Roguelike action game Metal Bringer launches in 2025

Metal Bringer

Publisher Playism and developer Alphawing have announced a release window for Metal Bringer, their new roguelike action game.

Metal Bringer is now set to launch sometime in 2025 for Windows PC (via Steam) and PlayStation 5.

Here’s a rundown on the previously announced game, plus a new trailer:

Samurai Bringer, ALPHAWING’s previous game, is a Japanese roguelite action game released in 2022 on Steam and Nintendo Switch, where you play as Susanoo and defeat world-famous Japanese samurai as you collect combat techniques to create your own fighting style. It has received over 800 reviews on Steam with a Very Positive rating.

Metal Bringer is the second game in the Bringer series, and this time, the setting is completely different—in this game, you fight in a sci-fi world with androids and giant robots in horde-based combat that’s even more satisfying than the last game, and of course, your combat actions will evolve as you fight.

Highly Customizable Player Characters and Arms

Build and control android soldiers called “Labor”, or have them pilot giant machines called “Arms”. Each and every Labor and Arms you build is highly customizable. You can change the color and appearance of their features, or swap out parts to change their fighting styles. The sheer variety in character customization will allow you to create and fight with the mech of your dreams.

The More You Play, the Stronger You Get

Labors can be strengthened by installing over 150 different types of apps. Apps can be obtained by defeating enemies, but you lose all installed apps when you fall in battle.

However, by analyzing an app’s data, you can carry it over to your next Labor, allowing you to perform better each run until you can freely trample all over your opponents with ease.

Obtain Enemy Arms Parts on the Go

Even the most powerful Arms will eventually wear down, but when that happens, you can use Arms parts left behind by the enemy.

What’s more, you can analyze the blueprints of powerful Arms parts over the course of the game, which unlocks various customization options.

New Technologies – Both Visual and Audio

This game uses the same retro art style as Samurai Bringer, but just like Samurai Bringer, it also implements a real time pixel art generating system, and will also feature the newest raytracing technology for beautifully lit environments.

The music too is made with the newest technology, as it is played in real time and changes according to the situation.

Character Designs by Suzuhito Yasuda

The protagonist Suria and the keyart were designed by Suzuhito Yasuda, and on the writing team, we have Sami Shinosaki on board!

The pixel art portraits for Suria are drawn by illustrator kutsuwa.

  • Suzuhito Yasuda: Illustrator, manga artist, and character designer for multiple popular games and media, such as Durarara!! and the Shin Megami Tensei: Devil Survivor series. Creator of the ongoing manga series Bootsleg and Yozakura Quartet (serialized in Monthly Shonen Sirius).
  • Sami Shinosaki: Novelist. Known for the novelizations of the Armored Core and Fire Emblem series.

Word from the Developer – Takahama Makoto from Alphawing

Hi, I’m Takahama, the development director of Metal Bringer.

It’s been one year since we announced the game during last year’s PGS, and in order to fully realize our original concepts, we’ve scrapped and rebuilded the game many times to improve it.

At first, you might struggle to survive with your weak Labor and slow Arms, but gradually, you’ll gain more and more power until you eventually become unstoppable, with incredible mobility to match. This game is one where you can experience the thrill and satisfaction of growing stronger.

We’re preparing a new playable demo right now, which will be showcased at PAX and TGS. Please stop by to try it out!

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