
Hey games! If you are here, you are most likely taking on the Call of Duty: Black Ops 7 – Zombies – Astra Malorum Easter Egg or just looking for a weapon that has infinite ammo. In either case, this guide should help you build the LGM-1 Wonder Weapon in Astra Malorum, whether you are playing on Standard or Directed Mode.
Once you have turned on the power and unlocked Pack-a-Punch, you can start the necessary steps to getting the LGM-1 Wonder Weapon; once you have unlocked the wonder weapon, other players will be able to get it from the Mystery Box.
Oddly, this weapon does not require you to collect pieces to build the wonder weapon, but rather, the weapon falls to the ground after you’ve completed the different steps.

Step 1: Destroying & Collecting the Drone
In order to collect the drone, you will have to deal with O.S.C.A.R. and his annoying shield. For this step, you and a partner will need to find O.S.C.A.R. and shoot one of the drones orbiting around it. Once you have dealt enough damage to a drone, you will be able to pick up the Damaged Drone relic.
O.S.C.A.R. will spawn randomly on the map, so you will have to search for him. If he spots you, he will become agro and shoot at you. If one of his shots hits you, zombies will become extra aggressive towards you or your teammates. Make sure not to kill O.S.C.A.R. because you will need to lead him to one of three traps.

Step 2: Kill O.S.C.A.R. with the Observatory Dome Trap & Smoking Valves
When trying to get O.S.C.A.R. to the trap, it can be a bit difficult because he moves rather slowly. If you try to run away from him and expect him to follow, it won’t work; this will cause him to lose aggression towards you, and he’ll wander off. O.S.C.A.R. can only see what’s in front of him, so you will have to stay nearby.
Once O.S.C.A.R. gets close to the Observatory Dome, you or a teammate will need to aim the telescope at the sun. Once it is over the sun, a laser will come down in between the Organ (Piano) and Pack-a-Punch. Lead O.S.C.A.R. to the laser and make sure he stays underneath it. If the laser does enough damage, he will die.

You will need to wait until O.S.C.A.R. respawns in order to progress. After O.S.C.A.R. has been killed in the Observatory Dome, different valves in the room will start to smoke.
Shoot the five valves around the area. If you do not shoot all of them quickly, you will have to progress the round. If you have done this correctly, the telescope will change position.
While you wait, you can gather some of the other important materials.

Step 3: Obtain the Car Battery & the Aberrant Wiring
While you are waiting for O.S.C.A.R. to respawn, you can gather the Car Battery & the Aberrant Wiring. The car Battery can always be found at the Crash Site (Spawn). Go up to the truck and melee or shoot the hood; doing so will cause the car alarm for Ol’ Tessie to go off, spawning zombies.
These zombies will have purple eyes, compared to the usual yellow eyes, which will progress the round if killed. Pick up the battery
Next, you will need to get the Aberrant Wiring. In order to do this, you will need to find a blinking lightpost, which will spawn randomly around the map. Once you have found the blinking lampost, you will need to shoot it with a Pack-a-Punched weapon.
After you have shot it, the Aberrant Wiring will be on the ground below it; pick it up. While the locations will differ each game, you can potentially find the Aberrant Wiring in Stargazer’s Courtyard, Crash Site, and Abyssal Rim.

Once you have these two components, you can take them to the Luminarium and install them into the Star Projector. With this trap repaired, you can now kill O.S.C.A.R. for the second time. Once he has respawned, lead him to the room and activate the trap to trigger a lockdown-like sequence.
During this process, you will need to keep O.S.C.A.R. in the room until the Battery Overcharge bar is filled; once it is filled, O.S.C.A.R. will explode.
For this step, you will want only one or two people in the room with O.S.C.A.R., because it can become rather chaotic due to Zombies filling the room and O.S.C.A.R. attacking in a narrow space.

Step 4: Absolute Zero Fragments & Museum Infinitium Trap
Once O.S.C.A.R. has been destroyed once again, you will need to wait til he respawns. At this point, you will need to equip Cryo-Freeze (500 Salvage) on your gun for the next step.
While you wait for O.S.C.A.R. to respawn, you can go around the map, breaking the purple crystals with your weapon that has Cryo-Freeze; when the crystal shatters, it will drop an Absolute Zero Fragment.
Once you have three Absolute Zero Fragments, you can activate the Museum Infinitium trap; the trap is on the southern side of the museum and looks like a rocket.

In order to activate the trap, you will need to interact with the information kiosk in front of it. After O.S.C.A.R. has respawned, you can lead him to the rocket. You will know the rocket is active by the rocket’s flames going off.
With the trap going off, you will need to lead O.S.C.A.R. behind the Cryo frames and make sure that he is directly behind it when the countdown is over.
If you fail to destroy O.S.C.A.R. with the Museum Infinitium Trap, you will need to collect three Absolute Zero fragments once again.

After you have killed O.S.C.A.R. with the Museum Infinitum Trap, he will drop the LGM-1 Wonder Weapon.
You do not need to do these three traps in this specific order if playing Standard.
Again, this weapon is a great tool just for killing Zombies, but it is also necessary for completing the Astra Malorum Easter Egg.

If you would like to see how it is done, you can watch the video below. The LGM-1 Wonder Weapon can be useful in the Caltheris boss fight.