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Hideo Kojima Tries to Explain Gameplay, Story, Babies, and More Details for Death Stranding

Since its reveal, nobody has really any idea what the hell Kojima Productions and Hideo Kojima’s debut title, Death Stranding, is actually about.

Some fans are even joking that Kojima himself has no idea what the game is about. In a new interview between Kojima and IGN, the creator has tried to explain the game’s story, gameplay, and more. The latest trailer for the game seems to have created more questions than answers, in typical Kojima fashion.

Here’s a brief gathering of the various snippets from the interview:

  • One of the themes of this game is life and death. So I want people to realize that when they die in the game, that isn’t the end.
  • Partway through the latest clip from Death Stranding, Sam (played by Norman Reedus) watches as an explosion engulfs the giant, Lovecraftian-kaiju that projects through the fog. Suddenly we see an upside-down world submerged in water, where Sam exists among the flotsam and jetsam of the universe around him. From the sound of it, this is where Sam, and the player, go every time they die. But don’t make the mistake of calling this “game over.”
  • When you die in Death Stranding, you’re transported to this purgatory, where you’re free to explore in first-person. Because of some mysterious “unique” abilities Sam possesses, you can wander outside of your body, recovering items among other things. As Kojima explains, “At that point, you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”
  • When you’re ready to return to the world of the living, you can get back into your body. However, unlike most games which set you back to a point before you died, Death Stranding acknowledges your defeat, and seems to even embrace it. You’re transported back to the world after your death — like in Dark Souls or roguelikes — where your actions maintain an aura of persistence. The mechanic of “dying” is ubiquitous in video games, but it sounds as though Kojima is implementing systems inspired by purgatory and reincarnation as well.
  • In the most recent trailer, you might’ve noticed a mystical, unnerving rain that seems to have the ability to manipulate time. It makes plants grow and wilt the second a droplet hits them, and it makes a human body age and deteriorate in a matter of seconds. That rain, which is not of this world, is called “Timefall,” and it is an integral part of Death Stranding’s story and lore.
  • The baby that washed upon a shore, transported into a tube, and appeared inside Sam’s esophagus was one and the same. He confirmed that it was. The baby relates to game mechanics as well as the story as a whole.
  • From the newest trailer, it seems like the baby is more than just a plot device. As Kojima explained, “The baby relates to game mechanics as well as the story as a whole.” It seemed like the shoulder-mounted robotic arms attached to Sam and his Corpse Disposal Team 6 pals sparked to life when that person came in possession of the baby.
  • The mechanical arm is going to play an integral part in Death Stranding. We asked Kojima if the robot had a name (of course it does) and if he would be willing to tell us the name now (of course he isn’t).
  • In regards to multiplayer, Kojima said “That’s also one big part of the game I can’t talk too much about, but I definitely want to try something different for online.” Despite the fact that he’s focused 100% on the continued development of Death Stranding, that doesn’t mean he isn’t up to date with the latest controversies in the gaming sphere. “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions,” he explained with a smile.
  • Kojima talked up fan theories, including whether the name “Porter” on Sam’s uniform is his last name or his job, to which he said “There’s some truth to it, and there’s some part that isn’t necessarily true to it.”
  • In regards to whether or not the recent trailer was gameplay, Kojima notes it was running on the Decima Engine, and it’s earliest thing we’ve seen from the game chronologically. In fact, it occurs shortly after the game’s prologue, which would explain why Sam doesn’t have the pronounced C-section scar that was in the initial reveal trailer.
  • The SAG-AFTRA strike of this year delayed their motion capture work. “I also had a hard time because I had Norman and Mads texting me asking what we were doing and I’d say ‘There’s a strike, there’s nothing I can do about it!,’” Kojima said. With the strike finally over, Kojima and his crew commenced full performance capture sessions last week.
  • Many onlookers have said that it appears like Kojima is just traveling around the world and having fun, to which Kojima said “But that couldn’t be further from the truth.” It was clear that this weighed heavy on his shoulders. “We’re waiting for the right moment to show gameplay, but right now we’re on track with the project.”
  • Kojima said they’ve been working with the Decima engine over the past year, and if there are things they don’t know, “we ask them [engine creators Guerrilla Games], we make some requests. On our end, of course, we use the Decima engine very differently from the way they use it, especially when it comes to the cutscenes. So we make our own things there, and send it to them, show it to them, get their feedback. We are at that pace, currently.”
  • Kojima said “If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it’s pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years.”

