Mighty No. 9 Delayed Again Into Spring 2016

mighty no. 9 04-10-15-1

We’ve learned that Comcept has delayed Mighty No. 9 yet again.

The game will forgo its February 9th release date, to one sometime in the spring. The reasoning behind the delay was due to bugs found within the game’s various network modes.

Comcept founder Keiji Inafune posted a post to explain the delay:

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. SpecialK
    January 25, 2016 at 7:24 am

    And Inafune thought the masses would blindly dump loads more cash on “Not-Capcom” for “Not-Megaman-Legends” (and separately crowdfunded, its “anime” adaptation), over nothing but sketch-art, when he can’t even successfully get demos out on-time and a timely completion on “Not-Megaman”? (I don’t even know if its separately-crowdfunded “anime” adaptation ever got done.).

  2. Radosław Hołdys
    Radosław Hołdys
    January 25, 2016 at 7:25 am

    Okay I sort of get delaying launch if a game is buggy, but why would you even have a multiplayer in a platformer?

  3. Jumanji Joe
    Jumanji Joe
    January 25, 2016 at 7:26 am

    This has to be one of the biggest Kickstarter scams ever.

  4. Tyrannikos
    January 25, 2016 at 7:30 am


  5. Belmont1
    January 25, 2016 at 7:34 am

    You should look at Project Phoenix and reconsider your statement :D (2 years of delay and they still don’t have started the programming part >.>)
    But it certainly is on its way to becoming a huge disapointment. I don’t know if I am some kind of Athena’s saint with the Seventh Sense, but midway through the campaign I stopped liking the project (even though I love Megaman). I’m glad I backed out at the time.

  6. Uncle Ocelot
    Uncle Ocelot
    January 25, 2016 at 7:35 am

    How many times does a Mega Man clone have to be delayed? It’s not like Jewnafune is making an MGSV or Witcher 3 here, it’s a fucking sidescroller that can be beaten in a few hours.

  7. Heavily Augmented
    Heavily Augmented
    January 25, 2016 at 7:35 am

    I can’t decide whether I’m baffled or amazed at this point. What are they even doing with the game now? Delaying how inevitably shitty it’ll be?

  8. Belmont1
    January 25, 2016 at 7:36 am

    Because big data is telilng them that it’s a key component to success I suppose.
    Well in some particular cases it could be fun, like testing the power of your friendship with New Super Mario Bros., but yeah, I don’t see the point here.

  9. BeholdMyPower
    January 25, 2016 at 7:50 am

    A fourth honestly wouldn’t surprise me.

  10. Immahnoob
    January 25, 2016 at 7:52 am


    Mighty No 9 was delayed again. No, not again. Again again.

  11. Lolli ♫ Pop
    Lolli ♫ Pop
    January 25, 2016 at 7:52 am

    Well, like he said, the release of Mighty No. 9 is still right around the corner. Permanently round the corner.

  12. Nagato
    January 25, 2016 at 7:54 am

    Fucking bizarre; you can’t even come up with this shit anymore.

    They’ve stretched the supposed transparency of KS game development to the point where we’ve ended up with even more outrageous claims and narratives that those from even the console makers (and invested parties) themselves.

    I feel fucking ashamed to have been involved with funding this project now too, even if it were only a mere five bucks to get my ass into the credits.

  13. Juan Manuel M. Suárez
    Juan Manuel M. Suárez
    January 25, 2016 at 7:54 am

    Goddamn Inafune, you are just looking worse and worse every time they give an update on this game~.

  14. Loli-Nox-Tan
    January 25, 2016 at 7:55 am

    I honestly forgot Project Phoenix was a thing

  15. Annie T. Mood
    Annie T. Mood
    January 25, 2016 at 7:56 am

    “The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking.”
    Multiplayer probably shouldn’t have been an idea for this in the first place.

