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Koji Igarashi’s Castlevania Successor is Revealed as Bloodstained: Ritual of the Night

Full Disclosure: I have financially backed Bloodstained: Ritual of the Night on Kickstarter.

Koji Igarashi has revealed his Castlevania spiritual successor, following endless teasing from an unknown source. Koji Igarashi previously left Konami in March of last year, only to put his dream game on hold a few months later. This is that dream game of his.

The game is known as Bloodstained: Ritual of the Night, and its a 2.5D action game for consoles. It’s meant to bring back the style that made both Igarashi and Castlevania famous. The development is being handled by Inti Creates, the studio known for Mighty No. 9. Michiru Yamane is handling the soundtrack as well.

Bloodstained Ritual of the Night 05-11-15-1

The story found within Bloodstained is the sort of experience you’d expect to see in a Castlevania game. The protagonist, Miriam, is adopted as an orphan by an alchemist – however she’s used as the host for some kind of dark alchemy-based curse. As she was in a deep sleep for a decade, the curse grew within her, and eventually she wakes to find demons entering her world.

There is a primary antagonist, Gebel, who Miriam will eventually challenge, as well as Johannes, who is touted as a suppor character. Miriam is only 18, while Gebel and Johannes are in their 30s. You can find profiles for each character, below:

Bloodstained-Ritual-of-the-Night-05-11-15-4

Main Character: Miriam (age 18)

Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magicrystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.

She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.

Bloodstained-Ritual-of-the-Night-05-11-15-5

Antagonist Character: Gebel (age 30)

Original host for the magi-crystal curse that summons demons to the planet. He was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.

It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magicrystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hellspawn, the quicker the magicrystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.

Bloodstained-Ritual-of-the-Night-05-11-15-6

Support Character: Johannes (age 30)

A member of the defunct Alchemist guild and Gebel’s best friend. The only Alchemist who dissented with the plan to call demons to the earth to cement Alchemy as the prevalent philosophy. His rejection of the other Alchemists’ scheme is what kept him from sharing their fate. He has a vague understanding that Miriam’s awakening and the demon castle’s appearance are no mere coincidence.

He is a caring, optimistic, and emotional individual, making him ill-suited for the work of an alchemist. However, his alchemic knowledge is the one thing keeping the magi-crystal curse from consuming Miriam entirely. He continues his devout study in hopes of stopping Gebel and avoiding the mistakes of the Alchemists before him.

Bloodstained Ritual of the Night 05-11-15-2

Bloodstained: Ritual of the Night is going to be funded by Kickstarter, and Igarashi is hoping to have the game come to PC, Mac, Linux, Xbox One, and PlayStation 4.

The game will be exploration-focused, alongside your expected RPG and crafting elements. The Kickstarter is looking for $500,000 in funding. If you back the game, you’ll get a digital copy, as well as the option for a “Special Backer Edition” physical copy, which comes with a swordwhip, hidden boss, and Kickstarter-edition slipcase across all platforms.

The crowdfunding campaign has the following stretch goals:

  • $600,000 – Artbook upgraded to hardcover
  • $700,000 – Second playable character unlocked
  • $800,000 – Nightmare difficulty mode
  • $850,000 – Voice acting by David Hayter

Bloodstained Ritual of the Night 05-11-15-3

You can find the Kickstarter for the game here.

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About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic



113 comments
  1. Neojames82
    Neojames82
    May 11, 2015 at 1:08 pm

    Dig the name and look :)

  2. CirnoTheStrongest
    CirnoTheStrongest
    May 11, 2015 at 1:12 pm

    Looking nice

  3. Dom The Elegy
    Dom The Elegy
    May 11, 2015 at 1:17 pm

    Proving once again that no one needs Konami these days.

  4. Landale
    Landale
    May 11, 2015 at 1:17 pm

    First thing I thought seeing that first picture was “Shanoa?”
    This pleases me greatly.

  5. Neojames82
    Neojames82
    May 11, 2015 at 1:20 pm

    That and there will be NO Konami in the very near future.

  6. Nonscpo
    Nonscpo
    May 11, 2015 at 1:21 pm

    Hopefully they add a stretch goal for PS VITA and NEW 3DS =3

  7. ohdatlass
    ohdatlass
    May 11, 2015 at 1:28 pm

    Ecclesia HYPPPPPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEE

  8. Tin o Beans
    Tin o Beans
    May 11, 2015 at 1:30 pm

    Hopefully they don’t hire a lying, hysterical CM.