If you’re still totally clueless and or confused by everything shown for the game thus far, Kojima said “Everything makes sense. Everything will come together.”

Death Stranding is currently in development for PC and PlayStation 4.

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About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic



83 comments
  1. Brimfyre
    Brimfyre
    December 12, 2017 at 3:25 pm

    No thanks. Looks like pretentious garbage. I’m sure I would have loved it in college, now, not so much.

  2. Jack Thompson
    Jack Thompson
    December 12, 2017 at 3:53 pm

    You have to embrace the 2deep4u.

  3. Anonymoose
    Anonymoose
    December 12, 2017 at 4:04 pm

    Keyword: Tries

  4. SuuLoliBoob
    SuuLoliBoob
    December 12, 2017 at 4:05 pm

    Kojima could tell people that his shit tastes like chicken and people would still believe him. Aw well, whatever makes sony lose money is okay in my book.

  5. JohnnyCageFan2
    JohnnyCageFan2
    December 12, 2017 at 4:15 pm

    I wonder if I should feel bad for not knowing there was a voice actor (had to check what SAG-AFTRA meant) strike.

    Don’t really care for Kojima trying to explain what this is and that is now, just want to have everything wash over me when I play it. Maybe people were like “I don’t understand!” Hope it doesn’t take 10 years though…

  6. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 12, 2017 at 4:58 pm

    Yeah, the hype for something with no shown gameplay is ridiculous.

    Kojima made three or so good Metal Gear games, and people treat him like hes the Stanley Kubrick of gaming. I lost all faith in him after MGS4.

  7. Galvanized Dreamer
    Galvanized Dreamer
    December 12, 2017 at 5:01 pm

    Then look at it from a drug-trip perspective, adventures in low places sorta thing.

  8. SuuLoliBoob
    SuuLoliBoob
    December 12, 2017 at 5:03 pm

    And MGS5 was just a kick in the balls. Literally selling people half a game because he couldn’t budget jack shit, Fuck Kojima.

  9. Galvanized Dreamer
    Galvanized Dreamer
    December 12, 2017 at 5:03 pm

    Euphoria of confusion and surrealism is a fantastic feeling.

  10. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 12, 2017 at 5:13 pm

    Exactly, I mean fuck Konami too, but investing in an entirely new engine instead of just using UE was retarded.

  11. Martin R
    Martin R
    December 12, 2017 at 5:21 pm

    I’m here for some positivity in this comment section:
    I’m very curious what Mads is going to play as. He’s a quite good bad guy and I assume he’ll play something grey at least in DS.

  12. 2501
    2501
    December 12, 2017 at 5:28 pm

    Im all for Kojima trying something different, but i have zero interest in this.

  13. 2501
    2501
    December 12, 2017 at 5:30 pm

    Funny considering he made Phantom Pain, that whole game was designed to be a pretentious waste of time.

  14. doog
    doog
    December 12, 2017 at 5:33 pm

    You’re only as good as your last game, thankfully MGSV gameplay was fucking awesome and so looking forward to this one.

  15. GameZard
    GameZard
    December 12, 2017 at 5:42 pm

    This is not a game this is a Kojima ego trip. Sony is about to learn why Konami fired Kojima the hard way.

  16. GameZard
    GameZard
    December 12, 2017 at 5:43 pm

    5 years dev time at least. PS4 should be dead by then.

  17. GameZard
    GameZard
    December 12, 2017 at 5:43 pm

    I agree.

  18. GameZard
    GameZard
    December 12, 2017 at 5:45 pm

    Casuals are slaves to hype.

  19. Bitterbear
    Bitterbear
    December 12, 2017 at 5:48 pm

    The plot goes like this: Batman impregnated Sonic and their child is Sonichu but they have to carry the fetus in an artificial womb because Global Warming evaporated the oceans.

  20. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 12, 2017 at 5:49 pm

    Explains why EA is still alive

  21. Are our Eyes Real?
    Are our Eyes Real?
    December 12, 2017 at 5:55 pm

    Yes, Konami “fired” him the hard way because of his “ego”. They also dished, bad mouthed and tried to get all his team banned from working in Japan too. All because of Kojima’s “ego”.

    I swear to god Kojima haters are so retarded is not even funny, just downright sad.

