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Larian Studios Not So Adverse To Crowdfunding Again?

If you remember, we did a report last month about a post Larian studio head Swen Vincke made wherein he stated that their next slate of games wouldn’t be crowdfunded. Far enough, right? After all, they made quite a bit of money off of Original Sin and can probably fund themselves for quite some time.

Seems some of their fans disagreed, since their insistence on him returning to Kickstarter has caused Vicke to reconsider.

On his blog, Swen Vincke makes mention of his change of heart and how he feels about the scene:

    Not so long ago, in fact, just a few weeks ago when I posted my last blog entry, I said that Kickstarter might not be the right route for our future projects. I argued that it’s a limited pool and that it would be wrong for us to fish in it if our games are earning sufficient money for us to invest in our future projects.

    I immediately received a few strong reactions, both publicly but also privately about how I got it all wrong, and that in fact I should steer Larian back to Kickstarter. The reasoning is that successful crowdfunding projects send more people to the crowdfunding scene and that benefits the smaller projects. This is referred to as the “halo effect” and one particular bright person compared it to “a restaurant sitting alone or on a block with many others. They all do better with more traffic”.

Like the lover of gaming he is, Vincke seems to feel he may be capable of helping other indie devs reach his level of success:

    Crowd funding is a wonderful invention and something that has changed the lives of many independent developers. It has rekindled innovation in an over-consolidated market where the traditional powers now have you pay extra to fight the coolest bosses. It should be cherished and protected at all costs and gamers would do well to prefer buying their games via crowd funding lest they find themselves playing games designed by whoever talks best at some marketing meeting.

    So, if it indeed is the case that a return to crowd funding by past success stories helps boost the scene then I’m all pro. Only fools and dead men don’t change their minds.

    I would very much appreciate hearing your thoughts about this, especially if you’re somebody who crowd funded before. Is it ok for a company who’s enjoyed a certain level of success thanks to a crowd funding to return to crowd funding? Is it something that should be encouraged so that more people discover crowd funding? Or is something that should be discouraged because the pool of crowd funding is limited?

Vincke has always been very straightforward with his fans, and this yet again proves it. Personally, I don’t care how he handles his next game, so long as it happens. after Original Sin, they have a lot of money to play with and I’m excited to see where they take the series next.

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About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.



4 comments
  1. 33
    33
    October 5, 2014 at 5:38 am

    “Far enough, right?” Missing an “i”?

    I haven’t given to a crowd-funding project, but there’s always a middle ground. Use the success money from a previous project to partly fund the next one and use crowd-funding as a boost to reach the various stretch goals, or use the previous success money for other things like marketing that wouldn’t be covered by the crowd-funding money.

  2. AnarKreig
    AnarKreig
    October 5, 2014 at 9:21 am

    Crowd-funding is an anti consumer practice. The further developers stay away from that business module, the better. Don’t get me wrong, I think Kickstarter and its ilk has done a lot of good for the industry when it comes to bridging communications between the developers and the consumers, but for the majority of projects it ends up with the consumer shafted.

    That said, I think the major burden of fault is with the consumers who throw around money without doing their research, and in doing so actively encourage shovelware.

  3. Dr. Headcrab
    Dr. Headcrab
    October 6, 2014 at 1:05 am

    I don’t believe that this is true at all. The evidence I have seen is that more often than not, projects are reaching at least a ‘minimum’ level of completion with something to show for it in the end. The recent rash of anti-consumerist drivel has come from the reporters surrounding the games industry which seem to have decided somewhere along the way that they were all unanimously AGAINST crowdfunding.

    Crowdfunding is a fad, they all said… a phase we’d grow out of. Then it was ‘anti-consumer’ and ‘dangerous’ and it would inevitably implode. Now, here we are, and it’s still going strong. People still believe in the model, and it still has very high-profile successes to show for it. More people than ever are turning to crowdfunding, and the best that the likes of the media can do is point out the increasing number of failures without addressing the mathematics behind that increase. There are more failures because there are MORE kickstarters. The percentages haven’t changed at all, it’s just that now there have been a couple of high-profile FAILURES as well.

    Crowdfunding is only going to go away when PUBLISHERS stop impeding the development of games that their consumers WANT. People are willing to take the risk to fund a game they WANT to play. They’d rather throw 60 bucks at the internet to make something possibly good happen than shovel out another sixty bucks to a publisher who doesn’t give a shit about them and their

  4. Jesus Alvarez
    Jesus Alvarez
    October 7, 2014 at 4:10 am

    I think its a great idea as long as you don’t based your budget solo around it ( Big Studios) . I think most people understand crow funding games aren’t 100% successful but if you do get one i think its really puts it in a positive light. It gives the chance to for indie dev heck even AAA devs to come up with game idea that aren’t normally the common model of a game but to try something new since if it fails the loss wont be so bad.

    It gives it chance for a new ideas but also a chance for fresh and indie DEV to make a game, I do crowd funding when i have some extra cash never really put more than $15 so that is my pov from someone who spends that much on crowd funding.