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Fast, Responsive, and Stylish Action Game Furi Coming to PC and PS4 in Spring 2016

The Game Bakers have announced they’re bringing their stylish action game, Furi, to PlayStation 4 and PC in the spring of next year.

The Montpelier-based studio have been working on the game, which is touted as a game “where you fight for a reason.” Featured above, you can view the latest trailer for the game.

Furi is an action game modeled after Japanese action games, promising ultra fast and responsive combat/controls. “Your character moves as soon as you send an input,” The Game Bakers’ Emeric Thoa said on the PlayStation Blog.

“Skills and reflexes are required to dodge and parry the enemy’s attacks. You beat your enemies by shooting like in a bullet hell shoot ’em up, and by sword fighting like in a samurai duel. Each boss you face off with has a unique fighting style that you’ll have to figure out how to beat… not to mention a unique look designed by Afro Samurai creator Takashi Okazaki.”

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic



25 comments
  1. Mr0303
    Mr0303
    October 14, 2015 at 4:00 pm

    Looks very stylish. We need more hack and slash games this gen.

  2. Nagato
    Nagato
    October 14, 2015 at 4:12 pm

    I’m cautiously optimistic; the art style is great, and so are the environments and designs. Shmup influence is also pretty ingenious.

    But the dev seems to be a first timer to the genre, so I can’t get too hopeful until I see some more gameplay.

  3. Etherblaze
    Etherblaze
    October 14, 2015 at 4:15 pm

    Reminds me of Afro Samurai.

  4. Misogynerd
    Misogynerd
    October 14, 2015 at 4:57 pm

    Not sure western devs can correctly make a character action game. Same as a western dev making a good bullet hell or Shmup game, Jamestown was OK. Plus the bullet hell and characer action mechanics just give me a cynical impression that they will screw up both isntead of just making one good one.

    Good visuals though, at least it’s not another pixelated indie game.

  5. Misogynerd
    Misogynerd
    October 14, 2015 at 5:00 pm

    These games need more of a mechanic breakdown than just simple gameplay. Especially if they have advanced techniques.

  6. Mr0303
    Mr0303
    October 14, 2015 at 5:23 pm

    Western developers can make good hack and slash and bullet hell games. God of War and Resogun for example.

  7. Richard Miller
    Richard Miller
    October 14, 2015 at 6:07 pm

    The hair texture and physics don’t look so good.

  8. eltonBorges
    eltonBorges
    October 14, 2015 at 7:42 pm

    Western Developers can and already did many times before, but, of course, each culture have a different “flavor” for their games. But they are not bad just because they were not done at the right side of the world.

  9. Misogynerd
    Misogynerd
    October 14, 2015 at 8:13 pm

    God of War doesn’t really stack up well compared to Bayo, DMC, and most other Platinum/Clover offerings. I’m no so sure about Shoot em up since I’m not that in-depth into the game.
    That being said the Japanese are equally bad at First Person shooters.

  10. Misogynerd
    Misogynerd
    October 14, 2015 at 8:35 pm

    Darksiders and God of War don’t stack up too well compared to Platinum/Clover/DMC (Except 2 and the western reboot)/Ninja Gaiden (except the western Yaiba) titles.
    Certain genres are located to certain regions adn platforms, there aren’t too many 4x, RTS, MOBA, FPS games from Japan while the west doesn’t release that many Dungeon Crawlers, Visual Novels, Fighting Games, and shoot em ups.
    It took until Mortal Kombat 9 and Skullgirls to have Western Fighting games that could be played on EVO. So there are regions that specialize in certain titles.

  11. Splash
    Splash
    October 14, 2015 at 10:42 pm

    I could easily tell this was heavily based off of afro samurai without the article mentioning it.

  12. Mr0303
    Mr0303
    October 15, 2015 at 3:44 am

    I think it does. DMC definitely has deeper and faster combat, but GOW type games concentrate more on crowd control and positioning. When it comes to level design, puzzles and story GOW has the edge. If we put some numbers into this the 3 main GOW titles are the best selling hack and slash games followed by DMC4. To me they are about equal.

    What I’m saying is that it is close minded to dismiss a developer based on where they are located. Should we ignore Vanquish because Japanese devs don’t usually create 3rd person shooters?

  13. Misogynerd
    Misogynerd
    October 15, 2015 at 10:43 am

    Well if the game’s good, then the country of origin shouldn’t matter. God of War is fun, but the DMC games are way more complicated and hell DMC4 manages QTEs way better than GoW with the demon buster.
    GoW may be a more varied experience what with the puzzles, but DMC has a combat that’s way more beefier and unique.
    That being said, for example like you mentioned Western Devs tend to be more about instant Gratification, while Hideki kamiya games usually take until the 2nd playthrough to be immensly satisfying and Japanese devs are more likely to slip something really unfun like the stupid blue plants that eat you in DMC4 and escort mission style events.
    There’s a reason there’s no western games in the /v/style tournaments, which are organized by people with way more time and experience than me in the genre.

