Apocalyptic builder game I Am Future leaves early access this month

I Am Future

Publisher tinyBuild and developer Mandragora announced a full release date for I Am Future, their cozy post-apocalyptic builder.

I Am Future will leave early access and hit its 1.0 release on November 13th, roughly a year since it launched in the program.

The post-apocalyptic builder game was originally launched in early access back in August 2023 for PC (via Steam).

Here’s a rundown on what to expect with the big 1.0 release, plus a devblog video:

  • Story – At last, you’ll be able to complete the story, discover what happened to Cosmopolis and our hero, and make an important choice!
  • New Rooftops – Remember all those “coming soon” zones? Well now, you’ll be able to visit all the rooftops you’ve been curious about, plus we’ve added several bigger new locations!
  • The Carnival – We know you’ve all been eagerly waiting to visit the carnival since we last showed it off, and it will finally be accessible with this new update!
  • A New Friend – In the last update, we introduced the relationship system with characters, and of course, we’ve added a new character in version 1.0! Meet Bombshell Barbara – a woman with an “explosive” personality who needs your help! Befriend her, help her work through her problems, and she’ll make sure nobody messes with you!
  • New Smart Tower Levels – We’ve added levels 3 and 4 of the Smart Tower, meaning you can now travel to every corner of Cosmopolis and visit all the previously locked locations! You’ll also be able to unlock new upgrade modules, including the weather control module, solar generator, and battery upgrades. And don’t forget the enhancements for minions, batteries, and tools. Get ready to explore!
  • Resource Progression – As technology advances, so do production methods. We’ve added a third level for the press, along with a nano-forge – a new structure where you can create entirely new materials like techno-wood, tungsten, carbon, and reactors! And, of course, you can now finally fully upgrade all your tools to the max level!
  • Teleports – The rooftop was already pretty big, and now it’s even bigger. Moving around has become a real issue, but we have a solution: teleportation. Place one here, place another there, and voilà! Now no one will be able to keep up, except maybe the game camera.
  • Farming, Fishing, and Cooking – New plants and crops have arrived – cream beans and noodle grass. And you thought the cheese tree was the height of Cosmopolis agriculture? You can now upgrade the fishing rod to level 3 to catch four new, delightful post-apocalyptic fish. And with all these new ingredients, we’re thrilled to announce the arrival of the fourth and final level of the kitchen, along with dozens of new recipes for you to try.
  • Progression – We’ve added all the missing structure levels: Level 2 and 3 for the Cultivator and UV Tower, Level 3 for the Bio-Generator, Crypto Farm, and anti-infection spray, and of course, Level 4 for the Barricade.
  • Recycling – A few words about our latest addition: recycling. We’ve expanded resource recycling in the game, with dismantling options now available on the workbench, farmer’s table, and synthesizer, including levels 2 and 3. All your “spam” resources (we promise we didn’t mean for them to be spam) are now integrated into the broader resource system. Pre-created resources can also be broken down into their components.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


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