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Jumpless Platformer Super Magbot Launches 2021 for Windows PC, Published by Team17 Digital

Super Magbot

Team17 Digital have announced they will be publishing Astral Pixel’s Super Magbot, a platforming game with no jumping, along with the game’s release date.

Along with the press release, details were also shared on Steam. As the developer’s debut title, players control a robot defending the Magnetia from a grave evil.

Using magnetic hands, players can pull themselves towards surfaces, or push away. The latter is important, considering Magbot cannot jump otherwise!

Daniel Guzmán Cerón, the game’s lead programmer, shared his thoughts.

“Super Magbot is the result of working hand in hand with my brother over the past two years. It has been a truly self-learning experience in every way, and we couldn’t be happier to have Team17 on board as our publisher, their legacy of working with indie games makes them a great fit for our game. We have worked hard to create a refreshing take on platforming gameplay and we can’t wait to see players enjoying Super Magbot’s challenges.”

You can find the announcement trailer below.

You can find the full run-down (via Steam) below.


The system of Magnetia is in great peril as an evil villain tears through the galaxy. It’s all down to one robot explorer to save the day – Super Magbot!

Armed with the power to control both positive and negative magnetic polarities, Super Magbot must navigate through a myriad of hardcore platforming environments and save his home planet of Mag Tek.

Key Features:

Harness Magnetic Platforming Power

Use Magnetic Force to Attract: Use the power of magnetic attraction to pull yourself towards platforms and across perilous pitfalls.

Use Magnetic Force to Repel: Magbots are very heavy and can’t jump! Use to power of magnetic repulsion to boost you through the air!

Collect Bonus Energy: Collect tough to reach additional energy for additional challenge!


Super Magbot launches 2021 for Windows PC via Steam.

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Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.