  14. Mr0303
    Mr0303
    October 15, 2015 at 12:10 pm

    GOW’s battle system was pretty unique at the time it came out. Then a lot of games cloned it similar to what happened to DMC.

    You do have a point about progression. Bayonetta required at least 3 playthroughs to unlock everything. It requires much more of a time investment.

    My point is that we shouldn’t hold prejudice against the country of origin. These guys even said they were mostly influenced by DMC.

  15. Misogynerd
    Misogynerd
    October 15, 2015 at 12:34 pm

    Well, not sure if it’s prejudiced to say that certain countries have trends in game design. It’s just that there may be a cultural factor going into what makes a game effective that might be missed if someone from another culture tries to adapt it. They do have Japanese people working on this (at least on Character design).
    Still, can’t fully judge this, since there’s no break down of the mechanics. Wouldn’t be surprised if the game makes some boneheaded decisions, though. I would react the same to a Japanese studio making an RTS or MOBA though.

  16. Mr0303
    Mr0303
    October 15, 2015 at 1:29 pm

    Fair enough.

    I just disagree with your initial assertion that western devs can’t make a competent hack and slash.

  17. Go D. Usopp
    Go D. Usopp
    October 15, 2015 at 3:10 pm

    Most people don’t play a character action game for puzzles and such though. The thing about games that diversify content like GOW is that they never excel at any of it, they’re at most “pretty good” at all of it, maybe even bad at some

    Dedicated puzzle games have better puzzles, Japanese action games have better combat and there are plenty of games from every genre that have better stories

    I think it really comes down to if you have enough time to dedicate to getting all of these aspects of games separately, in which case you can get them all better. Games like GOW are great if you wanna get a lot of different types of content at a medium level of quality in a shorter time frame

  18. Mr0303
    Mr0303
    October 15, 2015 at 3:58 pm

    Games are a complete experience. If you put just one element into them, say combat, they become pure experiences like MOBA’s or multiplayer only shooters like COD.

    Plus the game process creation is not a zero sum game. The fact that the game has elements other than the main one (combat) doesn’t mean those elements are bad or that they detract from it.

  19. Go D. Usopp
    Go D. Usopp
    October 15, 2015 at 7:47 pm

    Sure, i’m not saying it’s impossible to nail all the elements when you add more, but most games (including GOW) don’t. I believe the original point the person talking about Japan > West was making is that they are better purely on the character action aspect. If that’s a title’s main selling point it’s going to be the thing most people focus in on

    Although off the top of my head I can’t name a Western developed title that was as “pure” for character action as something like Bayo or DMC, so maybe it really comes down to focus and not country of origin

  20. Mr0303
    Mr0303
    October 16, 2015 at 7:52 am

    His initial point was western devs can’t make a competent character action game, which is demonstrably false. If the title’s main selling point is its core feature – the combat in this case – then GOW is absolutely competent since the three main titles are the best selling hack and slash games to this day. It may not be as deep as DMC, but the progression is much better and you can still make combos in the hundreds when you learn how to play it.

    I could argue that the extra elements in GOW are implemented well, by pointing out specific examples like the Pandora puzzle in GOW1, the Pegasus/Icarus flights, the narrative based on existing Greek myths, but that is personal taste.

    I’ll list a few other examples of Western Developed hack and slash games – all competent and good. Bloodrayne, Castlevania LOS, Darksiders, Blades of Time and X-Blades, Medievil, Prince of Persia – The Sands of Time Trilogy, Viking: Battle for Asgard, Star Wars The Force Unleashed, Shank, X-Men Origins Wolverine and even Diablo. So, yeah.

  21. Go D. Usopp
    Go D. Usopp
    October 16, 2015 at 8:54 am

    Ah, just re-read his post and you’re right, he did say that they can’t make them right at all, i’d been thinking he just said they weren’t as good (which, for combat at least, is true). My mistake

    Though combat is what I buy them for so i’m still gonna be largely sticking to Japanese ones personally, this game does actually look intriguing

    Also just for the record, i’m not suggesting GOW didn’t implement it’s other aspects well, just that generally speaking you can get much better versions of those aspects from games that are more dedicated to them. It’s just personal preference but I prefer playing games that are more purely geared towards excelling at once aspect than being pretty good at a lot of them. I have a lot of free time… lol

  22. Mr0303
    Mr0303
    October 16, 2015 at 9:15 am

    Fair enough.

  23. Fenrir007
    Fenrir007
    October 17, 2015 at 10:24 pm

    I would more readily compare Darksiders to Zelda than Platinum or Clover titles.

  24. Misogynerd
    Misogynerd
    October 18, 2015 at 12:06 pm

    Even when compared to Zelda, Darksiders doesn’t really stack up. Zelda has way better atmosphere and character design (oh snap).

  25. Fenrir007
    Fenrir007
    October 18, 2015 at 7:18 pm

    I find the combat and the plataforming, as well as the puzzles, better on Darksiders myself.