Indie developer Credenzio Studios announced Lionhearts, their ambitious and persistent multiplayer medieval sim, has reached its crowdfunding goal.
Lionhearts has reached its $100,000 funding goal and will be developed for Windows PC (via Steam). If you’re still looking to fund the game, head on over to its Kickstarter page.
Stretch goals for the game are still obtainable, including:
- $200,000 Lionhearts Pre-Alpha – Access to Layman+ Backers, Capital Duchy and City of Jerusalem, Praying Mechanic with Several Prayers, Material Mining and Resource Collection, Knights Templar Military Order.
- $305,000 Ayyubid Sultanate Faction – Become a loyal soldier of Saladin’s forces fighting for the standard of the Red Eagle, including new Saracen/Ayyubid outfits and gear.
- $410,000 Favor and Weapon Progression – Ascend up the Favor Tree and progress through the various tiers of Feudal life. Progress your weapon as you fight and forge through the Holy Land. Metalworking guild type and crafting items and weapons.
- $525,000 Wider Jerusalem Area, Open World Exploration – 8 Duchies surrounding Jerusalem, 80 Lordships, ability to traverse and travel the Holy Land freely.
- $645,000 Lionhearts Alpha – Access for Apprentice+ Backers, Skirmishes at Lordships, Woodworking Guild and Basic Trade Economy. Full fledged combat with 8 different weapon types to choose from!
Here’s a rundown on the game, plus its Kickstarter pitch video:
In the late 12th century, tensions in the Holy Land escalate into an all-out Holy War between the Crusaders and Saracens. Following a devastating defeat of the Crusader Kings at the Horns of Hattin by Sultan Saladin, Pope Gregory VIII declares that Christendom is being punished for its sins. Only a new crusade to the Holy Land can restore God’s divine favor.
In Lionhearts, you are thrust into the heart of this epic conflict, where your choices will determine the fate of all involved.
Features
- FEUDAL SANDBOX – Players can control fiefs as lords and levy taxes, build cities, and lease property to fellow players. These landlords can hold and manage their demesne as they please, including customizing and upgrading farms, homes, or defenses to better fortify themselves, earn additional income, and showcase their power.
- PERSISTENT OPEN WORLD – Lionhearts contains a single, persistent open world where servers are stitched together into seamless cells. Every location exists in only one instance, no server hopping required. Supply and demand are real. Each fief is unique and owned by an individual player.
- EXPAND YOUR INFLUENCE – Players can ascend through military, trade, or religious hierarchies to establish and expand their power. Serve a kingdom to command a retinue and claim land, build a trade empire by mastering a craft and leading a guild, or rise through the clergy to shape faith and politics. Each path offers unique systems of influence, territory control, and strategic decision-making, allowing players to forge their own legacy.
- SHADOW-TASKING SYSTEM – Players have the ability to assign tasks to their character’s offline shadow in order to gather resources, craft items, or maintain their fief while away.
- GATHER RESOURCES – Players will cut down forests, mine for ore in dark caverns, and forage for herbs in dense woodlands. Resources have varied rarities and limited supply, making them a point of contention among rival kingdoms.
- SKIRMISHES – Players will battle alongside friends in various ways such as raiding caravans, stealing enemy resources, or sabotaging their defenses!
- KINGDOMS – With 12 player-run kingdoms and 4 military orders, every position of power, from lord to king, is controlled by real players. Command retinues, wage wars, and navigate diplomacy in a dynamic, unscripted struggle for land and influence. Monarchs must balance internal politics, trade, and religion while competing for dominance in the Holy Land and beyond.
- TRADE – With 14 guild types and 66 professions (such as blacksmith, merchant, etc.), players can roleplay their heart’s desire. Players can control entire industries by founding guilds, setting prices, and monopolizing resources.
- RELIGION – Religion in the world of Lionhearts is vital to the functioning of every kingdom. Religion acts as a class to support societal ties between kingdoms, as well as provides a place for education, research and alternative power structures.
- BECOME THE ONE TRUE KING – Are you prepared to test your mettle through the brutal game of politics and war? The most ambitious players will rise to the top to become the sole ruler of a massive kingdom of subjects.
- CONQUER JERUSALEM – Players will conquer the Holy Land with their kingdom on the warpath to Jerusalem.