  16. Sebastian Mikulec
    Sebastian Mikulec
    January 25, 2016 at 7:56 am

    Maybe they should just release the first half of the game and use the sales to fund the second half?

  17. Steven T.
    Steven T.
    January 25, 2016 at 8:00 am

    If Capcom somehow finds a way to revive Mega Man Legends 3, develop it, and release it on time before Mighty No. 9 does, then I can officially say that nothing else this year, no… this decade, will surprise me anymore.

  18. Antoinant
    January 25, 2016 at 8:03 am

    The worst thing is that there are a few people who still believe Inafune’s lies

  19. Dewey Defeats Truman
    Dewey Defeats Truman
    January 25, 2016 at 8:05 am

    Shigeru Miyamoto once said “A delayed game is eventually good, but a rushed game is forever bad.”

    I think Inafune is setting out to prove him wrong.

  20. SpecialK
    January 25, 2016 at 8:06 am

    Dear lord. I never even knew Project Phoenix existed. Those updates read like a trainwreck. “We got > 1 million in crowdfunding, and claim we have all these bigwigs who worked on great past games involved, but just to clarify, we’ve got ONE programmer currently, might be done by 2018, then another half year at least for testing, hypothetically. Oh, and we won’t be considering refunds, but hey, we got one song by Uematsu, so that’s something, k, right?!”

    Good lord.

  21. Belmont1
    January 25, 2016 at 8:11 am

    Yeah, I forgot too, until they started doing “updates” again after months of complete silence. I’m not really mad since I’m not expecting all ks to succeed. But this level of incompetence is close to entertaining.

  22. Belmont1
    January 25, 2016 at 8:15 am

    There are two categories of people in this world. Those who never knew it existed, and those who completely forgot about it.

  23. Wonderkarp
    January 25, 2016 at 8:39 am

    so how does one seek a refund on kickstarter? I’ve waited and been very patient beyond the good and the bad, but now I’m done with the entire project

  24. Offendatron_5000
    January 25, 2016 at 8:40 am


    *catches breath*


  25. Eleven Fold
    Eleven Fold
    January 25, 2016 at 8:53 am

    Damn it I was going to do this.

  26. evilmajikman
    January 25, 2016 at 8:53 am

    ….It’s really not a new concept. There’s plenty of platformers with multiplayer. Even Mario games have multiplayer. Hell, I remember there were even Mickey Mouse platformers back in the day on the Sega Genesis that had a coop option that let the other player be Donald Duck.

  27. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 8:58 am

    This and last generation proved him wrong

    Don’t forget Duke Nukem Forever

  28. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 9:00 am

    As a backer I whole heartedly wish colossal failure. I used to think Inafune was my hero but that bastard turned out to be Capcom’s cancerous tumor

  29. Dewey Defeats Truman
    Dewey Defeats Truman
    January 25, 2016 at 9:03 am

    I always thought the version of DNF that was released was a rushed slapdash game made by gearbox just because they acquired the rights to the name and saw money there, and that it wasn’t the actual version of the game. If that makes any sense.

  30. GreyAlarm
    January 25, 2016 at 9:07 am

    Man I love laughing at this mess, just when it would seem it can’t get any worse, they raise the bar yet again with their incompetence

  31. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 9:28 am

    It does. But that doesn’t the fact it was delayed and shit.

  32. Dewey Defeats Truman
    Dewey Defeats Truman
    January 25, 2016 at 9:31 am

    fair enough

  33. Bitterbear
    January 25, 2016 at 9:44 am

    Japanese developers should stop using Chris Roberts as a source of inspiration.

  34. Misogynerd
    January 25, 2016 at 10:07 am

    Have you seen the recent Bloodstained dev updates? Makes this look even more ridiculous. Are the staff at Comcept paid in Fabergé eggs and they gave Inticreates 5 dollars?
    I feel you, I paid for the Homestuck Kickstarter. Back at the 2nd semester of school, now I´m almost graduating.

