Feminist Frequency to disband at the end of the year

Feminist Frequency

The activist organization Feminist Frequency is set to disband at the end of the year.

Founder Anita Sarkeesian posted a letter on the organization’s web page explaining her decision to end her involvement and to disband by the end of 2023.

Sarkeesian cites exhaustion as the primary reason for her decision, but also adds she: “can express both a sense of pride that conversations about online abuse have become part of our lexicon, and a reality that it has come at the cost of my health and wellbeing”.

What does this mean for her other projects such as Games Hotline and the podcast?

So what does this mean going forward? Read on for details…

  • For me, it means prioritizing rest and taking time away from the direct responsibility of being the face of a mission, for the first time in a decade and a half. You can stay in touch with me at my website or on various social media @anitasarkeesian.
  • For Feminist Frequency, it means a gradual ceasing of operations, shutting down completely in early 2024.
  • The Games and Online Harassment Hotline will be available through September 30, after which time its fantastic leader Jae Lin will continue to operate its accountability support space ReSpec, and the website will stay live with critical resources for building a safer games culture.
  • Our podcast, Feminist Frequency Radio, will continue to be helmed by its co-host Kat Spada. “Tropes v. Women” and our full video archive will remain online, available as a free media criticism resource indefinitely.
  • And we will be sure that our community is kept informed of all closing details as a final annual report will be published and a celebration for community and industry partners will be held in early 2024.

The alleged purpose of Feminist Frequency has been to highlight sexism in the video games industry. Critics of the organization allege that Feminist Frequency’s impact has had a chilling effect on free speech and has encouraged censorship. But it’s also true that there are real issues that need called out such as the “workplace culture” at Activision-Blizzard.


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A basement-dwelling ogre, Brandon's a fan of indie games and slice of life anime. Has too many games and not enough time.


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