  9. AniMitch
    AniMitch
    May 11, 2015 at 1:31 pm

    Is this going to be a metroidvania style game or one of the good Castlevania games?

  10. Crizzyeyes
    Crizzyeyes
    May 11, 2015 at 1:32 pm

    I want to be optimistic but I really can’t after Mighty No. 9 — I had previously thought that Japanese devs (especially indie devs) would be a lot safer from the garbage plaguing the Western industry, but I was sadly wrong. But more importantly, the game turned out rather lackluster. Really hoping that this is an actual effort and not just ego and clown farts.

  11. Dom The Elegy
    Dom The Elegy
    May 11, 2015 at 1:32 pm

    At least not in PC/ console gaming. They might still fuck around in mobile gaming doe. But since no one cares about that, I don’t see any harm there.

  12. Demetirus
    Demetirus
    May 11, 2015 at 1:33 pm

    Damn it, Orselli! Stop making me want things! Seriously! Going to break my wallet at this rate. XD

  13. Dom The Elegy
    Dom The Elegy
    May 11, 2015 at 1:33 pm

    Pretty much confirmed Metroidvania. The video on Kickstarter talks about exploration and level-up systems.

  14. Nagato
    Nagato
    May 11, 2015 at 1:34 pm

    As with Mighty No 9 it’s once again Inti Creates, with no gameplay footage whatsoever or ever a realistic target render available yet. I’ll pass on backing this one. Caveat emptor.

  15. Sentsuizan_93
    Sentsuizan_93
    May 11, 2015 at 1:34 pm

    Dayum. I am really digging the artwork~

  16. ReaperX30
    ReaperX30
    May 11, 2015 at 1:40 pm

    I am so backing this! Finally!

  17. CommanderZx2
    CommanderZx2
    May 11, 2015 at 1:40 pm

    Their stated goal of $500k is well below what would be required to create the game shown in the concept art. Never mind the fact that this is supposed to be multi platform.

    I imagine they would need to raise 10 fold what they’re asking for to be able to produce the game in the concept. For example note how Mighty no. 9 pales in comparison to the original Kickstarter artwork.

  18. Dammage
    Dammage
    May 11, 2015 at 1:42 pm

    Really liking the artstyle. Hopefully it dosen’t do a 180 and end up looking like shit like MN9 did

  19. Audie Bakerson
    Audie Bakerson
    May 11, 2015 at 1:46 pm

    Why David Hayter? He’s not associated with Castlevania/Igarashi, only Metal Gear.

  20. Audie Bakerson
    Audie Bakerson
    May 11, 2015 at 1:54 pm

    The concept has a massively unclear hitbox (what’s actually hit by that sword/demon thing?), and for a 2.5d game that’s a terrible sign.

  21. Wonderkarp
    Wonderkarp
    May 11, 2015 at 1:57 pm

    Just threw 100 into it.

  22. Landale
    Landale
    May 11, 2015 at 1:58 pm

    Assuming anything is being hit. It doesn’t look like it to me.

  23. Mr0303
    Mr0303
    May 11, 2015 at 1:58 pm

    That Kickstarter video was amazing.

    I’ve learned my lesson with Kickstarter. I’ll wait until the game is released and purchase it. Same goes for Yooka-Laylee.

  24. Erud
    Erud
    May 11, 2015 at 2:02 pm

    The KS video states they have outside investors ready to contribute if they manage to show there is an interest for it.

  25. Audie Bakerson
    Audie Bakerson
    May 11, 2015 at 2:04 pm

    I mean what COULD be hit. Out of the areas hit by the demon thing, what’s actually damaged?

  26. JackDandy
    JackDandy
    May 11, 2015 at 2:07 pm

    Neato!

  27. Landale
    Landale
    May 11, 2015 at 2:10 pm

    I’m really not following whatever it is you’re trying to get at.

  28. Audie Bakerson
    Audie Bakerson
    May 11, 2015 at 2:17 pm

    What part of the giant blue thing needs to come in contact with an enemy to cause damage?

  29. Neojames82
    Neojames82
    May 11, 2015 at 2:32 pm

    Damn I forgot about that…hmmm, well I am I’ll try to be hopeful for this game but as with MN9, I’ll probably not throw into this Kickstarter either.

