There’s somewhat of a parallel between kickstarter funded games and said games being metroidvania influenced experiences. We’ve covered quite a few of them here, if you don’t believe me – go and search in that upper right box for “metroidvania”, I’m sure you’ll find at least several games. The latest game to enter kickstarter with a similar premise is La-Mulana 2.
The “archaeology adventure” sequel is a direct follow up to the original La-Mulana, a game that was released to WiiWare back in 2011 to both critical and enthusiast acclaim. The original featured Lemeza Kosugi, a whip wielding, tomb plundering adventurer that reminded many of Indiana Jones. The sequel features his daughter, Lumisa Kosugi, and it’s definitely shaping up to be a bigger and bolder game.
You can view their kickstarter pitch below:
La-Mulana is one of those games that left many gamers dying for more, some even desperately saying they wish they could develop amnesia to play the game again for the first time! While I feel that way about Suikoden 2, I’ve never played the original La-Mulana, and yet it screams classic gameplay evolved into a completely new breed of game.
The team working on La-Mulana 2, Nigoro, is a small team of only a few developers, each holding multiple creative roles. Takumi Naramura is both the director, composer, level designer and artist working on various art assets. Takayuki Ebihara and Houryuu Samejima are both programmers working on the game, Ebihara-san being the lead programmer.
The game’s localization is being handled by PLAYISM, the fine folks who have localized games such as One Way Heroics and Mitsurugi Kamui Hikae. The game will be localized primarily into English, although there are several stretch goals, some including other languages such as Mandarin, French, German, and so on.
If La-Mulana 2 seems up your alley, head on over to their kickstarter to pledge to the game.