First Expansion for Darkest Dungeon “The Crimson Court” Announced


Red Hook Studios has announced the first expansion for Darkest Dungeon.

Dubbed the The Crimson Court, the first downloadable content for the game will release early next year.

“The Blood!  I must have the Blood!”, reads the teaser for the expansion. We do know the DLC will add a new playable class, however Red Hook teases that they’re “keeping the rest of the details close to the chest for now.”

Darkest Dungeon is currently available for PC, Mac, Linux, PlayStation 4, and PS Vita.

We’ll keep you guys posted.

Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

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  1. Spooky Jack
    Spooky Jack
    October 3, 2016 at 9:19 pm

    Jesus christ how stressful

  2. GameZard
    October 3, 2016 at 10:50 pm

    Interesting as I thought they was done with the game.

  3. Madbrainbox
    October 4, 2016 at 5:39 am

    Let the vampires come forth!

  4. Neppers
    October 4, 2016 at 9:04 am

    The RNG! I must have the RNG!

  5. Phasmatis75
    October 4, 2016 at 9:15 am

    They probably want to milk a tiny bit more out of the project. Devs kind of have a pretty bad reputation.

  6. Axle Red
    Axle Red
    October 4, 2016 at 11:30 am


  7. alterku
    October 4, 2016 at 11:34 am

    Once I learned this game was about grind, RNG and the mitigation thereof with more grind, it stopped being a game meant for fun and instead just eye candy for me. But kudos to those of you with the time and stomach for all of that.

  8. bgrunge
    October 4, 2016 at 4:05 pm

    My beef with them is that they hardcoded in the whole “Never Again” thing so you couldn’t mod that bullshit out.

  9. Phasmatis75
    October 6, 2016 at 2:48 am

    Nice to know the person claiming you could change that was lying. I liked the game, but their intent on making it ridiculously artificially long was just absolute arse.

  10. bgrunge
    October 7, 2016 at 5:20 pm

    Yeah. They only really understood half of the roguelike equation- sometimes you get screwed fast and hard, but sometimes you can get crazy lucky and powerful. That’s what makes them addictive, that wide “swing”. You have to let the player enjoy when they get lucky instead of trying to screw them because they got lucky.

    An example of a design mistake they made that you CAN fix via a mod is that heroes won’t go into easy dungeons because it’s “beneath them”. Makes no sense thematically- given how horrific everything is, I think heroes would be exceptionally grateful for the occasional cakewalk. Really though, the devs didn’t want players using a leveled hero to powerlevel other heroes. As said though, there are mods to disable this.

    Then they further messed things up with heart attacks- the existing stress system with its cumulative debuffs worked just fine; there was no need to add in yet another way to die. The addition as well of bodies as obstacles is annoying and nonsensical. As if a corpse could protect you from a warrior. Those two things can be turned off via a setting.

    But the whole “Never Again” thing is sadly hardcoded and cannot be fixed short of hacking the game.

  11. DynastyStar
    October 10, 2016 at 10:52 am

    what is the “Never Again” thing?

  12. Phasmatis75
    October 11, 2016 at 4:35 pm

    Sadly even fixing the not allowing people into low level dungeons, not fixing the ending is not acceptable. If it was all fixable I may, and this a weak may, have gone back to finish the game and even picked up the DLC.

    Without it I won’t touch the game again, nor will I touch another game developed by these people. After the bad design and shenanigans with tampering with reviews, censoring people and begging for positive reviews they’re not a developer worth supporting.

  13. bgrunge
    October 11, 2016 at 7:10 pm

    I feel you. Sadly, some games have most of their value in their potential- STALKER: Shadow of Chernobyl was one of those that comes to mind. Probably one of the best FPS games to have ever been made – well, after being modded at least. I spent probably as long modding that game as I did playing it, but it was so worth it. Sometimes a game’s sheer potential can make it worthwhile, provided it can be fixed. I often think of most Bethesda games in this regard- Vanilla, they’re not so great. With the right combination of mods, divine.

    But when a developer throws a tantrum and hardcodes a feature because they know people want to fix it and they don’t want them to, that prevents any of that and totally turns me off to the game- so for me, that was the straw that broke the camel’s back. (The drama you mentioned wasn’t really stuff I cared about, as I tend to make up my own mind from gameplay footage)

    The lesson here I think is to not wrap your ego up with your design philosophy- just because you thought up one way to skin a cat does not mean that it is the best way, and don’t take criticism of a gameplay mechanic personally. The devs in this case obviously did, sadly.

  14. bgrunge
    October 11, 2016 at 7:19 pm

    So basically there’s a final dungeon in the game- the eponymous “Darkest Dungeon”. You have to go there multiple times to do quests. But each time any character completes a quest there, they get a trait called “Never Again” which will not allow that specific character to be used again on a Darkest Dungeon quest.

    So you have to have a new team of level 6 heroes every time you want to do a Darkest Dungeon run- this means grinding, grinding, and more grinding. It sucks, and pretty much everybody hates it.