  30. Neojames82
    Neojames82
    May 11, 2015 at 2:33 pm

    Lord do they need not to open that can of worms again…

  31. Omnistrand
    Omnistrand
    May 11, 2015 at 2:37 pm

    Seems like the game will be 2.5D. Hopefully they go the Guilty Gear Xrd route and emulate a 2D aesthetic as close they can to retain that classic sidescroller look and feel.

  32. Landale
    Landale
    May 11, 2015 at 2:44 pm

    Honestly the bigger question is what is even going on there. But if we take what we can see within the concept art and compare to Order of Ecclesia, as that seems to be the most similar, is that there are three crystal slots as opposed to glyphs: The weapon, the back, and the legs, as opposed to both arms and the back. They also likely work similarly, as that head appears to be drawing from both the crystals on her back and from the sword trail. Possibly comparable to Glyph Unions or proper timing of the Pneuma glyphs.
    So, with that thought it mind, it would probably be safe to assume that the part that determines the hit is both the sword trail, as well as the head starting from that point.

  33. Koroma
    Koroma
    May 11, 2015 at 2:48 pm

    But Might No. 9 Looks amazing O.o

  34. buddyluv324
    buddyluv324
    May 11, 2015 at 2:56 pm

    God….I dont think I’d be able to stomach another Dina Karam into the mix after the PR disaster with MN9. She alone killed any potential buzz MN9 had along with the game not turning out so great from people playing the beta.

    The artstyle does look sweet and it does have a female main character as well ( SJWs, why the fuck aren’t you all over this? lol). So hopefully, this game will have a much better turn out than MN9.

  35. Neojames82
    Neojames82
    May 11, 2015 at 3:08 pm

    They aren’t all over it because its a positive story and they can’t get the click-bait from positive news.

    But yes, please please PLEASE DO NOT hire this woman to run any sort of gaming community again.

  36. Fenrir7
    Fenrir7
    May 11, 2015 at 3:10 pm

    Dina was the foundation on which MN 9 was built, she tried to make the make the game inclusive for all! How dare you! /sarcasm

  37. Neojames82
    Neojames82
    May 11, 2015 at 3:13 pm

    “Inclusive” BWHAHAHA oh that kills me every time I read that Twitter post when she was fired *cough* I mean “quit of her own accord” that she was inclusive. Yeah, as long as you didn’t support Gamergate and agreed with her blindly.

  38. buddyluv324
    buddyluv324
    May 11, 2015 at 3:19 pm

    According to her tweets, it look like she’s done with indie games and doing her freelance art instead. But yes if this game is going to be a success, there has to be a positive community between the backers/gamers and development team. If not it can all go to shit so easily.

  39. Mr0303
    Mr0303
    May 11, 2015 at 3:19 pm

    Something I noticed. They are making streams with Colin Moriarty and Egoraptor. This means the San Fran clique is on this.

  40. Neojames82
    Neojames82
    May 11, 2015 at 3:24 pm

    Thank god, we ill need people like her in the industry. She can just stay in her corner and draw her ugly art all she wants and we never have to see or hear her EVER again.

  41. Landale
    Landale
    May 11, 2015 at 3:27 pm

    To be fair, with how much they’ve dug in all over the damn place, short of having no western connections there’s no conceivable way to avoid that.
    The important question to ask is how much are they in on this.

  42. MaidKillua
    MaidKillua
    May 11, 2015 at 3:38 pm

    It has actual gameplay so why would they be all over it??? Mechanics are inaccessible and oppressive. Check your “git gud” privilege shitlord

  43. Fenrir7
    Fenrir7
    May 11, 2015 at 3:38 pm

    XD My eyes still haven’t unrolled themselves since reading that. Hopefully Inti Creates can make her an optional boss character so this demon can finally be put to rest.

  44. Landale
    Landale
    May 11, 2015 at 3:47 pm

    Thighs are uncovered, back is exposed, visible cleavage, she’s pretty. They’ll be all over it, but not in any positive way.

  45. Trepie
    Trepie
    May 11, 2015 at 3:55 pm

    They might know each other from both working for Konami, maybe?

  46. Neojames82
    Neojames82
    May 11, 2015 at 4:33 pm

    Yeah and probably will also call it “Waifu bait”. Probably won’t be satisfied unless she looks like Anita, one of the most generic looking white women in existence.

