Mount & Blade 2: Bannerlord Ready For Debut at Gamescom

Gamescom is quickly becoming E3’s younger, better looking European cousin…thanks in part to the debuts that it gets which E3 doesn’t even get a chance at. Besides The Technomancer, yet another game still expecting a formal public showing is going to make its debut at the Colonge, Germany event: Taleworld’s Mount & Blade 2: Bannerlord.

Besides the announcement of the sequel, there was also mention of the impressive sales total for the previous game:

    TaleWorlds Entertainment will be revealing Mount & Blade II: Bannerlord for the first time at Gamescom 2015 in Cologne. Media will be invited to attend private viewing sessions of live gameplay from the game in its current state. Video and additional information about the game will be released to the general public concurrently, satiating some of the massive player demand for information on the new entry to the franchise.
    The series, which has until now accumulated over 6 million unit sales, is a favourite among players, much loved for its refreshing sandbox gameplay that centres around player freedom. This next instalment takes place 200 years before Warband but brings the series forward by greatly expanding gameplay in all areas and offering much improved visuals.

With the game nearly approaching vaporware status thanks to the lack of updates, it’s refreshing to see that after three years of ongoing development, Bannerlord is finally nearing release. Though no date has been given on when that will happen, Taleworlds has promised to update fans about its progress when the RPG is officially unveiled at Gamescom next month.

Until then, you can catch up with the game on its official website.

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Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

  1. dogmentation
    July 27, 2015 at 7:08 pm

    Hopefully they add the ability to execute prisoners instead of being forced to hold them in your dungeon until they either escape or someone demands ransom. Because either way, they’re going to come back and attack you again in a week.
    Raid me once, shame on you. Raid me twice, shame on me.

  2. Carl B.
    Carl B.
    July 27, 2015 at 7:15 pm

    My first playthrough that really hurt me, because most of the leaders all ran to one guy, in one castle in the desert and I had conquered everything with the nords…only to have around 1200 enemies all bundled on one castle with 5 or so generals. Took me forever to whittle them down.

  3. Jack
    July 27, 2015 at 7:43 pm


  4. Jack
    July 27, 2015 at 7:44 pm


  5. Dammage
    July 27, 2015 at 7:54 pm

    If they can make the sieges not shitty as hell this could be a freaking amazing game

  6. Adohleas
    July 27, 2015 at 8:01 pm

    I can’t wait, I’ve been waiting for them to release new information for a while now.

  7. chizwoz
    July 27, 2015 at 8:31 pm

    It’s sold 6 million. Holy fuck.

  8. Fenrir007
    July 27, 2015 at 8:32 pm

    And to think it started with no more than a husband and wife coding it.

  9. Misogynerd
    July 27, 2015 at 9:22 pm

    Well it’s one of the most PC games to ever PC on the PC. Plus well, it was on one of the Humble Bundles… not sure if those count as sales though.

  10. chizwoz
    July 27, 2015 at 11:05 pm

    It is my favourite game that looks shit, easily.

  11. chizwoz
    July 27, 2015 at 11:06 pm

    That’s an unusual marriage.

  12. Luke Griffiths
    Luke Griffiths
    July 27, 2015 at 11:28 pm

    Not totally unusual. KODP was coded by a husband and wife duo and it’s amazing. They also blew $500,000

  13. chizwoz
    July 28, 2015 at 3:08 am

    You may need to expand that acronym.

  14. flashn00b
    July 28, 2015 at 4:16 am

    I know people will disagree with me on this, but while I understand that Bannerlord is supposed to be a realistic medieval RPG, it should still have the framework for magic so that modders can make proper fantasy mods.

  15. Tony Teresi
    Tony Teresi
    July 28, 2015 at 11:18 am

    Magic sucks. No framework necessary :)

  16. Tony Teresi
    Tony Teresi
    July 28, 2015 at 11:19 am

    The fuck is KODP?

  17. flashn00b
    July 28, 2015 at 12:51 pm

    There’s definitely gonna be people doing mods for Middle-earth and the Old World of Warhammer Fantasy. TaleWorlds should take the inevitability of those mods into account and give modders the tools they need to cast spells

  18. Jomichi
    July 28, 2015 at 5:43 pm

    But the game has nothing to do with magic; trying to implement magic “framework” would be moronic. The devs shouldn’t have to bend over backwards to accomodate such broad applications of their engine. The modding tools/support that have already been announced for bannerlord should be enough to allow for proper mod development in any number of areas, including a possible magic mechanic.

  19. flashn00b
    July 28, 2015 at 6:55 pm

    The thing is, the modding tools didn’t have the means to implement magic into your mods. Otherwise, i’d be playing as a Tzeentchian sorcerer in the Warsword mod for Warband.

    While Bannerlord itself definitely won’t have magic, i’m saying that the engine should have support for it to account for the inevitable Lord of the Rings and Warhammer Fantasy mods.

  20. Andrew Adams Couch
    Andrew Adams Couch
    July 28, 2015 at 9:14 pm

    Catapults, Trebuchets, Battering Rams, Boiling Oil, Burning Logs, Sapping, Multiple entry points, etc. Ladders and Siege Towers as the only two ways in gets a little tedious after a while.

  21. wayne dirnt
    wayne dirnt
    July 28, 2015 at 9:31 pm

    No it shouldn’t. It’s Bannerlord, not Warhammer Fantasy. There’s plenty of magic in Skyrim, Lord of the Rings Online, Dawn of War, and many others.

  22. Rangerage
    July 28, 2015 at 10:17 pm

    King of dragon pass.

  23. e sports warbander
    e sports warbander
    July 28, 2015 at 11:03 pm

    hopefully they hire a renowned veteran (or a group) of multiplayer to help balance and reform it

  24. Dolph T-9001
    Dolph T-9001
    August 3, 2015 at 7:33 am

    They should use more pre-siege events like in Viking Conquest, at least.

  25. Luke Griffiths
    Luke Griffiths
    August 12, 2015 at 6:33 pm

    or use google faggot.

  26. James Yin
    James Yin
    November 5, 2015 at 1:16 pm

    so true

  27. James Yin
    James Yin
    November 5, 2015 at 1:18 pm

    Flashn00b you are right to mention it because alot of people are fans of fantasy as well as historical mods. Someone will definitely attempt to make a lord of the rings mod with abilities of using magic as gandalf etc.