New Bloodstained: Ritual of the Night Video Shows Weapon Animations

Full Disclosure: I have financially backed Bloodstained: Ritual of the Night on Kickstarter.

Koji Igarashi and Inti Creates have released a new gameplay video for Bloodstained: Ritual of the Night.

Featured above, the new but short gameplay shows off the various weapon animations in the game.

Iga was also keen to provide descriptions for each of the shown weapons:

The kick motion will be be triggered any time you’ve equipped shoes, although Miriam will be able to kick by default. Kicking attacks trade attack speed for diminished range.

Swords and maces are wielded with the single-handed horizontal slashmotion, which is the baseline attack motion as far as speed, range, and power are concerned. Attacking with a mace also causes thrust-type damage.

Short swords and rapiers both utilize a single-handed pierce style, but each type has different range and speed. (Short swords have less range than rapiers, but players can wield them in a continuous attack with the help of some judicious button-mashing.)

Katanas alone receive the single-handed vertical slash motion. This is the animation we based on that umbrella-swinging video!

To wield larger weapons like great swords, axes, and rods, your character will use the two-handed vertical slash motion. Use it correctly and you can deal huge damage to your opponent. Axes are even slower than great swords but deal more damage, while rods are somewhat faster.

Spears receive their own two-handed pierce motion. Their long range can make the difference when engaging an enemy, but their length and slow attack speed could leave you defenseless if you miss.

And of course whips have their own motion. But… it’s different! I won’t say what it’s different from, but it’s not from THAT series. Like you might expect, it takes a while to swing a whip, but your reward is increased range.

Finally, guns use the shooting motion, giving you a projectile attack. But you’ll use up a bullet each time you fire.

Bloodstained: Ritual of the Night is currently in development for PlayStation 4, Xbox One, Wii U, PC, Mac, Linux, and PS Vita.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. darksoulflame
    August 10, 2016 at 2:33 pm

    I can’t wait for this game. It feels very close to Castlevania. I miss it and would love to play this when it comes out. Let’s hope it doesn’t suffer from the same fate as that one game who may not be named.

  2. tccboss
    August 10, 2016 at 2:37 pm

    I hope this is good.

  3. Khirt
    August 10, 2016 at 2:47 pm

    I love Castlevania, and I was hypeing for this game, but then, I saw the 3d graphics and got totally turned off. The character model looks great, but from the previous gameplay trailer, the enviroment graphics require MUCH polishing, and they feell dull, the game may be still on development, so I dont know what to expect. I DO know what I was expecting before tough, a Castlevania with gorgeous 2D vanillaware-like quality graphics…one can always dream.

    Im surely going to play it when its released tough, wheter its bad or good ill find out for myself, and ill play it on my vita, since it feels the most comfortable platform to play this game.

  4. R.Hoffmann
    August 10, 2016 at 2:48 pm

    Looking forward to love it.

  5. R.Hoffmann
    August 10, 2016 at 2:49 pm

    Mighty Not Named?

  6. Bob Smith
    Bob Smith
    August 10, 2016 at 2:54 pm

    I NEED a good Castlevania fix, and I’m really hoping they don’t fuck this up.

    I played the E3 demo and I loved what was there so far.

  7. Mighty No. 56008
    Mighty No. 56008
    August 10, 2016 at 2:59 pm

    So happy how project is coming along and the updates we’ve been getting so far.

    It also looks like their decision to not run their own forums and promising heavy “backer involvement” was a good call as well. Not saying they wouldn’t have been able to do so but it at least looks like they’ve only taken on what they can handle, unlike a certain other project.

  8. Deathtone
    August 10, 2016 at 3:02 pm

    Still wish it was pixel art… :-/ hopefully it’s better than Might No 9

  9. Lucky
    August 10, 2016 at 3:37 pm

    I still think the character models look great. The backgrounds could be better, but at least the animations flow well.

  10. Cael
    August 10, 2016 at 3:43 pm

    Oh yeah.

  11. TT
    August 10, 2016 at 3:44 pm

    it’s really hard not to look at how great this is coming along, and yet be reminded about how bad MN9 is. Wish I put the money towards this instead

  12. 日塔 奈美
    日塔 奈美
    August 10, 2016 at 3:46 pm

    I noticed the FPS capped at 30 for these animations, I seriously hope the framerate is not locked… Even Vita should be able to run this at 60.

  13. Madbrainbox
    August 10, 2016 at 4:04 pm

    That’s a solid selection.I wanna see them in action though.

  14. Laytonaster
    August 10, 2016 at 4:13 pm

    Hopefully just to make the upload easier? Videos I saw of the demo were at 60fps, so it should be possible to run it.

  15. Ace
    August 10, 2016 at 6:32 pm

    Looking forward to this game even though the game title makes it sound like a game about someone’s period.

  16. OSad
    August 10, 2016 at 6:33 pm

    Give it some time. On the early niche posts about KoFXIV, I remember being one of the only people who defended the transition to 3D. As time went on and more trailers came out, people started warming up to the idea and now the reaction to every article is pretty much all positive.

