Good Shepherd Entertainment and developer Shiny Shoe have released their Friends and Foes update for Monster Train.
As previously reported, the game takes place in a frozen-over hell. The last pyre has been loaded onto a train for its protection, the only thing that can restore the underworld. Choose your clan, choose your path, build your deck, upgrade your cards, and fight across three battlefields at once as enemies climb up through the train.
The Friends and Foes update adds new once-exiled champions for each faction, complete with their own new starter cards with new mechanics. The update also adds two new major bosses for the third and sixth ranks, a new variant on final boss Seraph, and five new artifacts.
You can find the full patch notes here, and can find the Friends and Foes trailer below.
The game’s prior major update- Wild Mutations– allowed mutators to be used across more game modes, introduced new ones, 15 expert challenges, unlockable card mastery frames, and featured community challenges.
You can find the full rundown on the game (via Steam) below.
Friends & Foes update
The exiled champions have returned to the fold to battle the forces of heaven.
This second major update for Monster Train adds new champions, new bosses, new cards, and new artifacts, which combine together to add a significant amount of new strategic options and replayability. We’ve also added a number of frequently requested player features like a personal run records page in the Logbook, an enemy wave counter in battle, and a preview of the ring 3 and ring 6 bosses at the start of a run.
Wild Mutations is the first (free) content update for Monster Train. We’re excited to tell you, there’s more on the way! In THIS content update we up the playing field with 35 new mutators, new difficulty settings for experienced players and new simple ways to challenge friends and community.
In the coming months more content will be released to extend your travel plans to Hell!
Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend.
No playthrough is ever the same
You’ll never play the same deck twice!
* over 220 cards
* 5 monster clans with each very different gameplay
* Each clan has 10 levels to unlock, bringing new cards to your deck
* Upgrade your clan specific champion multiple times
* 88 artifacts
* Upgrade any card twice
* More than 21 unique random events
* 25 covenant (difficulty) levels
Visit powerful locations
To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Strategize to fit your playstyle
With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss.
In the Hell Rush multiplayer mode, eight players compete in a frantic real time contest. Each player has the same resources and opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated.
Take on a new challenge every day with a hugely modified run due to gameplay mutators. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system.
Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to hell.