Warpzone Studios have released the Fluid Update, the 4th big content patch for their dwarven colony management sim, Hammerting.
The Fluid Update’s biggest new feature is the addition of fluid pockets within the mountain. These fluids include water and lava, and interact in ways that you’d expect if your dwarves accidentally mine into them. There are also new devices based around fluids, like pumps and drains.
Some other new additions in this update include new recipes and mechanics for the Tavern and Brewery, biome regions, sovereignty mechanics, job priorities, and a variety of bug fixes and balance tweaks. You can read more about the update here.
You can find a rundown (via Steam) below:
Hammerting is a vertical dwarven mining colony sim with RPG elements.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches… and danger.
With a war raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to aid their allies. From humble beginnings, you start with a handful of Dwarves who need to set up operations quickly. However, as you progress, your small clan will expand and become known throughout the Upper Realms for their skill and premium craftsmanship
Crafting for Victory
Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming vampire army. For an elf princess’s coronation, they’ll wish for nothing less than a Legendary Diamond-Encrusted Gold Crown of Divine Ruling +3.
With the Overworld in need, every successful delivery takes you one step closer to triumphing against evil.
As your Dwarves increase in skill and your base expands, build conveyor belts and elevators to free them of manual labour.
Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Exploit the strengths of your Dwarves, as well as their weaknesses, in order to succeed.
Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move set and more as they are shaped by events in their lives.
Anyone can craft an Iron Sword, but only Dwarves can haggle a Crystal Cave Dragon to sell her fiery Plasma Breath, pump it up to an Andthril Forge of Doom and use it to craft an… Iron Sword +2.
With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better gear.
Dwarves are big on elevators, but not so much on free falling. As such, they have their own takes on Hellevators. For example, members of Clan Steelbrow prefer a traditional shaft dug straight down, straddled by a crane with a 300-meter rope, and nothing but a barrel to stand in. The barrel’s built-in bar is, of course, stocked with ale.
Only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, and the most dangerous conditions.
Figuring out the fastest and safest route down – and up again – is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you do so.
Hammerting will feature liquid and physics mechanics for pumping lava to your hearths, brewing beer, tossing torches down shafts to light up the unknown and more.
Want to bring your own spin to Hammerting? No worries, you can mod to your heart’s content! You can use the bundled SDK to create pre-packaged mods and add or replace any of the game’s assets
This is not just limited to “data” assets such as textures, you can also script and write new full-blown systems in native C++
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