Yet another live-action video game adaptation has been announced and this time it’s none other than Square Enix’s Life Is Strange.
A new report (per Variety) has confirmed that a new Life Is Strange live-action series was officially greenlit by Amazon Prime Video.
According to the report, Charlie Covell, will be the executive producer and showrunner. “It’s a huge honor to be adapting ‘Life Is Strange’ for Amazon MGM Studios,” Covell said in a statement. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap. I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike.”
Life Is Strange has been pitched to different studios for nearly a decade after the original successful release of the first game in 2015. There was a point where Hulu had the rights to it and it really looked like it would be going forward at that streaming platform instead. However, it was never officially confirmed as it has been now with the latest announcement from Amazon.
Actress Emma Myers (popular for playing Enid in Wednesday and being in The Minecraft Movie) is rumored to be in the show, but this is not part of the scoop confirmed in the Variety report. This stems from Myer’s declaration that playing protagonist Max Caulfield is a one of her dream roles.
The official synopsis for Life Is Strange is as follows: “Max, a photography student, who discovers she can rewind time while saving the life of her childhood best friend, Chloe. As she struggles to understand this new skill, the pair investigate the mysterious disappearance of a fellow student, uncovering a dark side to their town that will ultimately force them to make an impossible life or death choice that will impact them forever.”
Fans of Life Is Strange know that the game has two dramatically different endings depending on moral (or immoral) decision the player chooses. Which choice is the moral one has divided the fanbase for a decade, and it’s likely that whichever one is chosen by the Amazon showrunners could risk alienating one half of the player base if not done carefully.
All Amazon has to do is take one look at the negative reception the latest game in the franchise, Life Is Strange: Double Exposure, got after the careless handling of a post-Life Is Strange plotline. The backlash was so strong that Deck Nine Studios, the company behind that game, cut its workforce.