  35. Misogynerd
    January 25, 2016 at 10:10 am

    Hope people except the fanboys forget about it. I mean they had like 5 levels in the demo, right? The network thing seems like an excuse. I wonder if they are overhauling the game, too bad the flaws seem inherent to the core of the title (Dash and combo shit).

  36. Neojames82
    January 25, 2016 at 10:30 am

    Sadly I don’t think you are ever going to get a refund at this point.

  37. Neojames82
    January 25, 2016 at 10:34 am

    This has become a huge fucking joke at this point. And it is delayed because of MULTIPLAYER?! WHO THE FUCK CARE ABOUT MULITPLAYER IN A MEGA-MAN CLONE?!

    At this point I think even the most loyal backers can’t keep defending this bullshit. And I will also always say this again and again, SO glad I did not give money to this god damn disaster.

  38. Richard Miller
    Richard Miller
    January 25, 2016 at 10:37 am

    This what they get for not using Unreal Engine 4.

  39. grgspunk
    January 25, 2016 at 10:39 am

    All of this was 100% avoidable. First, they could’ve forgoed adding multiplayer, or at least patched it in after the game got released. Comcept clearly has zero experience with implementing multiplayer support, so it’s no wonder why it’s one of the reasons it’s been delayed. Not to mention, NOBODY ASKED FOR MULTIPLAYER IN THE FIRST PLACE.

    Second, they could’ve released it on one or two platforms at first, then port it to other systems once the game got its initial release. It was supposed to be released on just PC at first, but now they’ve wasted so much time on testing and debugging since they just had to expand it to releasing it on EVERY GODDAMNED SYSTEM AT ONCE.

    Now I fully understand why Capcom hated Inafune so much–He has a history of countless delays and not delivering the final product as it’s supposed to be. It’s little wonder Capcom has no interest in the Megaman series: Inafune himself drove it to the ground and lost all stakeholder confidence in the franchise.

  40. Pico
    January 25, 2016 at 10:44 am

    At least it´s not MrShitface asking for more money(i think), still looks like shit and scam

  41. dathip
    January 25, 2016 at 10:58 am

    They delayed it to make the pc version, the definitive version at 4k. #Pcmasterrace

  42. Kraken
    January 25, 2016 at 11:03 am

    theyre polishing the hell out of this turd

  43. Madbrainbox
    January 25, 2016 at 11:28 am

    Artists are bad at handling money usually.That’s why publishers are needed.Sadly.

  44. Mighty No. 56008
    Mighty No. 56008
    January 25, 2016 at 11:44 am

    There hasn’t been an update on the game itself since October, and a final platform survey was suppose to be sent out before the games release. So yeah, not exactly shocked by this at all.

    As for excuses for delays? There’s always a valid excuse to delay a game and I’m sure most people would be fine with it, but that’s not what the issue is. For all 3 delays there was no warning or lead up to it, when you had every opportunity to do so. The first one was a little easier to swallow since the partnership with Deep Silver meant more content. However the last 2 came at the very last minute with no updates prior to it to indicate that a delay may be coming up.

    Anyway, backers are already familiar with the poor communication, incompetence and disappointment in general from the project. It’s just good to see that with crap like this that the public is more aware of it now.

  45. Mighty No. 56008
    Mighty No. 56008
    January 25, 2016 at 11:45 am

    They definitely could’ve used an actual artist when working on the art direction of the game. Yikes!

  46. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 11:54 am

    Inafune is no god damn artist. He’s a business man first, con artist second, artist third.

  47. Nagato
    January 25, 2016 at 12:01 pm

    I was very fucking sceptical of Bloodstained as a result of MN9, thankfully it’s already shaping up to be more ambitious a project… and at the very least it’s already looking how MN9 should’ve from day one, assuming the celshaded character render sticks.

  48. Nagato
    January 25, 2016 at 12:33 pm

    Nah, he has certainly proven he’s a con artist first by now.

