Grime Cinematic Trailer

Grime Cinematic Trailer

Publisher Akupara Games and developer Clover Bite have shared the GRIME cinematic trailer, showing off more of the soulslike metroidvania game.

The new cinematic trailer for the game was produced by PLAYSENSE. Here’s a brief blurb on the new trailer:

We looked at hundreds of projects on various platforms and settled on CLOVERBITE, a small studio that was preparing a release together with publisher AKUPARA GAMES. A surreal world, a fresh perspective on character creation, and a rich potential for storytelling won us over. A suggestion was made to have a Full CG Cinematic Trailer to launch the game.

Everyone understood that this would be a difficult project. For indie developers, their product is like their child, often like a first-born. And it was very important for us to keep this feeling. We came to the guys and said that we just want to make a cool project together. Therefore, we will take into account the entire path they have traveled, listen and discuss edits with them, and try to make the trailer so that the audience want to become a part of this game.

Here’s the GRIME cinematic trailer:

You can find the rundown (via Steam) below:

An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.

What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.

GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.

FEATURES

  • Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
  • Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
  • Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
  • Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
  • Challenge Menacing Bosses – Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.

Grime launches August 2nd for Windows PC (via GOG, and Steam), and Google Stadia.

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