  47. Alexander Conrad
    Alexander Conrad
    May 11, 2015 at 4:36 pm

    when was she fired? how could i have missed this!?

  48. Landale
    Landale
    May 11, 2015 at 4:54 pm

    Generic? No, because even fairly plain can be cute. Repulsive is the word you want.

  49. British_Otaku
    British_Otaku
    May 11, 2015 at 5:16 pm

    Doubting Yooka-Laylee (Game footage! Talent! Rare! Kirkhope!) as well? I suppose I should know better as well since the first guys I backed were hacks who disappeared but I suppose it is much safer to wait especially if they don’t need a hand out and nothing is worthy pledging for.

  50. Kaijuu
    Kaijuu
    May 11, 2015 at 5:17 pm

    Absolutely in love with the concept. Absolutely detest Kickstarter. While I do hope the game does well and turns out as good as the video promises it to be, I have no intention of putting my money into a system that effectively leaves you in limbo until maybe a product as good as the one promised is made or even properly finished.

  51. British_Otaku
    British_Otaku
    May 11, 2015 at 5:20 pm

    You and I are portable kindred spirits, but it seems that they plan to use Unreal Engine 4 and not to create any alternative versions which is why the Wii U (they specifically said “What about Nintendo?” but yeah) is not planned.

    I don’t see it happening, but they did say “Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can’t afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we’ve heard legends about a remarkable treasure hidden in the castle basement…”.

    Perhaps, the remarkable treasure could be another build but I don’t expect it personally and it is likely that another studio will lead the project. >_>

  52. British_Otaku
    British_Otaku
    May 11, 2015 at 5:23 pm

    Here is their plan as stated in their FAQs section:

    “The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.”

    That’s a sign to expect changes from the concept art we see, but at least some awareness of what we want and a target game which does a modern 2.5D visual style with the classic flair.

    It’ll probably look alright but till we see a build, I can’t say it won’t look MN9-esque.

  53. British_Otaku
    British_Otaku
    May 11, 2015 at 5:27 pm

    On both the visual and mechanical side, we’ve seen great MM alternatives like Gunman Clive, Gunvolt (Inti Creates!) and Legend of the Dark Witch. I think all of them have sequels announced if not out as well.

    It’ll probably be alright but never match up to the hype it got. Few KS games ride the hype track without derailing.

  54. Mr0303
    Mr0303
    May 11, 2015 at 5:28 pm

    Well maybe I’m jaded.

    I was swindled by Mighty No 9. I paid 75$, because I was in a FU Capcom mode with the DmC debacle at the time. It was perfect – a Mega Man spiritual successor made by Inaune himself. I was one of the first people to be hit by the ban hammer for questioning Dina.

    It could’ve been worse. I could’ve supported Schafer.

    Right now I’m in X-Files mode – Trust no one. I’ll buy the game if it turns out good like Shovel Knight, but I don’t plan to use Kickstarter’s flawed system ever again.

  55. phagette
    phagette
    May 11, 2015 at 5:29 pm

    Johannes be hot as hell. I’d support it but I refuse to back anything on kickstarter.

  56. Nonscpo
    Nonscpo
    May 11, 2015 at 5:30 pm

    Yeah guess that’s true, even if they did promise that, it would probably be released the same way Mighty No. 9 is. Console/PC release first, with handhelds second :(

  57. British_Otaku
    British_Otaku
    May 11, 2015 at 5:45 pm

    Fair enough, I was definitely in that mode myself but only chipped in $5 for bragging and forum rights (I haven’t posted in a year – not banned). I took my first experience as a sign to trust only a few developers, give them small hand outs usually and if I’m really passionate about their work, try to draw the attention of others to their work.

    You were fortunately only on the first circle of crowdfunding hell (competent staff, so so project and iffy CM) with Mighty No 9. Even Schafer isn’t Yogventures (cancelled game, incompetent undisclosed staff and another random game promised) bad.

  58. Mr0303
    Mr0303
    May 11, 2015 at 6:09 pm

    Kickstarter itself is a very unreliable system. The fans funding the project have no control in the direction it is going. They may be able to change a design or two, but the big decisions remain with the developers. I can’t imagine the backers being particularly happy with Occulus selling out to Facebook or Schafer’s money transfer to other projects before finishing Broken Age.