  49. dogmentation
    January 25, 2016 at 1:15 pm

    Oh delicious schadenfreude.

  50. LaserCatsAreAwesome
    January 25, 2016 at 1:44 pm

    That quote is too absolute and lacks context, the phrase “development hell” is the antithesis to his statement. A bad game is forever bad it doesn’t matter how long the development time was. Of course since Miyamoto has been championed as a game god everything he says get’s treated as gospel.

  51. WB1c_Marathon
    January 25, 2016 at 1:58 pm

    Everything I would say has already been said in this thread, so I came here to laugh at the Inafundme defense force. I. . .I think even they’ve given up.

  52. Kain Yusanagi
    Kain Yusanagi
    January 25, 2016 at 2:08 pm

    It was delayed, cancelled, bought up, remade from scratch over and over and over again. Then that was all dumped when Gearbox obtained the rights, and they threw together a shitty slapdash product. It hadn’t been delayed or postponed at that point in time. There is where your rebuttal falls through- it must be from the same project that has been delayed for it to qualify. DNF was completely new in that respect.

  53. Kain Yusanagi
    Kain Yusanagi
    January 25, 2016 at 2:12 pm

    It’s a Japanese Dev thing, in all honesty. FROM Software had the same problem with Dark Souls 2.

  54. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 2:24 pm

    Maybe. But it’s still shit. And that’s what matters

  55. JCTXS
    January 25, 2016 at 2:38 pm

    It was a stretch goal award and highly desired by the fans (at the time) because of co-op play. Research also shows it extends the life of a game.

  56. 7-D Sensei
    7-D Sensei
    January 25, 2016 at 3:05 pm

    Never Even no. 9

  57. scemar
    January 25, 2016 at 3:35 pm

    Can I vote yes if I’m only interested in the trainwreck?

  58. Undertaker's Dong
    Undertaker's Dong
    January 25, 2016 at 3:38 pm

    Nobody is ever going to give Keiji Inafune money to make a game again. His Career is over.

  59. tccboss
    January 25, 2016 at 3:54 pm

    I don’t think this game is ever going to release.

  60. No_Good_Names_Ever
    January 25, 2016 at 4:25 pm

    In the timespan of its creation, Takaki made 3 boobie ninja and two boobie calibur games, Platinum released a dozen games, SNK got pushed out of pachinko and are close to finishing a game, and it’s looking like the sequel to Terraria is gonna come out before this.

  61. Raziel Barkrai
    Raziel Barkrai
    January 25, 2016 at 4:44 pm


  62. DariusQ
    January 25, 2016 at 6:09 pm

    In the time its taking to make this clone Capcom could probably have pumped out another legit Mega Man game. I guess no one likes money anymore.

  63. Thanatos2k
    January 25, 2016 at 7:22 pm

    Hahahahaha I love the lies. No one gives a shit about matchmaking or multiplayer. The chickens are coming home to roost with how you promised the game on 23 different platforms and you foolishly included online functionality. Getting online functionality to work requires different quirks on each platform and is a shitload of work? YOU DON’T SAY!

    I backed this trainwreck, but I cannot wait for what the hilarious next excuse will be. Inafune absolutely cannot let this game get released, or his game dev credibility will be gone forever.

  64. Thanatos2k
    January 25, 2016 at 7:24 pm

    It’s almost like him being at Capcom was actually one of the reasons Capcom is so shit now. Funny how that worked!

  65. Thanatos2k
    January 25, 2016 at 7:33 pm

    It’s around the corner, but if you never walk to the corner it will never arrive.

  66. Thanatos2k
    January 25, 2016 at 7:35 pm

    Yes, Project Phoenix. They haven’t even started coding the goddamn game, refuse to even say who’s working on it, and changed the genre of the game they’re not going to make.

