Microsoft Drops Xbox One Kinect Bundle by $50 Until February 21

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Microsoft has announced a $50 price drop for their Xbox One with Kinect 2 hardware bundle, effectively reducing the price from $499 to $449.

The new price drop is only available until February 21st, but if the success of their Kinect-less bundle hardware drop is any indication, this could become yet another price drop with no “official end date”. The new deal will be honored by “most national retailers, including Amazon, Best Buy, GameStop, Target, Toys R Us and Walmart, as well as Microsoft Stores”.

It gets even more interesting when you look at an interview with industry analyst Michael Pachter and GameInformer, who said he doesn’t believe the Kinect-less hardware discount will ever go away:

“On January 16 they said ‘Effective tomorrow we have special promotional pricing of $349.’ It didn’t say temporary, and it didn’t put a date of when it ends, which is really curious. It’s not officially a price cut – it’s promotional pricing. This allows the retailer to advertise regularly $399 and now it’s $349, but I have a feeling it will never go back up.”

Despite the price cuts that Microsoft is making, they are still trailing behind the Playstation 4 in sheer hardware numbers. Do you guys own an Xbox One? Regardless of your ownership, do you think these price cuts might allow Microsoft to catch up to Sony?


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. NathanEH
    February 11, 2015 at 9:52 am

    I don’t own an Xbox One.

    After all of the launch shenanigans (mandatory Kinect you can’t even cover, always online, DRM out the nose, no borrowing games etc.) I certainly wasn’t going to grab one. Now that those concerns have (mostly) been relieved I’m in more of a ‘when it has games I want to play’ camp, and that’s unlikely to happen soon especially given the Halo twitter account favoriting Feminist Frequency nonsense. I’m more than happy with my PS4, Wii U and PC for ‘console’ games and my (soon to be ‘NEW’) 3DS for handheld games.

    Microsoft royally screwed up with the Xbox One launch and it’s still hurting them today. They made the same mistake that Sony did with the PS3. The PS2 was such a huge success that they assumed people would follow the brand blindly and pay whatever price was necessary to be part of the new iteration. They let success go to their heads and they underestimated their audience.

    This is a mistake that Nintendo, despite what’s going on with Wii U, has yet to make.

  2. Phantasos
    February 11, 2015 at 12:08 pm

    Don’t have one but plan to. If anything, they’re taking all the right steps after that disastrous fucking reveal from dropping the whole media machine shtick, making different kinds of packages (No Kinect), which in turn dropped the price and focusing more on games and exclusives.

  3. Zombie_Barioth
    February 12, 2015 at 4:31 am

    Its amazing how this is pretty much a trend, the so called “3rd-console curse”. Nintendo hasn’t quite went that far, but they do tend to do more than their share of acting like they think everything they do is gold and their shit doesn’t stink on a regular basis.

    They sorta did with the 3DS though I guess, pricing it at $250 and expecting people to still snap them up like they did the DS. They also already had the late 80’s and early 90’s for that as well.

  4. NathanEH
    February 12, 2015 at 8:08 pm

    I didn’t imply that Nintendo doesn’t make mistakes handling their hardware, they do. I meant that Nintendo hasn’t made this particular one after a runaway success. Many would say that since the Wii was such a success the Wii U falls under this category, but the Wii’s success didn’t come from the traditional gaming audience. The Wii U was an attempt to appeal to both traditional and casual, and it clearly didn’t work out.

    The Nintendo 3DS was received extremely well at the E3 reveal, so Nintendo raised the price much higher than they had planned. This was a mistake, but in their defense third parties told Nintendo they would have the system covered, and even demanded that Nintendo hold their Mario, Kart, Zelda, etc.. away from launch so that third party games aren’t overwhelmed by Nintendo games. Nintendo should NOT have believed this. The Nintendo 3DS launched with no games that anyone cared about, making the raised price far worse than it would have been if it had launched with Super Mario 3D Land and Ocarina of Time 3D.

  5. Zombie_Barioth
    February 13, 2015 at 5:16 am

    Sorry, didn’t mean to imply I thought that. What I meant was while Nintendo hasn’t actually gotten a big head from several runaway success, they’ve certainly made up for it in other ways. Damn hind-sight, why couldn’t I have just said that instead.XD

    Their handhelds are the only area they’ve done so, except its pretty much by default since the PSP was their only real competition.

  6. Dimi Gronnings
    Dimi Gronnings
    February 13, 2015 at 5:48 am

    The Wii U had three big problems, but I don’t think marketing at two demographics was one of them.

    1. Nintendo clearly tried to appeal to the “hardcore” gamer again after the Wii, but a lot of those hardcore gamers felt betrayed by them after Nintendo went casual and didn’t want any of it.

    2. Another problem was that Nintendo released a relatively weak system just a year ahead of the PS4 and Xbox One, consoles which people already sort of knew would be more powerful.

    3. Nintendo has essentially no third-party support, which means they have a sluggish line-up and few games for people to get excited about. Systems don’t sell themselves. Their games do.