Final Fantasy XV Director Has Responded To Fans’ Concerns

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On a recent talk show centered (with a transcription provided by Dengeki) on Final Fantasy XV, Hajime Tabata, the director for the game, has taken his time to address some of the widely spread concerns that erupted after the last bit involving the  “one-button” combat.

We’ve compiled the questions here in a more reader-friendly format:

He was asked a number of questions regarding the game, but most important were those regarding the system. The E3 Trailer from 2013 was addressed as being in a sort of test space, and not actually using the environment from the real game. Therefore, not everything that was included in that trailer actually remains.

However, a big point in the interview is that Tabata said that everything that was in the trailer, save the character switching, will be in the real game. The jumps, free running, short teleports, etc.—it’s all there. Character switching has been removed because it would be too difficult to manage all of the characters from a design perspective. Tabata sayd the character switching mechanic was pulled in order to make the battle system as interesting as possible.

Tabata also addressed the battle system. It would appear that hitting the attack button does pull a standard attack combo. However, this can be hanged by holding down a direction. In addition, the attack button may change the action depending on the situation—a specific example he gave would be counter-attacking after a well-timed guard.

Equipping a large number of weapons is also still in the game, and to sweeten the deal, each weapon has a number of techniques that can be used as you wish during a fight. This should make the battles more interesting than just an attack button.

Tabata also responded to general concerns of whether the game is casual or not. He said that while the controls may be casual, but the game as a whole is not. He also teased more information about the co-op attacks, mentioning that they require precise timing, and that you can do the one after the other—they aren’t one-off attacks. He also said they would like to hold a news stream in November.

And last but not least—jumping is confirmed.

There was another fun tidbit from the interview with Tabata—he finds the Final Fantasy XV Car Driving meme absolutely hilarious. We touched upon it a bit in our previous article, but he liked it so much that he even provided high quality templates to make your own memes with:

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Final Fantasy XV is currently in development for PlayStation 4 and Xbox One, and a playable demo for the game is going to be available to those who purchase Final Fantasy Type-0.



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  1. Phelan
    October 2, 2014 at 2:11 pm

    “However, this can be hanged by holding
    down a direction. In addition, the attack button may change the action
    depending on the situation – a specific example he gave would be counter
    attacking after a well timed guard.”

    That guy is a joke. First he said that Type-0 was ported to PS4 because of his poor eyesight… now he pretends that he don’t understand question. What he said is still ONE BUTTON battle.

    And there isn’t anything like casual game which is not casual as a whole. They ruined Final Fantasy series.

    They took everything which was great in Final Fantasy (grinding, battlesystem, difficulty etc.) and just throw it out.

    Tabata needs to retire!

  2. 2501
    October 2, 2014 at 2:32 pm

    Come on man, at least Tabata is more creditable than that hack Motomu Toriyama, the fact that he isn’t involved in this game makes me believe XV would end up okay.

  3. LurkerJK
    October 2, 2014 at 3:01 pm

    “jumping is confirmed” –> that blew my mind

  4. Wolfe
    October 2, 2014 at 3:32 pm

    It still sounds very much like he’s less invested in making a game than a movie. David Cage would approve.

  5. Phelan
    October 2, 2014 at 3:54 pm

    But you do know that Toriyama was involved in making VII and X, right?

    Tabata san should retire! He happened to make great Type-0, but he growed old and screwed up. He ported it to PS4 and Xbox One instead of Vita. Now this game looks terrible when you zoom-in. It feels empty, you see stretched textures, monsters looks even worse than in X. He fucked up, this game should have been Vita title, where it would bloom like flower.

    On PS4 it will be “meh this game looks like a shit”; “I didn’t buy PS4 to play PSP games”; “feels like PSP title”.

    And all changes applied to FF XV which made this game even more simple than Type-0… are like a sick joke.

  6. 2501
    October 2, 2014 at 4:51 pm

    l do know that Toriyama was involved in VII as a scienario writer, infact he was behind my favorite events in VII. It seems like he’s only competent if he has someone looking over his work, give him full control and you end up with hot garbage like XIII.

    Tabita could be responsible for a poor port, but he might not be, considering most ports by big companies like Square are done by different internal studios or outsourced, that could explain the poor quality.

    Still, it’s small potatoes compared to what Motomu Toriyama has done at Square.

    If you don’t know:

    He ruined the Front Mission series with his terrible writing and he angered Parasite Eve fans with his disgusting portrayal and characterization of Aya brea.

    Just because he worked on X and VII, doesn’t mean he gets a free pass.

  7. Phelan
    October 2, 2014 at 5:01 pm

    But it was his decision. But you are right saying that it was ousourced.

    I’m not saying he is good guy, I’m just saying that “the fact that he isn’t involved in this game makes me believe XV would end up okay.” is not the best thing to say.

    I played Front Mission Evolved and I must admit that trailer was best part of entire game. But likewise this game was outsourced… and the fact that developer of it is also known from Sillent Hill: homecoming is nothing weird right? It makes sense as both titles are using good name and present crap.

    I miss Sakaguchi-san and Uematsu-san :( Sakaguchi was an artist! He knew what Square Soft should be doing, he hated ports! He believed that it is always better to make new games instead of porting. And he is right! I’d prefer SE making another game for Vita instead of depending on Type-0. Likewise they needed something to throw at customers who are hungry for XV and they used Type-0 which is clearly not PS4 game. It looks worse than for example Killzone on Vita. It trully makes me think that it was supposed to be game for Vita.

  8. Thanatos2k
    October 2, 2014 at 7:16 pm

    My concerns are that you’ve learned nothing from the FF13 disgrace and are making your combat even more action oriented and dumbed down.

    You’ve done nothing but validate these concerns. Nomura’s involvement should have been the giveaway. If you wanted to make another Kingdom Hearts game you should have made KH3 years ago.

  9. Thanatos2k
    October 2, 2014 at 7:17 pm

    If Toriyama was involved it would suck, yes. Unfortunately, just because Toriyama is not involved doesn’t mean it won’t suck as a Final Fantasy game.

  10. Viredae
    October 2, 2014 at 11:31 pm

    I actually didn’t know that he was responsible for PE3, that mess makes a lot more sense now.

  11. Viredae
    October 2, 2014 at 11:32 pm

    Actually, this dude has no connection to the director of FFXIII, who pretty much shat the bed on every game he’s directed.

    Nomura is an art director, the worst he could do is add more belts.

  12. Kain Yusanagi
    Kain Yusanagi
    October 3, 2014 at 6:08 am

    Hmmm… If this turns out to be a timing system like Legend of Dragoon, which it’s ALMOST sorta implying, but a bit more flexible…. I’m in.

  13. Kain Yusanagi
    Kain Yusanagi
    October 3, 2014 at 6:09 am

    Imagine if “one button combat” meant “Legend of Dragoon style combos”. I’d do it.