First Gameplay for Ultra Street Fighter II’s New First-Person Mode

Capcom recently announced that Ultra Street Fighter II: The Final Challengers will be getting a curious new first-person mode.

We sadly haven’t really gotten any information regarding the new mode since then, however a new livestream from Capcom has them demonstrating the new mode. You can find a recording of that above.

Ultra Street Fighter II: The Final Challengers is coming soon for Nintendo Switch. The console itself launches March 3rd, 2017.



Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

  1. Louis
    February 15, 2017 at 4:08 pm

    It’s probably not the best advertising to show off the game not recognizing your motion inputs. For the unreleased game or the console.

  2. Heresy Hammer
    Heresy Hammer
    February 15, 2017 at 4:11 pm

    fucking punchout on the wii looks amazing compared to this.

  3. Mr0303
    February 15, 2017 at 4:23 pm

    It looks OK, but the motion detection may be an issue.

  4. 2501
    February 15, 2017 at 4:32 pm

    Yeah… i think i will stick to playing SF’II Super Turbo.

  5. Maelstrom
    February 15, 2017 at 4:52 pm

    First person mode sounded like something interesting.
    Not something gimmicky as hell like this.

  6. catazxy
    February 15, 2017 at 5:27 pm

    Wow, that’s worse then wii’s motion controls. Nintendo never fails to amaze me.

  7. Kiryu
    February 15, 2017 at 5:45 pm

    Lol,wtf is this garbage?

  8. DariusQ
    February 15, 2017 at 5:45 pm

    They tried this before with VF3tb on Dreamcast and it was a bad idea then too.

  9. British_Otaku
    February 15, 2017 at 5:46 pm

    It has potential but I hope they refine the controls (or alternatively I can learn to play it consistently – honestly would a conventional input option hurt?), Capcom claimed it was 50% done but we don’t know what that means and I can’t be sure that this will be perfect by launch.

  10. TheOnceAndFutureKing
    February 15, 2017 at 5:56 pm

    So this is the HD motion controls that they could have saved money not investing into? The functionality looks about as advanced as Twilight Princesses jiggle controls from 2006…

  11. RepeatingDigits
    February 15, 2017 at 6:44 pm

    It’s probably wireless interference, if this was a live showing.
    Same thing happened at the Switch Expo and with Squidward’s Sword showing.
    The cynical part of me says they skimped out on materials, however.

  12. Fenrir007
    February 15, 2017 at 7:54 pm

    Developers can’t help themselves when it comes to Nintendo, can they? Nintendo barely releases a new system and they are already hard at work making up more crappy gimmicks for it.

    This shit sort of reminds me of the Activator:


  13. OldPalpy
    February 15, 2017 at 8:36 pm

    It’s because it’s a cargo cult of the Wii, some parts of it don’t look like that but I suspect that’s because the Wii cargo culting was bolted onto the project as execs started shitting their pants over the Wii U tanking spectacularly so the final product looks like a random mishmash of ideas rather than having a concise vision like the actual Wii.

  14. OldPalpy
    February 15, 2017 at 8:46 pm

    But surely it’s just because how excited they are rather than desperately trying to justify hardware features, exclusivity and searching for solutions to problems that don’t exist :^)
    I know the gaming world literally clapped and cheered every time they had to draw some lines on the touch screen when beating a boss in Dawn of Sorrow.

  15. Fenrir007
    February 15, 2017 at 9:35 pm

    “I know the gaming world literally clapped and cheered every time they had to draw some lines on the touch screen when beating a boss in Dawn of Sorrow.”

    Holy shit that was so retarded. I wonder how that kind of decision is made while developing a game. How the fuck does that kinda crap gets a green light is beyond me.

  16. OldPalpy
    February 15, 2017 at 9:56 pm

    That’s the million dollar question, sure this type of shit happens with gimmicks on MS and Sony consoles but devs seem to go full force retarded when it comes to Nintendo. Dawn didn’t need to implement the pointless and annoying touch screen gimmicks when having the map always visible already sold the idea of how the DS can actually improve upon games.

  17. TheOnceAndFutureKing
    February 15, 2017 at 10:10 pm

    i figured it was leftover scraps

  18. Travis Touchdown
    Travis Touchdown
    February 16, 2017 at 12:46 am

    For those of you bitching about the motion controls… have you SEEN Arms?

  19. LibidinBoy
    February 16, 2017 at 9:17 am

    Sorry to tell you, but this look utterly crappy, no other way around it. Even I, who has no burning hate for nintendo as most here do, can tell this video was not a good idea

  20. Lea Pastillaroja
    Lea Pastillaroja
    February 16, 2017 at 10:00 am

    Crapcom alrready shat all over RE7 with First Person and are now they are shitting on SF too?

  21. Fenrir007
    February 16, 2017 at 5:48 pm

    I always thought Nintendo would request devs to add gimmicks to their games to show the “potential of their hardware”. Maybe they give some discount on the royalties for those who do that or something. I really don’t know.

  22. OldPalpy
    February 16, 2017 at 9:06 pm

    That could it be it but I also think it could just be them getting caught up in the hype over added gimmicks rather than thinking about how they can hurt the quality of the game, could also be about not wanting to look dated the back of DoS’ box mentions drawing those stupid seals before talking about exploring the largest castle in the series.