First Gameplay for Crash Bandicoot: N. Sane Trilogy

Activision has revealed the first gameplay trailer for Crash Bandicoot: N. Sane Trilogy.

Featured above, you can press play to view the first gameplay for the 2017-bound collection, revealed at this year’s PlayStation Experience 2016 keynote.

The PlayStation 4 collection includes new remakes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped.

Finally, the PlayStation Blog gave a nice rundown for the game:

It’s practically impossible to make a traditional remaster of the original Naughty Dog games. They’re roughly 20 years old, and technology has advanced significantly in that time. The original code and assets are nearly unusable. Nearly.

But we don’t consider this a remake. We know how much you all love the original games, so we didn’t want to fully remake them. The N. Sane Trilogy is a remaster plus.

The first step in our remaster plus was to truly understand what made the Naughty Dog games special and why fans still love them to this day. The best way to understand a game is to play it, and boy, did we play the Crash games. We played them to the point that we broke controllers from mashing the jump button too much. We studied original concept art and commercials for inspiration. And we went even further back to understand the material that originally inspired Naughty Dog, including Who Framed Roger Rabbit? and Looney Tunes.

With all of that in mind, we started our work. Using the original level geometry from Naughty Dog as a guide, we rebuilt the Crash gameplay from scratch, capturing its simplicity and precision. As the levels began to take shape, we layered in our own lush and zany art, animation, and audio.

Let’s see the results! Here are some work-in-progress examples of what to expect:

  • Rebuilt levels, based on the original geometry
  • Another beautiful day at N. Sanity Beach!
  • Rebuilt characters, following the original designs
  • Rebuilt cinematics, inspired by the originals

Adding New Features

Because this is a remaster plus, we have an opportunity to add features.

Choosing new features is a difficult process. We consider numerous things, including the team’s ideas and fan requests, but perhaps our most important consideration is the evolution of the franchise itself. Naughty Dog learned a lot of lessons on how to refine the Crash formula over the course of making three games. So, the first new features we’ve worked on take the best of each of the games and apply them to all three.

Here are some work-in-progress examples:

  • Unified checkpointing & save game system. This includes manual and auto-saving. (Yes, the first game now has a proper save game system!)
  • Unified menu system. Here an example of the Pause menu for Crash Bandicoot:
  • Eagle-eyed readers will notice something special about this Pause Menu.
  • Time Trials in all three games!

These aren’t the only new features for the N. Sane Trilogy. However, that’s all we’re going to share for today.

Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

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  1. Mr0303
    December 3, 2016 at 3:27 pm

    Looks pretty good. Activision didn’t touch the original levels, which is the best thing they could’ve done.

  2. Minuteworld92
    December 3, 2016 at 3:30 pm

    let’s hope tawna’s still there at the end of the bonus stages. don’t wanna trigger anyone.

  3. Minuteworld92
    December 3, 2016 at 3:30 pm

    I so happy. now bring back spyro.

  4. Mr0303
    December 3, 2016 at 3:34 pm

    I don’t know if Activision has any history of censorship. If they truly want to make a proper remaster she should be there.

  5. Nagato
    December 3, 2016 at 3:35 pm

    Was cautiously looking forward to this, but they really did a number on the artstyle; it looks way too clean, like those Unreal Engine fan recreations of old games you see once every in a while.

  6. Didney Worl
    Didney Worl
    December 3, 2016 at 3:48 pm

    I liked the way Crash looked in Skylanders Imaginators, I wished they had kept that same aesthetic.

  7. Uncle Ocelot
    Uncle Ocelot
    December 3, 2016 at 3:58 pm

    Crash’s Skylanders design was surprisingly pretty nice, especially compared to Spyro.

  8. GameZard
    December 3, 2016 at 4:14 pm

    my goodness the graphics and animations look terrible. Are they making this game in Unity?

  9. Funtime Happysnacks
    Funtime Happysnacks
    December 3, 2016 at 4:44 pm

    Looks great to me. They are making a genuine effort to appease Crash fans, and thank god; NO TRIBAL TATTOOS! Naysayers, hear me; This could have looked much, MUCH worse… be grateful he could escape copyright hell to manage this at all.

    This also means if they make another PS All-Stars (that isn’t crap presumably), he is a shoe-in.

    We need to push for Spyro to get a similar reimagining before he becomes permanently associated with Skylanders.

  10. Tyrone Jackson
    Tyrone Jackson
    December 3, 2016 at 5:13 pm

    I’m curious as to how the actual gameplay is going to hold up after so long.

  11. sanic
    December 3, 2016 at 5:30 pm

    I’ll keep my eye on this

  12. OldPalpy
    December 3, 2016 at 5:32 pm

    I think it comes from being a remaster and not a full on remake meaning it’s the original with a bunch of added graphical passes rather than being made from the ground up, this doesn’t excuse those animations though.

  13. Ground Tank
    Ground Tank
    December 3, 2016 at 7:07 pm

    I loved the Crash trilogy. I want this.

  14. Loli de 42 Anos - the Return
    Loli de 42 Anos - the Return
    December 3, 2016 at 7:31 pm

    looks really nice but I kinda wish they went with a more graphic cartoony style for the graphics instead of going for that kind of texture. I think It’d look better if they rendered it like the mario games.

  15. Eldhin Hellknight
    Eldhin Hellknight
    December 3, 2016 at 7:45 pm

    Finally a real videogame for the current gen.

  16. No_Good_Names_Ever
    December 3, 2016 at 8:11 pm

    Be careful what you wish for, you might end up with Crash ending up like Pac Man and Sonic.

  17. No_Good_Names_Ever
    December 3, 2016 at 8:12 pm

    All I ever heard about them is that they’re cheap.

  18. Random Dude
    Random Dude
    December 3, 2016 at 10:12 pm

    Anything looks better compared to Gollum Spyro.

  19. Mea K
    Mea K
    December 4, 2016 at 3:32 am

    Looks good to me!

    I’m amazed they’re staying this true to the original designs. You’d expect many (unwanted) creative liberties to creep in with a project such as this. That they haven’t, to me, reveals a certain respect for the originals that I feel is often missing from other remakes.

  20. Loli de 42 Anos - the Return
    Loli de 42 Anos - the Return
    December 4, 2016 at 1:36 pm

    you… are aware that the Sonic Boom designs were made by the character designer of Crash right? (and let’s face it, Sonic Boom is pretty much feels like a poorly made Crash game with Sonic painted all over it, if they announced a Crash game looking like that it would be nice, but because it was Sonic, I really didn’t work).

  21. Uncle Slick
    Uncle Slick
    December 4, 2016 at 3:00 pm

    It looks like it has no soul.

  22. No_Good_Names_Ever
    December 4, 2016 at 10:21 pm

    Crash only had one?

  23. Loli de 42 Anos - the Return
    Loli de 42 Anos - the Return
    December 4, 2016 at 11:00 pm

    one what?

  24. No_Good_Names_Ever
    December 6, 2016 at 3:08 pm


  25. Loli de 42 Anos - the Return
    Loli de 42 Anos - the Return
    December 9, 2016 at 5:40 pm