Mafia: Definitive Edition Delayed to September 25 Due to Coronavirus Pandemic, Gameplay Trailer July 22

Mafia: Definitive Edition

2K Games has announced Mafia: Definitive Edition has been delayed due to the coronavirus pandemic.

The statement explains the delay in the open world action adventure game has been due to the ongoing effects of the coronavirus pandemic, including remote working orders. However, new gameplay will be revealed on July 22nd.

You can find the full statement (via 2K Games and Hangar 13) below.

Mafia: Definitive Edition will now release worldwide on September 25. Though we’d originally planned to release the game one month earlier on August 28, finalizing everything in time for that launch date has become increasingly challenging due to the ongoing global COVID-19 pandemic, and the last thing we want to do is compromise the quality of the experience.

From the beginning, this has been a passion project for us. Many of our developers helped create the original Mafia, and all of us are committed to crafting an updated experience worthy of that timeless classic. We appreciate your patience and understanding as we make Mafia: Definitive Edition the very best it can be for all of our fans worldwide.

All that said, we know you’re anxious to see more. That’s why we’re thrilled to give you an extended look at Mafia: Definitive Edition’s gameplay in just two weeks on July 22. Be sure to follow @MafiaGame on Twitter to see a brand new 15-second teaser now, and check out more information about the entire Mafia: Trilogy.

We want to express our heartfelt thanks to you for watching our narrative trailer, playing the Definitive Editions of Mafia II and Mafia III, and supporting us as we continue building the definitive organized crime saga. We look forward to showing you more on July 22.

Mafia: Definitive Edition launches September 25th on Windows PC (via Steam, Fall 2020 the Epic Games Store), PlayStation 4, Xbox One.

Image: Steam

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Ryan Pearson


Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.

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