    Mighty No 9 seems to be heading in a similar direction. It now has a publisher and a confirmed day 1 DLC. It is amazing feeling that you supported such an anti consumer product.

    A fair system would be if the backers were like shareholders and can profit of the final product. Right now the developers have 0 risks creating a Kickstarter – they get funded based on good will alone and prove to publishers that there is interest in the game. Backers have everything to lose – their money, their game and even their peace of mind with the multiple frustrations in the project.

    People who fund the project essentially play the role of the publisher, without any control over the development team.

  59. Neojames82
    Neojames82
    May 11, 2015 at 6:20 pm

    Hmmm, yes good point.

  60. Fenrir7
    Fenrir7
    May 11, 2015 at 6:46 pm

    It was in the last couple weeks I believe. She overstated her importance on the project and threw a tantrum about not wanting any GGers to play the game lol.

  61. British_Otaku
    British_Otaku
    May 11, 2015 at 7:40 pm

    Agreed for the most part, the only plus as far as Kickstarter goes is that it is a massively recognised front for crowdfunding, the biggest one around and practically a requirement to get a short marketing campaign and raise money at the same time.

    We don’t have any power of the developer despite playing a pseudo-publisher role and having less power in some regards than if we were preordering the game then it got cancelled.

    I think the system has room for improvement but a universal switch to us having a more shareholder-esque role with us profiting off the product wouldn’t be right. At least in most cases, we are donating only enough to buy certain elements and in many others, the game/product is basically finished and despite what everyone says, Kickstarter is basically acting as a store for that example.

    Perhaps for games with a lot of work to go, we could be shareholders of sorts at higher levels (I gave $5 to MN9 out of goodwill, lol why not and forum rights – I don’t deserve a thing). In a sense, we are part of the way there with the extended appearances in credits, characters based on us in games and such but I don’t see these developers who often do want to make a game without a big publisher breathing down their neck let alone someone like me or an obnoxious random (unlikely but imagine Shaq HAVING to play and stream basketball with someone who happened to have $3K – not that much – lying around or raised).

    So my thoughts are that developers should consider the standard model for development more so along with a donation based model. I suppose, a drop in the bucket wouldn’t lead to Igavania (not this quickly anyway) but if nothing else it reduces the amount of investment on our end and can lead to a big reveal where we buy things.

    I think the donation model could help out with DLC as well, in the “pay what you want” sense as well. Arbitrary prices are bad.

  62. Raziel Barkrai
    Raziel Barkrai
    May 11, 2015 at 8:16 pm

    Would have liked to see Ayami Kojima working on the art, but this is good too.

  63. Turt
    Turt
    May 11, 2015 at 9:04 pm

    Yeah man, what happened to that game?
    It went from stylish crisp 2D to some lame weird 3D look.
    Lost some of its charm.

  64. buddyluv324
    buddyluv324
    May 11, 2015 at 9:06 pm

    Given the trend of the types of games they love to promote, you may have a point

  65. RetroGamer
    RetroGamer
    May 11, 2015 at 9:17 pm

    Creators divorcing major companies and creating games with the direct support of fans seems to be a growing trend — one that I am happy with.

  66. patyos
    patyos
    May 11, 2015 at 9:18 pm

    The Video is epic XD

  67. Mr.Calavera
    Mr.Calavera
    May 11, 2015 at 11:45 pm

    Hahaha Koji Igarashi has style I give you that. I hope they keep the art style 2D and the gameplay like symphony of the night. Lets see if they deliver their promise.

  68. Louis
    Louis
    May 12, 2015 at 12:45 am

    Kickstarter backer exclusive content in-game has always been something that bothered me, but paying $60 for a physical copy that comes with this exclusive content? At least Shantae had the courtesy of giving their content to everyone who backed enough for a regular copy. This is just bs.

  69. Morningstar
    Morningstar
    May 12, 2015 at 1:48 am

    what about Children’s Card Games?

  70. Viredae
    Viredae
    May 12, 2015 at 2:07 am

    I just hope Gamergate scared them enough to keep them behaved even if they are part of the clique in some way.

  71. Viredae
    Viredae
    May 12, 2015 at 2:09 am

    Dear fuck, this thing already blew past initial stretch goals in one day.

    Iga’s name sure carries some weight, certainly far more than Inafune’s.

  72. manonthemoon
    manonthemoon
    May 12, 2015 at 6:02 am

    No Dracula? Lame.

