Despite the recent devastating floods attributed to No Man’s Sky developer Hello Games, they’re still moving forward with development of their excellent looking and downright ambitious project. While No Man’s Sky is still being developed for unannounced platforms, they’ve described their visual fidelity and gameplay goals as more of a “console gameplay” experience.
Hello Games founder Sean Murray spoke to Edge about the trials and tribulations of creating traversable landscapes, saying that getting the landscapes just right “has been one of the hardest problems on this project to make something that doesn’t just look traversable, but looks interesting to traverse, that looks in many ways handmade, but can go on for miles and miles and still keep providing you with something you haven’t seen before.”
He went on to say that early versions of the environments looked way too different from a nearby one, and that they usually had “terrible gameplay,” making them completely rethink their environmental development. Murray went on to say what he hopes the end product will look and feel like, saying that he hopes it inspires a “feeling of responsiveness, of bounciness, of what I would call ‘console gameplay’…that’s how we want No Man’s Sky to feel: responsive, immediate, running at 60fps.”