
Indie developer Studio Rassvet launched an open playtest for I Have No Change, their post-Soviet shop management simulator.
I Have No Change is in development for Windows PC (via Steam) and the new playtest is fully open for all to play an early build of the game. Previously gamers had to request access.
Since the game’s announcement earlier this year, nearly 300,000 players were given access to its playtest, over 100,000 played the game, and over 25,000 filled out feedback. After launching the playtest nearly 100,000 people were given access to the game immediately.
Here’s a rundown on the game, plus a new trailer:
“I Have No Change” is a first-person narrative game that immerses players in the atmosphere of a night kiosk filled with stories, melancholia, and the reflections of residents from Russia’s regions.
Winter. New Year’s Eve. A night kiosk.
This is where 27-year-old Matvey works, serving all kinds of customers — from familiar faces to wandering strangers.
On the other side of the kiosk’s window, their stories unfold: about good and bad, life and death, how Vitya cheated on Masha, and how the building on Stroiteley Street is once again without hot water.
During these festive nights, alone with his thoughts, Matvey keeps asking himself: How did he end up in this kiosk? Did he ever dream of such a life? Is he ready for change?
Let’s step into Matvey’s world and see how a vast universe fits within this small kiosk.
“I Have No Change” — a first-person narrative-driven game that combines:
- A grounded, slice-of-life dramatic narrative – A quiet, personal story that lingers long after it ends, touching on stagnation, lost dreams, and fragile hopes;
- Premium visual presentation – Realistic visuals with a strong focus on detail and colour, deepening the sense of place and narrative immersion;
- Expressive characters – Brought to life by real actors. Most of them have their own story – warm, melancholic, or quietly reflective;
- Thematic soundtrack – Music and songs by local artists enhance the emotional connection to the story and shape the atmosphere of each scene.