  73. GDI
    GDI
    May 12, 2015 at 6:37 am

    Any major service online has San Francisco written all over it, just like any product offline has China written all over it. Just like every purchase in Walmart funds the PLA, same here with tech.

    The important thing is that whatever community manager they have won’t shit on gamer backers.

  74. Dom The Elegy
    Dom The Elegy
    May 12, 2015 at 2:34 pm

    I’m not sure how far Yu Gi Oh! ranks in Konami’s business plan, but I doubt it reeks in that much money. It is a very low cost product though (I mean for the console installments you don’t even need animations) so they’ll probably keep it around as long as they can.
    There’s probably gonna be a major restructuring going on as soon as Phantom Pain hits shelves. Watch the latest Super Bunnyhop video (it was taken down by Konami for being too real with people, but you can still find mirrors of it) for more info on that.

  75. SnugRailgun
    SnugRailgun
    May 12, 2015 at 3:36 pm

    I’m actually afraid to contribute now. Thanks for that.

  76. SnugRailgun
    SnugRailgun
    May 12, 2015 at 3:37 pm

    I’d rather they made it pure 2d. Welp we’ll see.

  77. Bob Smith
    Bob Smith
    May 12, 2015 at 8:53 pm

    Pure 2D is a huge development task. Like, really huge.

  78. Nakki Nyan
    Nakki Nyan
    May 13, 2015 at 3:18 am

    This is a guy who couldn’t give 2 fucks about SJW stuff. He would most likely tell them to piss off.

  79. Nakki Nyan
    Nakki Nyan
    May 13, 2015 at 3:19 am

    they will just fall back to their big money maker, pachinko machines.

  80. SnugRailgun
    SnugRailgun
    May 13, 2015 at 3:50 am

    If that is so, then that’s a shame. 2d has always been superior to 3d–and in more ways than one.

  81. PmcC
    PmcC
    May 13, 2015 at 7:07 am

    Artwork and that looks very nice, I’ll wait till the video demos of the alphas come out to see bout the gameplay.

  82. PmcC
    PmcC
    May 13, 2015 at 7:57 am

    I think YuGioh will be fine they’ll continue to make more cards for it, with youtubers that do the openings videos and buying the card boxsets in the bulk.

  83. 7-D Sensei
    7-D Sensei
    May 13, 2015 at 9:11 am

    “the studio known for Mighty No. 9”

  84. Fenrir007
    Fenrir007
    May 13, 2015 at 7:17 pm

    Oh, hey, look – a game with a female MC! I wonder how radfems will choose to attack it.

    Anyway, I hope it’s not a backtrackfest. This is the one reason why I can’t stand a lot of metroidvanias.

    Also, holy shit, almost 2 million already?

  85. anon9370
    anon9370
    May 15, 2015 at 9:51 am

    I dunno man. Something about this game screams SocJus to me. No sexualized female characters at all… And it looks like the old guy will be a damsel in distress. I dunno. Maybe I’m just paranoid.

  86. anon9370
    anon9370
    May 15, 2015 at 9:54 am

    Before I would agree with you. I mean, Iga went out of his way to remove Sonia Belmont from the canon timeline, because he personally deemed women unworthy of inheriting the Belmont legacy. But I don’t see any sexy mamono girls (no alraune or succubus I expect) or sexualized female character designs at all. Seems pretty deliberately SJW friendly by design. I mean, there’s a female vampire antagonist, and she’s not the slightest bit sexy. Looks like a man with a little padding on the chest. And the protagonist is only modestly designed.

  87. anon9370
    anon9370
    May 15, 2015 at 9:57 am

    I doubt we’ll end up with a bad game. It may have themes pandering to SJWs due to the heavy influence and pull of the Westerners who managed and organized the kickstarter campaign.

  88. anon9370
    anon9370
    May 15, 2015 at 9:58 am

    Lmao got any links or screen caps or something confirming that?

  89. anon9370
    anon9370
    May 15, 2015 at 9:59 am

    How the fuck could she get herself fired? I thought it was all but confirmed she was fucking someone in a high place who had Inafune by the balls.

  90. anon9370
    anon9370
    May 15, 2015 at 10:00 am

    Careful bro. These screen shots are not representative of the final product.

