tough for me, but if I still do it, by all means, have the monsters obliterate me. By that same token, it’s fun sometimes to wander back to a weaker area once you’re high level and feel like a God.

  2. Karo
    Karo
    March 19, 2015 at 7:24 am

    >There was ice-skating in the game, but it was cut. (“You play as Ciri and you were going to ice-skate and fight!”) (“Left-right, the blades … You pirouette and then you slice heads.”)

    Preorder cancelled. Bring back the ice skating of death.

  3. Dammage
    Dammage
    March 19, 2015 at 7:27 am

    DLC maybe?

  4. Phelan
    Phelan
    March 19, 2015 at 8:06 am

    In CD Projekt language DLC = Patch.

    In recent news that used “DLC” only to make fun of gaming industry. But in W1 and W2 those were normal patches that added new content to game.

    You know how gaming industry loves making “definitve” edition? CD Projekt does this for free… look at W1.

  5. Dammage
    Dammage
    March 19, 2015 at 10:06 am

    Yeah I know, I have both games. But they still call it DLC.

  6. iamarchaeus
    iamarchaeus
    March 19, 2015 at 2:50 pm

    only 30 fps?

    why so low? ps4/xbone have no problem doing 60 fps. if kojima can do it with mgs5 there is no excuses.

  7. Anonymous
    Anonymous
    March 19, 2015 at 7:44 pm

    “Some of the developers’ ideas and stories came from Wikipedia. For
    example, they found inspiration from a 1432 German story, which has a
    monster fetus. That design in particular was controversial—some of the
    developers, parents, objected to it—so it went through multiple
    iterations.”

    Now I’m curious about this.
    If something was so weird even CD Projekt staff had some people objecting to it then it must be worth checking out.

  8. darke
    darke
    March 19, 2015 at 11:50 pm

    Yeah, the “next-gen remake” comments at the end tend to imply they’re only talking non-PC here.

    Always prefer classic-styled RPGs with no level scaling, especially if they toss out-of-your-league monsters in early areas (with appropriate warning) so you can go back through them and still have some challenge.

  9. darke
    darke
    March 19, 2015 at 11:55 pm

    They can do it, but with compromises: draw-distance, LoD, texture/model quality, etc. Kojima has decided that he needs 60fps to get smooth gunplay, 3D Projekt Red has decided that they prefer focusing on other attributes because presumably, like previous games, the combat isn’t twitch-based.

    If you don’t want the developers to make these decisions for you, then don’t buy it for shitty consoles.

  10. Joris van den Bos
    Joris van den Bos
    March 20, 2015 at 6:02 pm

    Ciri ice skating.. Yeah, that was in the books.. Ciri is apparently a pretty capable and deadly figure skater..

  11. iamarchaeus
    iamarchaeus
    March 25, 2015 at 2:27 pm

    there is more going on in mgs5 than witcher3. the real reason why witcher3’s devs cant do what kojima can do is laziness and poor planning.

  12. darke
    darke
    March 25, 2015 at 10:34 pm

    Yes, yes. Your clear and detailed rebuttal of my points has shown me the error of my ways.

    I shall now go and, like you, worship at the shrine of the developer who’s had his named stripped off all the promotional material associated with a game he’s making because he’s clearly too good to be associated with it… or something.

  13. iamarchaeus
    iamarchaeus
    March 27, 2015 at 2:06 pm

    this is a weak rebuke that does not negate the effort that kojima’s team put into their project.

  14. darke
    darke
    March 28, 2015 at 9:27 pm

    And your’s was a weak rebuke that does not negate the effort that the Projekt Red team put into their project.

    If you’re going to assume that The Witcher’s performance target is due to lazyness and poor planning; I’m allowed to assume that Kojima’s name being stripped from everything associated with the game is for the same reason.

    I’m sure there’s a perfectly reasonable reason why of course (usual company politics) but if you’re allowed to be an ass on the internet, I’m allowed to be as well. :P

  15. iamarchaeus
    iamarchaeus
    March 30, 2015 at 10:03 am

    get your facts straight-
    kojima’s name is being removed due to creative differences with high level executives.