Gemini is a Breathtaking and Symbiotic Journey Through the Stars

I previously wrote about Gemini, the first game to come out of New York University’s Game Incubation Program. Now, I finally got my hands on it at this year’s Game Developer’s Conference, in the Indie MEGABOOTH Showcase.

The game, a thesis project from game designers and NYU students Nick Zhang and Atlas Chen, puts you in direct control of one of two stars. The key to progression in this game is essentially guiding your partner star as you slowly progress up into the heavens.

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Gemini is one of those games which gives you a sense of awe and wonderment, and yet it’s not quite a “traditional game” by what many of you might consider. There are objectives (reaching the nodes in constellations and dark points in the skies) and the ultimate goal – reaching the final glyph and the region above the clouds.

However, the game is more of an experience in the sense that you just pick it up, play it, and prepare for the feels. Much like thatgamecompany’s Journey, you can’t really describe Gemini on paper or text and avoid making it sound boring – the experience of playing it is what makes it entirely different and unique.

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Perhaps I’m biased (being a Gemini myself) but I really enjoyed the brief demo that was made available. I think the game shows promise, especially being a thesis project from two students, and I’d love to see it expanded upon.

I think there’s an argument for games being considered “art,” and Gemini is yet another one of those games which defies conventional genres/explanation and simply puts you into an entirely different experience.

You can read more about the NYU Game Center and Gemini here on the university’s official website.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


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