  22. JohnnyCageFan2
    JohnnyCageFan2
    December 12, 2017 at 6:22 pm

    Like the Vita?

    Or is it already dead?

  23. ingle
    ingle
    December 12, 2017 at 6:52 pm

    So you admit he made multiple good games, but you “lost all faith” in him after a single one you didn’t like. Your logic is just as bad, you simply lack self-awareness.

  24. Snea Zel
    Snea Zel
    December 12, 2017 at 6:53 pm

    I notice your avatar is an xbox controller. Does this imply you’re a microsoft fan? If so- you should probably know if PS4 ever does die- current microsoft consoles would have died many years before it. Hence why many japanese devs are going PS exclusively because of it being on-track to be longlived and successful. Think sales wars are about 15-20m for microsofts consoles and 70m+ for Sonys.- plus VR sales are hurting Microsoft more than it helps them.

  25. ingle
    ingle
    December 12, 2017 at 6:55 pm

    “but investing in an entirely new engine instead of just using UE was retarded”
    When the opposite happens, devs get shit on for not innovating. I guess you can’ just please everyone.

    Also, the FOX engine wasn’t exclusively made for MGSV. Silent Hills was going to use it, and PES as well.

  26. Snea Zel
    Snea Zel
    December 12, 2017 at 6:55 pm

    It shouldn’t look like anything yet- considering the gameplay hasn’t even been shown. Being hyped about it is one thing but hating it before you even see it is just as bad. Lets hold judgement off for just a bit- yes?

  27. Uncle Ocelot
    Uncle Ocelot
    December 12, 2017 at 7:06 pm

    MGSV had the most gameplay potential, but it doesn’t capitalise on much of it.

  28. CrimsonColossus
    CrimsonColossus
    December 12, 2017 at 7:11 pm

    Only good thing about this game so far is that it got HBomberguy to make an ass of himself.

  29. GameZard
    GameZard
    December 12, 2017 at 7:39 pm

    All consoles will die in a few years thanks to switch and unreal. Then gaming can recover.

  30. GameZard
    GameZard
    December 12, 2017 at 7:40 pm

    Vita is dead and switch is dancing on it’s grave. PS4 has a few more years to go.

  31. GameZard
    GameZard
    December 12, 2017 at 7:43 pm

    I don’t hate Kojima I just know that he is a hack. Simple.

  32. GameZard
    GameZard
    December 12, 2017 at 7:44 pm

    Shouldn’t you be at Gematsu anyway kid?

  33. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 12, 2017 at 8:17 pm

    The MGS series died after that game, so yeah I’d say my reaction was warranted.

    I feel hes over hyped for three good games.

  34. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 12, 2017 at 8:19 pm

    We haven’t got a proper stealth game since MGS3, there is so much that could have been added without having to make a new engine. Its not like the same engine is being used for numerous types of third person action games /s

  35. 2501
    2501
    December 12, 2017 at 8:34 pm

    The Fox engine had allot of potential. It’s just that Kojima had no idea how to make an open world stealth game.

  36. Amethyst Eclipse
    Amethyst Eclipse
    December 12, 2017 at 8:53 pm

    What the fuck now I love Vita Chambers!

  37. Alex Drake
    Alex Drake
    December 12, 2017 at 8:59 pm

    You know jack shit

  38. Alex Drake
    Alex Drake
    December 12, 2017 at 9:00 pm

    Well that creepy guy that landed on the truck in this trailer did the SAME gestures Mads did in his trailer

  39. doog
    doog
    December 12, 2017 at 9:01 pm

    Name a better open world stealth game.

  40. SuuLoliBoob
    SuuLoliBoob
    December 12, 2017 at 9:09 pm

    Oh shit, it’s the Kojima defense force!

  41. ingle
    ingle
    December 12, 2017 at 9:10 pm

    “The MGS series died after that game, so yeah I’d say my reaction was warranted.”
    That still doesn’t make sense to me. Are you at least aware Kojima didn’t want to make MGS4 to the point of depression? Which is another reason I don’t think your position is reasonable.

    As I’ve said, the FOX engine wasn’t made just for MGSV, but future Konami games were supposed to benefit from it. And it’s not like the decision to make a new engine from scratch was solely one person. Such a huge investment had to be approved by the company as a whole, so Konami must have known beforehand what they were going to get themselves into.