  67. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 25, 2016 at 8:04 pm

    I’m glad Capcom cut that cyst off. They are very much better off. Just a shame what happened to Megaman

  68. sleepchon
    January 25, 2016 at 8:52 pm

    I find it ridiculous at this point. It’s almost like a bad joke, to be honest. When Mighty No. 9 was first announced I remember being so hopeful and excited, but then it turned out to be an uninspired cash-grab with lost features due to a “TIGHT 4 MILLION $ BUDGET”. It really is true what Kamiya said about Inafune– he’s a business man, not a creator.

  69. LurkerJK
    January 25, 2016 at 9:21 pm

    wait wait, this is the SECOND time it was delayed citing multiplayer as the reason (he used the same excuse last time)

  70. Neojames82
    January 25, 2016 at 9:29 pm

    Oh good god….

  71. buddyluv324
    January 26, 2016 at 1:01 am

    At this point not really. I think deep inside we all knew to some degree.

  72. Dave
    January 26, 2016 at 5:33 am

    Im kinda giving capcom props for not letting him make another megaman. If this is any sign, he would have fucking wrecked the blue bomber.

  73. 2501
    January 26, 2016 at 6:08 am

    I’m still waiting for that imaginary Infaune game that shows how bad Japanese games are.

  74. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 26, 2016 at 7:29 am

    Agreed. Wonder what would’ve happened to Legends 3

  75. Madbrainbox
    January 26, 2016 at 7:43 am

    He has his credentials that cannot be denied and he worked on some top quality games over the years.It looks on awful lot like the Double Fine case. Handling money is complicated.That’s why most game producing companies need the publishers to handle the financial part of the business.

  76. Kain Yusanagi
    Kain Yusanagi
    January 26, 2016 at 1:15 pm

    No, it doesn’t. That’s literally the thing that doesn’t matter since you’re using it as a rebuttal of “a product delayed until released being eventually good”. It’s the complete opposite of that statement, so it only strengthens that argument, as it was rushed out of production as a buggy mess with little real thought involved in the gameplay, and so it suffered for that instead.

  77. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 26, 2016 at 1:24 pm

    But it WAS delayed.
    It was a project to make Duke Nukem Forever. We got Duke Nukem Forever and it sucks balls, it does not matter if it was a new engine, a new build, or anything like that. Whats so hard to understand?

  78. Kain Yusanagi
    Kain Yusanagi
    January 26, 2016 at 7:39 pm

    Because just because it shares the same name doesn’t mean it was the same exact project. Multiple times various projects got canned rather than released (even though some were really good) all because of a fickle team lead. Eventually GB got the IP and rushed out a piece of shit. Trying to tack on all those previous projects to it is bullshit and you know it is.

  79. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 26, 2016 at 7:49 pm

    No it’s not. Almost every project goes through a phase of creating and scrapping assets including entire engines and builds and Duke Nukem Forever isn’t any different.

  80. Radosław Hołdys
    Radosław Hołdys
    January 27, 2016 at 2:24 pm

    Fair enough I guess.

  81. Kain Yusanagi
    Kain Yusanagi
    January 28, 2016 at 10:47 pm

    God damn you’re retarded. I’m done arguing with someone that doesn’t even know the absolute basics of how the industry works.

  82. Shiggy Diggy Doo
    Shiggy Diggy Doo
    January 28, 2016 at 10:53 pm

    Sounds like I can say the same to you.

    I bet you think the Final Fantasy Versus 13 is still Vs 13 and not 15 because of a name change, toolshed.

  83. Galileo Figaro
    Galileo Figaro
    January 31, 2016 at 2:08 am

    So far, I believe that it says a lot about Koji when his studio shows a very early build of what they conjured in a mere two weeks time and the product looks almost exactly like his concept art.
    While it’s still too early to judge, it’s certainly a lot more than what Inafune showed and I’m willing to trust Koji…
    For now.

  84. John Smith.
    John Smith.
    March 13, 2016 at 2:57 pm

    I’m so glad I never got around to backing this game. Cause even to a clueless dork like me, this game is now a compete joke.