Forgotten Realms: Demon Stone and Dungeons & Dragons: Dragonshard coming to Steam

Forgotten Realms

Publisher SNEG has announced modern ports for Forgotten Realms: Demon Stone and Dungeons & Dragons: Dragonshard

Forgotten Realms: Demon Stone and Dungeons & Dragons: Dragonshard are both coming to modern PCs via Steam (1, 2) sometime in the middle of next month, in August.

While Forgotten Realms: Demon Stone was released for Windows back in 2004, Dungeons & Dragons: Dragonshard was released a year later in 2005. The new releases include QOL improvements like modern resolution support, refined gameplay, and more.

Here’s a rundown on both games:

Forgotten Realms: Demon Stone

First released in 2004, Forgotten Realms:  Demon Stone returns in a polished re‑release: smoother startup and gameplay, proper widescreen scaling, borderless/windowed modes, optimised shadows, full XInput controller support with rumble and hot‑plugging, adjustable audio, and a new in‑game settings menu for modern PCs.

THE GREATEST BATTLES ARE NEVER FOUGHT ALONE!

Three renegade warriors, each with unique fighting abilities, all drawn together by an inexplicable force…

Enter the mythical land of Faerûn, where magic, prophecy and mystery envelop great heroes and perilous evil.

Within this awe-inspiring, DUNGEONS & DRAGONS® world, a fighting saga begins. Control a party of three — a fighter, a sorcerer and a rogue — in a quest to right a wrong and shape the future. Switch characters on the fly to exploit each warrior’s specialized fighting styles (projectile/ranged, melee and sneak combat) and maximize each character’s attributes. The right moves will build the party into a well-balanced fighting trio.

Features

  • Pick-up-and-play combat: hand-to-hand battles and melee brawls (the fighter), ranged and projectile power (the sorcerer), sexy stealth attacks (the rogue)
  • Sprawling story by N.Y. Times – bestselling author R.A. Salvatore
  • Voice performances by Patrick Stewart and Michael Clarke Duncan
  • Beautiful ominous Forgotten Realms environments, from the Gemspark Mines to the Jungles of Chult, to the Underdark and beyond
  • Devastating Dungeons & Dragons® creatures including Bugbears, Slaadi and Yuan-tis
  • Expansive range of combo moves, skill upgrades, weapons, armor and more

Dungeons & Dragons: Dragonshard

Originally released in 2005, Dragonshard™ returns in a respectful re‑release that quietly modernises the classic: modern‑resolution support, localisation‑friendly saves and profiles, smoother timers and physics, ASLR compatibility, and other under‑the‑hood fixes for a cleaner experience on today’s PCs.

Dragonshard™ is a real-time strategy experience based in the mystical world of Eberron, the acclaimed DUNGEONS & DRAGONS® realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect – or destroy – the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.

Features

  • The first DUNGEONS & DRAGONS® Real-Time Strategy Experience
  • DUNGEONS & DRAGONS® game from the Eberron campaign setting
  • Game design with two levels of interconnected action: RTS war above ground and critical RPG-styled battles in dungeons below
  • Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
  • Unit development based on ‘Experience Points’, allowing players to “level up” units – an added RPG twist to the classic RTS gameplay structure
  • An innovative village grid system – the “Nexus System” – where choice and placement of buildings can specifically affect units’ powers
  • Three warring factions, each with its own history, campaigns, unique strengths… and weaknesses.
  • Game story by Eberron creator Keith Baker
  •  A variety of threatening environments, all with the “Hyper Terrain” feature, creating real-time terrain deformation in the wake of unit movements

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