    It seems awfully strange to me that MGSV was the point where Kojima became irresponsible with the budget where he couldn’t even finish a game (nevermind that no one even knows what the planned budget was initially, but whatever…) and only now he decide to rip people off or something.
    He has done work as an executive producer before (ZOE2), and there’s nothing to suggest he wasn’t competent in handling other projects. And if he was, that begs the question, why did Konami let this supposed “hack” stick around for nearly 30 years?

    Not to mention Konami could have easily taken advantage of said cut content from MGSV and tried to sell it as DLC, which has become an industry standard at this point anyway.
    It’s almost as if, dare I say, the company shifted its vision and stopped caring about big AAA productions. I mean, seeing as MGS pachinko and Survive are a thing, plus they’ve nuked pretty much every other franchise (even their HD remasters are notoriously terrible), them sharing at least 60% of the blame seems like the most logical conclusion to me.

  42. Z3DH
    Z3DH
    December 12, 2017 at 9:30 pm

    Actually they fired him because he failed to meet deadlines for 3 games with massive amounts of money being poured into them, including Metal Gear Rising – Lightning Bolt Action, Metal Gear Solid 5, which was rushed out the door after Kojima was shitcanned, and Silent Hill, which would have wound up being another huge money sink for Konami.

    Now that Kojima doesn’t have people to tell him no, we now get to sit back and watch the trainwreck. I’ll be extremely surprised if this dumb mpreg simulator doesn’t wind up getting delayed until even the Cult of Kojima starts getting sick of it.

  43. Arenegeth
    Arenegeth
    December 12, 2017 at 9:50 pm

    I’m not sold on this game yet, I’ll wait for actual gameplay footage before I start making up my mind.

    The days where I bought games, or got excited about them the day they were announced, based on who’s making them and what celebrity they paid to let them to use their likenesses, are long gone.

    Also: “When you die in Death Stranding, you’re transported to this purgatory,
    where you’re free to explore in first-person. Because of some mysterious
    “unique” abilities Sam possesses, you can wander outside of your body,
    recovering items among other things. As Kojima explains, “At that point,
    you’re not dead or alive. It’s the equivalent of that screen that says
    ‘Continue?’ and a counter ticking down towards zero.”

    This post-death mechanic was around long before Dark Souls and the like, in games like Soul Reaver and Shadow Man (the original Prey also had a version of it). Kojima here sounds especially smug, as if he is the only one that came up with the concept in 2017.

  44. OldPalpy
    OldPalpy
    December 12, 2017 at 10:28 pm

    But still a hell of a lot more than IV which decided to go for random gimmicks after the second act, V relies too much on cookie cutter missions and the bosses being nothing but boring bullet sponges with no character which is hilarious considering the improved gameplay and controls had the potential to make some of the best, the characters you want to see as bosses are never used for that and get dealt with in cutscenes like a fucking Call of Duty game.

  45. Snea Zel
    Snea Zel
    December 12, 2017 at 11:03 pm

    That’s an insane hypothesis and statistically wrong and completely unfounded by any current trend. But we’ll see. Switch is big but Nintendo has always had a family friendly platform and while anyone can enjoy a switch- numbers don’t blend so much from Sony or MS crowd playing certain titles.. but then again with certain games like Bayo appearing- maybe Nintendo is finally growing up and out of their mario/zelda bubble.

  46. Person Man
    Person Man
    December 12, 2017 at 11:49 pm

    People do like his other games. Snatcher, Policenauts, Metal Gear (MSX), and Zone of the Enders.

  47. GameZard
    GameZard
    December 13, 2017 at 12:38 am

    Hahahaha! I know the cult of Kojima is going to be very busy damage controling this game.

  48. GameZard
    GameZard
    December 13, 2017 at 12:46 am

    That would make more sense.

  49. SevTheBear
    SevTheBear
    December 13, 2017 at 3:58 am

    Well the Hype is there. We will have to see if the game can live up to it. Kojima has always been very ambitions with his projects. But I will always blame him for making long cutscenes in games a thing.

  50. ingle
    ingle
    December 13, 2017 at 5:02 am

    Reposting this comment because it was marked as spam for some reason.

    “The MGS series died after that game, so yeah I’d say my reaction was warranted.”
    That still doesn’t make sense to me. Are you at least aware Kojima didn’t want to make MGS4 to the point of depression? Which is another reason I don’t think your position is reasonable.