  91. anon9370
    anon9370
    May 15, 2015 at 10:01 am

    I’m crossing my fingers. Has Inticreates ever made a turd?

  92. anon9370
    anon9370
    May 15, 2015 at 10:04 am

    Her cleavage is modest, in spite of her having a chunky look. The thighs are definitely sexy, though womyn might not even think about that because they act like breasts are the only part of a woman. So idk. I think it’s pretty SJW friendly, but then they even complain about Overwatch, when Blizzard is bending over backwards to pander to them.

  93. anon9370
    anon9370
    May 15, 2015 at 10:06 am

    They won’t be happy because it won’t earn progressive points unless it’s an obese Black transexual otherkin female.

  94. anon9370
    anon9370
    May 15, 2015 at 10:07 am

    One of the games Anita promoted had a horrible pixel art with a protagonist that didn’t even resemble a human, let alone a woman. People were making fun of it a while ago but I forget the title.

  95. anon9370
    anon9370
    May 15, 2015 at 10:09 am

    The original 2D animation they pitched looked fucking amazing. The final product… looks like that PSP Megaman remake… I mean the gameplay could still turn out okay. I haven’t read anything about the beta, and I don’t want to. I’ll judge the final game.

  96. anon9370
    anon9370
    May 15, 2015 at 10:13 am

    The problem is, every Japanese developer doing a kickstarter goes through some Western group that exerts cancerous influence.

  97. anon9370
    anon9370
    May 15, 2015 at 10:14 am

    HD 2D isn’t necessary. I’m sure it wouldn’t cost that much to do like 32 bit graphics.

  98. anon9370
    anon9370
    May 15, 2015 at 10:16 am

    Shanoa with a few extra pounds. Shanoa is much more lithe and agile looking.

  99. anon9370
    anon9370
    May 15, 2015 at 10:18 am

    I really don’t like the dashing mechanic either. We wanted Not Mega Man. Why did they have to add some bullshit into the mix?

  100. anon9370
    anon9370
    May 15, 2015 at 10:21 am

    There is never any guarantee with kickstarter. Most of the time, we should be happy if the product ever releases in any form at all, and they don’t just grab the money and bounce…

  101. anon9370
    anon9370
    May 15, 2015 at 10:22 am

    That’s the one thing that defines metroidvanias. You might want to play a different game.

  102. anon9370
    anon9370
    May 15, 2015 at 10:24 am

    It’s going to be 2.5D, but if it ends up looking anywhere near as good as Strider, I’d be amazed. Consider that this game is targeting current gen platforms, while Mighty No. 9 was targetting ios from the beginning. There’s a good chance this game is going to look a lot better.

  103. anon9370
    anon9370
    May 15, 2015 at 10:28 am

    As much as I like classic Castlevania, I prefer Metroidvania.

  104. Barret Somerville
    Barret Somerville
    May 15, 2015 at 9:13 pm

    dem thighs

  105. RetroGamer
    RetroGamer
    May 15, 2015 at 10:52 pm

    Too early to make any calls on monster designs when we’ve only seen concept art with 2 monsters that may or may not be in the actual game.

    I believe that Iga simply made the character he envisioned for this game. Just as it is fine for a game’s protagonist to be sexy, it is also fine for one not to be.

  106. Donwel
    Donwel
    May 16, 2015 at 11:43 am

    Holy shit, over $2million with 27 days to go. Hopefully that shows that people are definitely interested, plus I might just pop my kickstarter cherry on this one, it looks right up my alley, so to speak.

  107. SnugRailgun
    SnugRailgun
    May 16, 2015 at 4:26 pm

    I’m not going to support pandering to sjws either.

  108. SnugRailgun
    SnugRailgun
    May 16, 2015 at 4:29 pm

    Inticreates helped make MN9

  109. SnugRailgun
    SnugRailgun
    May 16, 2015 at 4:32 pm

    I would be happy with it only if sjws dropped deas. Elsewise things might even end up worse.

  110. SnugRailgun
    SnugRailgun
    May 16, 2015 at 4:33 pm

    I wish someone just nuke Cali already.

  111. SnugRailgun
    SnugRailgun
    May 16, 2015 at 4:34 pm

    MC will be a tranny that collects metal gears.

  112. Fenrir007
    Fenrir007
    May 17, 2015 at 12:30 pm

    Not necessarily, no. Warp gates, for instance, can cut down a lot on the backtracking needed.