Lost Skies gets new details and screenshots introducing its open world

Publisher Humble Games and developer Bossa Games have shared new details and screenshots for Lost Skies, their new open-world co-op adventure game.

The new details go over the game’s traversal, exploration, and adventure mechanics, all with commentary by lead designer Luke Williams.

Here’s a rundown on the new info, plus the new screenshots:

New Lost Skies images show the game’s progress and new game features

Alongside the announcement of the pre-alpha playtest launch, Bossa Games has released new screenshots showing in-engine gameplay. These new images show many of the elements teased in Lost Skies’ animated announcement trailer, and show how Bossa Games is building an exciting experience of cooperative survival and adventure in the shattered world of Foundation.

Lead Designer Luke Williams provided explanations of each new image and the gameplay features they are displaying:

“Alongside our playtest of the game, we have also released a playtest build of our Island Creator tool, which allows players to build their own floating islands and upload them. Our current, pre-alpha playtest has added new islands to explore, including islands made by our community which already show off the complexity and beauty of our islands, and the fragments of ruined civilisations from before the mysterious event that shattered the world.”

“Our goal at Bossa Games is to build the best worlds for friends to have fun together in, while ensuring that no experience is locked off for solo players. If you can see somewhere, we want you to be able to reach it, alone or with your friends – whether you are climbing, gliding, grappling or flying.”

“Lost Skies is inspired by an earlier game made by Bossa, Worlds Adrift, and we have taken many popular mechanics and improved them. The crags and ruins of our islands make perfect playgrounds for grappling and swinging, with our physics-based grappling hook – our community is already finding new ways to reach unexpected places using agility and momentum”

Lost Skies playtesting enters pre-alpha

Lost Skies has been developed in collaboration with its community in a process of open development. A selected group of playtesters from the Lost Skies Discord community has been testing limited builds and giving feedback directly to the developers.

Bossa Games this week introduced a new set of playtesters to the first pre-alpha playtest build of Lost Skies, which gives playtesters a continuous tutorial experience and insight into how mechanics such as climbing, grappling, harvesting, crafting and combat interact to give players a cohesive experience of the first hours of play.

“We’ve been gathering feedback from our community since we announced Lost Skies, and they have given us vital feedback on what works and doesn’t work, what is too easy or too difficult and many other gameplay elements,” said Luke Williams, Lead Designer of Lost Skies. “With our move into pre-alpha, we can bring in more playtesters, get more feedback and keep expanding and improving the game.”

Playtesters are drawn from the Lost Skies Discord community, which can be joined here: https://discord.com/invite/lostskies

Lost Skies is in development for Windows PC, but has no release date.

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