    As I’ve said, the FOX engine wasn’t made just for MGSV, but future Konami games were supposed to benefit from it as well. And it’s not like the decision to make a new engine from scratch was solely one person. Such a huge investment had to be approved by the company as a whole, so Konami must have known beforehand what they were getting themselves into.

    It seems awfully strange to me that MGSV was the point where Kojima became
    irresponsible with the budget where he couldn’t even finish a game (nevermind that no one even knows what the planned budget was initially, but whatever…) and only now he decides to rip people off or something.
    He has done work as a producer before (ZOE2), and there’s nothing to suggest he wasn’t competent in handling other projects. And if he was, that begs the question, why did Konami let this supposed “hack” stick around for nearly 30 years?

    Not to mention Konami could have easily taken advantage of MGSV’s cut content and tried selling it as DLC, which has become an industry standard at this point anyway.
    It’s almost as if, dare I say, the company shifted its vision and stopped caring about big AAA productions. I mean, seeing as MGS pachinko and Survive are now a thing, plus they’ve nuked nearly all their big franchises (even their HD remasters were notoriously awful), them sharing at least 60% of the blame seems like the most logical conclusion to me. Just some food for thought.

  51. 2501
    2501
    December 13, 2017 at 5:16 am

    There aren’t any open world stealth games, but anything is better than a Russian outpost simulator.

  52. Enzo Pinto
    Enzo Pinto
    December 13, 2017 at 6:34 am

    Like the Vita?Or is it already dead?

  53. ProxyDoug
    ProxyDoug
    December 13, 2017 at 8:30 am

    To be fair, I think Niche Gamer is a little disingenuous with this title. It’s not like he was trying to explain a game that was released already.
    He is being nebulous because he doesn’t want to neither spoil or advertise something that will be changed in the final product making people think it was cut for other reasons other than it just didn’t work.

  54. ProxyDoug
    ProxyDoug
    December 13, 2017 at 8:31 am

    God, he’s so insufferable.

  55. porkbun
    porkbun
    December 13, 2017 at 8:32 am

    He did the same with open world idea for MGS5 and turns out it made the game worse.

  56. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 9:06 am

    tl;dr

  57. Travis Touchdown
    Travis Touchdown
    December 13, 2017 at 11:25 am

    The good games came out over a decade ago.

  58. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 11:29 am

    Metal Gear is his only noteworthy accomplishment.

    Its like trying to give credit to Miyamoto for Clu Clu Land.

  59. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 11:31 am

    inb4 game is another shitty interactive CG movie.

    “it wasn’t his fault!!”

  60. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 11:32 am

    thats still less stupid than nanomachines

  61. Brimfyre
    Brimfyre
    December 13, 2017 at 11:39 am

    I’ve seen plenty of trailers for games over the years with no gameplay that got me plenty excited for a game. Why show me anything if your intent isn’t to get my interest. The only people who would say this looks interesting are Kojima’s die hard fanboys. And I’m a pretty big Kojima fan, so to pretend this game looks even remotely good you have to put yourself on a whole different level.

  62. Brimfyre
    Brimfyre
    December 13, 2017 at 11:44 am

    You can show a trailer from FLCL and gain some kind of understanding about what it is about. Even if when you actually see it t is about something completely different. This looks like an experimental film. FLCL might deal with some heavy psychological issues and every little plot detail might not be explained or investigated but at the end of the day it is still a coherent piece of work.

    Maybe at the end of the day this will be as well, but nothing they have shown so far gives me an ounce of hope that this is true.

    I think it is also funny that some of the people here defending it would normally be bashing it if it weren’t put out by Kojima. If Bethesda or worse, Bioware released this, everyone would be saying it is some kind of subverted SJW message.

    Crap is crap. Call it out when you see it. Don’t play blind loyalty to anything.

  63. Brimfyre
    Brimfyre
    December 13, 2017 at 11:47 am

    I lost faith with him after 2. I got it back with 3 and lost it again with 4. 5 had potential but it wasn’t a complete game when released. I don’t know why someone with such a spotty record is so highly regarded.

    All his pre MGS stuff is pretty excellent however, and ZOE had good ideas.

  64. Person Man
    Person Man
    December 13, 2017 at 11:55 am

    Hideo Kojima directed Policenauts. I’ll give you Snatcher and ZoE though, where he had little involvement outside of minor writing and producing.

