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Final Fantasy XV And More Shown During ‘Tabata’s Active Time Report’

Today, during the “Tabata Active Time Report”, Final Fantasy XV had a video of roughly 15 minutes that was shown yesterday at the Paris Games Expo. Along with its gameplay came a bunch of information about various other Final Fantasy titles. Here’s the whole stream if you want to have a look:

If not, here are some noteworthy times to skip to:

  • Final Fantasy Type-0 HD Gameplay – 19:20
  • Final Fantasy XV Gameplay  – 33:22
  • Final Fantasy XV Tech Demo – 46:38

In the tech demo, the game really does look beautiful. The demo was running on a combination of Ebony and Luminous engines, dubbed the Luminous Engine 1.4. As it stands, the demo is planned to be released in March 2015 alongside Type-0 HD, and will run on Luminous 1.5. The engine will be improved until the game’s final release, which will run on Luminous 2.0—so it can only get better from here, right?

A lot is talked about during the presentation as a whole, so I’ve distilled it to bullet points for easy access. Here we go:

  • FFXV Demo will be included with Type-0
  • Gas Stations littered throughout the map allow players to relax, eat, and gather information
  • The map is huge! The demo takes an hour to cross on foot, and isn’t even the full region. And the full region is only about a tenth of the map.
  • All creatures can be fought, though aggro works differently for each.
  • Time of day affects which monsters are roaming around—Matsunami suggests finding somewhere safe to rest.
  • Airships and Magitek Armor make appearances in the game—and they will sometimes fight you.
  • The engine at this point is said to surpass Advent Children‘s.
  • The story should take ~40 hours to get through.
  • If you buy Type-0 digitally, it will still come with the FFXV demo.

In addition to all of this, some news on Agito+ was mentioned. The Vita’s version has been pushed back indefinitely for now, leaving its January 15th Japanese release date behind, with technical problems being cited as the issue. As for the smartphone version in Japan, PVP is being added some time in January.

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9 comments
  1. Renaissance_nerd
    Renaissance_nerd
    October 31, 2014 at 1:10 pm

    hmmm interesting, FFXIV has revived my hope in the franchise, so we’ll see what happens.

  2. Phelan
    Phelan
    October 31, 2014 at 1:11 pm

    Nice… looks great… but it’s not Final Fantasy.

    “In addition to all of this, some news on Agito+ was mentioned. The Vita’s version has been pushed back indefinitely for now, ”

    Not suprising, after failure of Chaos Rings which sold in 2 weeks like 0.03kk they probably decided to focus on things which might bring them more money. Vita owners even those in Japan, are not that willing to buy mobile phone ports on Vita :?

  3. Phelan
    Phelan
    October 31, 2014 at 1:12 pm

    eee? XIV? You mean Realm Reborn right? Not original XIV right?

  4. Renaissance_nerd
    Renaissance_nerd
    October 31, 2014 at 1:18 pm

    yea ARR , XIV 1.0 was horrible but ARR is great.

  5. Neojames82
    Neojames82
    October 31, 2014 at 1:37 pm

    He seemed to avoid talking about the one button combat controversy. This game sadly seems to be heading down the FFXIII road, all flash, no substance.

  6. Phelan
    Phelan
    October 31, 2014 at 1:38 pm

    Heading down the road? That road already ended on sharp cliff… now it’s rather free falling into deep pit. :(

    Huh… how I miss old FF :(

  7. Dimi Gronnings
    Dimi Gronnings
    October 31, 2014 at 1:53 pm

    Square Enix doing hype right? What? How did this happen? Can’t help but be hyped. Please let this new competence translate to the games. Please please please.

  8. Fenrir7
    Fenrir7
    October 31, 2014 at 4:51 pm

    Can’t wait for this!!!

  9. Gray Dreams
    Gray Dreams
    November 29, 2014 at 6:26 pm

    Yeah, I’m trying to get hyped about this, and it’s working to some degree, but this really doesn’t look like Final Fantasy. The last one I enjoyed was Final Fantasy X.

    Maybe I’m just old school, but I’d really like my turn-based combat back. I even miss random encounters.