    A game with its core ideas in focus will always end up being a good game, regardless of its legacy or changes in art style.

  17. British_Otaku
    August 10, 2016 at 6:55 pm

    I only backed MN9 enough to be part of the forums (I didn’t post enough to get banned or have any notable interaction with their community manager) and can say while I do like forums.

    If even if the community is done well, there isn’t any point in separating the flow of information (especially with a private forum which only backers can use or view!) any more than having (ideally all public) updates on the Kickstarter project.

    On that heavy backer involvement, yeah, it can’t under-deliver on that at least. MML3 even for the prototype seemed to know how to implement ideas from users into a game which wasn’t even greenlit. Inafune and his partners somehow failed to deliver with a bigger project with more room, presumably as they had less focus when starting the project.

  18. Eldhin Hellknight
    Eldhin Hellknight
    August 10, 2016 at 8:05 pm

    I prefer panties, but i can’t deny that spats are nice too

  19. GamesGoodMeGood
    August 10, 2016 at 8:36 pm

    Love the design of this chick. Well sexy.

    I remember seeing some YouTube comments weeks ago about how some people (probably SJWs) said she was “too hentai”. lol

  20. GameZard
    August 10, 2016 at 9:27 pm

    Why? 3D is better.

  21. GameZard
    August 10, 2016 at 9:28 pm

    That sounds way better than pixel art.

  22. Not_Important
    August 10, 2016 at 11:14 pm

    Don’t judge the graphics based on the development update videos. The E3 demo can be found on torrent sites and you can see that the graphics are a lot better than what these update videos show. Heck, Miriam looks like some low-res blob in this video while she looks amazing on the demo. Also, 60 FPS goodness if your PC can handle, it’s a tech demo after all.

  23. Y4ss4n
    August 11, 2016 at 1:50 am

    Me like dem spear and whip animation

  24. Uncle Slick
    Uncle Slick
    August 11, 2016 at 8:50 am

    This picture makes little Uncle very happy :^)

  25. Uncle Slick
    Uncle Slick
    August 11, 2016 at 8:51 am

    Not for a Castlevania game.

  26. Uncle Slick
    Uncle Slick
    August 11, 2016 at 8:51 am

    Her idle stance is chou kawaii.

  27. Version_8
    August 11, 2016 at 2:20 pm

    I don’t like how her dress looks plastic. It just looks bad. I wish they could at least make it look realistic instead of something you’d see at a rave.

  28. GameZard
    August 11, 2016 at 3:48 pm

    But this is not a castlevania game. Just like Mighty No9 is not a megaman game.

  29. Uncle Slick
    Uncle Slick
    August 11, 2016 at 9:50 pm

    But it is. It’s Castlevania with a different skin.

    Surely you’re joking, right?

  30. GameZard
    August 11, 2016 at 9:56 pm

    It may be like it but it isn’t it.

  31. Uncle Slick
    Uncle Slick
    August 11, 2016 at 10:00 pm

    You damn well know that’s what Iga is striving for. If he had the option, it’d be named Castlevania.

  32. GameZard
    August 11, 2016 at 10:02 pm

    This will be better.

  33. LostGryphon
    August 12, 2016 at 7:32 am

    Need a source.


  34. LostGryphon
    August 12, 2016 at 7:35 am

    Backed the game and am exceedingly excited for it to come out.

    I do, however, hope they add in some variations to those animations. It gets repetitive really quickly.

  35. Evropi
    August 12, 2016 at 11:25 am

    Perhaps, but only because

    (a) the graphics were a work in progress and have improved by leaps and bounds since the initial trailer and
    (b) SNK Playmore is on its deathbed. They’re finished for good if KoF XIV doesn’t succeed, they won’t come back a third time, especially after their pachinko business fell apart.

    Personally I still don’t like the graphics, but I suppose it is the same old KoF gameplay so I will survive.

  36. Mighty No. 56008
    Mighty No. 56008
    August 12, 2016 at 11:50 am

    LOL that’s what they said about Mighty No 9. And we all know how that turned out!

  37. Mighty No. 56008
    Mighty No. 56008
    August 12, 2016 at 12:07 pm

    As long as you didn’t offend the mods and the die-hard fans in the forums, I can see it being a pleasant experience. But I’ve seen instances where simply having a different opinion on a matter snowballed things into utter BS. So I’m not surprised with the number of people who got banned or simply left the place.

    It boggles my mind how Comcept has handled news and updates about the project. There have been several cases where info had been shared in the forums but not via Kickstarter updates or email. A perfect example right now is the info regarding the physical rewards that still need to be sent out. Apparently it’s been shared that they will be sent out sometime in the fall in the forums, but there hasn’t been any official word regarding it for months now. And the fact that the original concept/idea of Beck’s transformation ability would be scaled down due to budget? Never mentioned in updates either.

    Backer involvement was a joke with MN9 as well. We only had around 4 or 5 polls where they asked for our involvement? And outside of choosing which design of Call to use, they weren’t substantial either. I’m not even sure how much of the feedback they got within the forums they actually used. The game still looks terrible and the enemy and level designs were average at best.