  65. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 11:56 am

    I loved the first three MGS games, despite some of the weirdness of the story which was polarizing to some, MGS4 was complete garbage both gameplay and story wise. I haven’t got around to 5 yet(other than ground zeroes) but I’m not exactly eager to any time soon after what I heard about it. The PSP spinoffs were all hot garbage as well.

    So yeah, I definitely agree his record doesn’t even warrant half the hype he gets. Its like all the hype Hironobu Sakaguchi gets for Final Fantasy, even though he was mostly an ideas guy for some of the classic games, and proceeded to tank his company with a shitty movie and start an indie company dedicated to shitty mobile games, but people still treat him like a god.

  66. ingle
    ingle
    December 13, 2017 at 12:13 pm

    I guess I shouldn’t be surprised. Nichegamer is like pseudo-/v/ (aka shitposting central) and most people don’t want to argue in good faith. Consider me shocked.

  67. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 12:17 pm

    The Bible has less text than your response, I just wanted a simple back and forth.

    Not interested in Gish Galloping over a mainly subjective topic.

  68. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 12:20 pm

    Yeah, but Policenauts only got recognition because of MGS’ references to it. The game itself is a FMV point and click, which is not going to draw in large crowds any time soon.

  69. ingle
    ingle
    December 13, 2017 at 12:34 pm

    I questioned your claim that making a new engine was a bad decision, and that by your own logic a few good games shouldn’t warrant all the hype Kojima has, but neither does the blatant resentment people have for the man.

    Granted, I went on a tangent on my last two paragraphs, but I think that’s still related to all the controversies surrounding Konami and Kojima.

  70. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 12:58 pm

    I have 0 resentment for the guy. The first MGS games are still some of the best action games I’ve ever played. However, I lost respect for him when he made it clear that he considers himself more of a “story teller” than a game designer, and I think the dickriding hes accumulated over the years stems from a pretentious group of followers who want to feel like they’re enjoying some kind of “high art” instead of just a fun game.

    I give him credit for arguably inventing the stealth genre and making some good games, but thats really it.

  71. JohnnyCageFan2
    JohnnyCageFan2
    December 13, 2017 at 1:54 pm

    Man, if I had an hour of play for each time you declared the Vita dead, I’d have Darth Vader and probably everyone else unlocked in the shitstorm that is Battlefront II (2017).

  72. GameZard
    GameZard
    December 13, 2017 at 1:56 pm

    doesn’t matter as it is a fact that Vita is dead and switch has won.

  73. tccboss
    tccboss
    December 13, 2017 at 2:16 pm

    I’m glad to see that I am not the only person who is not feeling the hype. I mean I get the feeling this is going to be yet another one of Sony’s movies parading around as a game.

  74. ingle
    ingle
    December 13, 2017 at 5:19 pm

    “I lost respect for him when he made it clear that he considers himself more of a ‘story teller’ than a game designer”

    It’s funny you say that, considering the storytelling aspect is undoubtedly one of the things MGSV was mostly criticized for, despite that it has arguably the most advanced game mechanics of the series (lighting for example never affected an enemy’s visibility).

    Also, Kojima helped popularized cinematics in games as early as MGS1, so I don’t really know what you mean by that.

    EDIT: And this…
    “I think the dickriding hes accumulated over the years stems from a pretentious group of followers who want to feel like they’re enjoying some kind of “high art” instead of just a fun game.”
    Describes MGS2 fanboys to a T. Hang around in any forum dedicated to MGS for long enough, and you’ll know what I mean.

  75. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 6:46 pm

    I was mainly talking about MGS4 which ditched the stealth in favor of Gears Of War gameplay and nine hours of shitty cutscenes that ruined the story. I played Ground Zeroes and it had great gameplay, but idk why this gameplay could have been in 4 instead.

    Kojima showed that gameplay and cinematics can have a nice balance, but the more he wanted to distance himself as a standard game designer, the more stupid decisions he made like spending huge amounts of money on Hollywood actors.

    As for MGS2, its a polarizing game and it depends how you look at it. Its either a masterpiece with an enigmatic story and complex themes like existentialism, or its a disappointing sequel to MGS1 with a gayer looking protagonist and better gameplay.

  76. ingle
    ingle
    December 13, 2017 at 8:49 pm

    “the more stupid decisions he made like spending huge amounts of money on Hollywood actors”
    This brings us back to what I was saying before. Where is the evidence Kojima spent more money than he should have? What was the initial planned budget? Did those couple of lines Keifer uttered throughout the whole game enough to almost sink the entire project?

    But more to the point, this still doesn’t prove anything. Yakuza and Onimusha had real-life actors. If I remember correctly, the entire roster of the Def Jam series was modeled after real rappers. I’m pretty sure there were Hollywood actors in GTA as well back in the PS2 days.
    There’s no correlation between hiring famous actors/celebrities and treating game design as an after-thought. Would Rogue Warrior have the potential to be a great game if they didn’t hire Mickey Rourke to voice the main character? I seriously doubt that.

    It’s stuff like this that tells me people like to shit on Kojima particularly, despite other other devs doing the same thing and barely anyone calls them out on it.

  77. ingle
    ingle
    December 13, 2017 at 9:32 pm

    “the more stupid decisions he made like spending huge amounts of money on Hollywood actors”
    This brings us back to what I was saying before. Where is the evidence Kojima spent more money than he should have? What was the initial planned budget? Were those couple of lines Keifer uttered throughout the whole game enough to almost sink the entire project?

    But more to the point, this still doesn’t prove anything. Yakuza and Onimusha had real-life actors. If I remember correctly, the entire roster of the Def Jam series was modeled after real rappers. I’m pretty sure there were Hollywood actors in GTA as well back in the PS2 days.
    In short, there’s no correlation between hiring famous actors/celebrities and treating game design as an after-thought. Would Rogue Warrior have the potential to be a great game if they didn’t hire Mickey Rourke to voice the main character? I seriously doubt that.

    It’s stuff like this that tells me people like to particularly shit on Kojima, despite other popular devs and hyped franchises doing the same thing and there’s nowhere near the same amount of backlash.

  78. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 10:03 pm

    Hollywood actors are really expensive, in fact I think this is why Rockstar stopped using them after San Andreas and went with regular voice actors instead.

    Kojima originally wanted to replace David Hayter with Kurt Russel in MGS3, but I think Konami made him stick with Hayter since it wouldn’t have been worth the extra money just to get a phoned in performance from Kurt. This highly suggested that instead of keeping the VA that was already amazing and loved by fans, he would have rather wasted extra money on an actor just to make his game look more prestigious.

    MGS4 was literally nine hours of cutscenes while the gameplay was watered down, it doesn’t get any more obvious than that. MGS5’s fuck up is mostly speculative, but I have a good feeling investing in a new engine and pointlessly replacing David Hayter with Keifer Sutherland played a big part in the game not getting finished. Its also false correlation to assume Konami messed up MGS5 just because they do other stupid shit like Pachinko.

    Two wrongs don’t make a right, I’ve criticized most of my favorite developers more than once. I see Kojima as someone who had the potential to make really awesome action games, but I feel his biggest problem was that he saw himself as much more than that.

  79. ingle
    ingle
    December 13, 2017 at 11:21 pm

    Hayter was also pretty expensive, though. I believe he even admitted this himself.

    And again, many of MGS4’s issues can be chalked up to Kojima not even wanting to make that game in the first place. In fact, he has often expressed he never intended on making MGS sequels since MGS1 at the very least. So it’s fair to assume franchise fatigue at that point.

    “Its also false correlation to assume Konami messed up MGS5 just because they do other stupid shit like Pachinko”
    Except it isn’t just Pachinko, there was a whole host of issues that goes well beyond Konami just wanting to ditch AAA gaming. If rumors are to be believed, Kojima couldn’t even get into direct contact with his team for months during MGSV’s development. That may be speculative, but it’s really not that hard to believe such a thing did happen considering Konami actively sabotaged the future of their employees by blacklisting them and even denying them access to fucking health care via their connections, or the terrible working conditions even before then.

    Indeed, two wrongs don’t make right. But there’s one wrong that’s considerably worse than the other in this story, and I refuse to believe that company wasn’t a major factor in fucking up MGSV.

  80. TheOnceAndFutureKing
    TheOnceAndFutureKing
    December 13, 2017 at 11:48 pm

    I’ll bet he was pricey, but his price most likely doesn’t compare to what an actor would ask for.

    I think the franchise fatigue ties more into his desire to be more of an “artsy” guy. Its not like he was trying to do other games.

    There is no doubt Konami has become a shit company, but I don’t believe Kojima is 100% innocent either, based on his past actions and opinions.