Fallout 4’s City Has no Load Times, According to Director Todd Howard

fallout 4 06-03-15-5

Even though E3 2015 is behind us, we’re still getting nuggets of information that have been quietly buried under the regular avalanche of information that comes with the trade show.

One such morsel of information is the fact that Fallout 4 will have no loading times in its city, according to game director Todd Howard. In an interview with DigitalSpy, he talked up the game’s origins, as well as its map size and overall performance:

“I avoid answering that, and I’ll tell you why. If you look at our previous stuff, it’s kind of like that. We don’t actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. I wouldn’t say, you know, if you played Skyrim, I couldn’t tell you it’s X bigger, so we’re just saying it’s about the same size.”

So while the actual size of the world map in Fallout 4 is still up for debate in comparison to its predecessors, we at least know you won’t be hitting any loading screens in the main cities of the game.

[Editor’s Note: The story originally had a headline and content that was slightly confusing. This has been amended for accuracy.]

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  1. DanTheMan
    July 1, 2015 at 1:22 pm

    What a load of shit. Stop lying to people, Todd. We aren’t as retarded as you think we are.

  2. Tromboner
    July 1, 2015 at 1:23 pm

    “According to Todd Howard”

    Haha. In all seriousness, that would be rad if they could pull it off.

  3. DanTheMan
    July 1, 2015 at 1:27 pm

    That’s physically impossible on any modern machine short of maybe a biological computer. If you have RAM, you’re gonna have to load the code into it at some point. Reading directly from the hard drive is way too slow, even on an SSD.

  4. Cerzel
    July 1, 2015 at 1:34 pm

    Dan, I’m pretty sure he means that it’ll be seamless loading instead of having areas that are locked beyond loading zones, and not that it will never load anything at all, which is an absurd assumption to make in the first place.

  5. IkaNam
    July 1, 2015 at 2:22 pm

    Yeah right because we all know how Skyrim didn’t have any of those

  6. Master Bating
    Master Bating
    July 1, 2015 at 2:43 pm


  7. Dr. Evil's Brother's Evil Twin
    Dr. Evil's Brother's Evil Twin
    July 1, 2015 at 2:48 pm

    They have worked on this game for 4 years, so I’ll give them the benefit of the doubt, but I’m not holding my breath, but I also don’t care if I have to load to go inside. I also hope the game is good.

  8. Psyramics
    July 1, 2015 at 3:20 pm

    Or it loads everything it thinks it’s going to need quietly in the background depending on where you are.

    Like, no one’s suggested they’re not loading anything at all ever. That doesn’t even make sense.

  9. Kyle Posey
    Kyle Posey
    July 1, 2015 at 3:27 pm

    The Witcher 3 was very good about having very few load screens, so I really think it’s possible if they’ve taken the overall map and seperated into 2 or 3 segments you load in to, but once you’re in you’re in. I could see the big city, downtown Boston setting being one large map you load in to, and then the outlying wasteland is the second.

  10. sanic
    July 1, 2015 at 4:18 pm

    The king of lies tempts more people.

  11. Muten
    July 1, 2015 at 4:35 pm

    100 Speech
    100 Merchant

  12. Rachnee
    July 1, 2015 at 5:03 pm

    This is surely believable.

  13. makubexnas
    July 1, 2015 at 5:07 pm

    i definitely buy Fallout 4 when fallout 4 patch version 5.12 come out…

  14. Trainwiz
    July 1, 2015 at 5:44 pm

    Stop that.
    Todd’s not saying that there are no load times. He’s saying that the Boston city area isn’t separated by loading screens, in comparison to the DC city area, which had areas you could only reach by Metro.
    Stop taking things out of context you moron.

  15. ConfusedVelociraptor
    July 1, 2015 at 8:23 pm

    *Fallout 4 City has no load times

    Or at least that is how I read it.

  16. Brandon Orselli
    Brandon Orselli
    July 1, 2015 at 8:39 pm

    Yeah this has been fixed.

    But tell me how you really feel.

    ( ͡° ͜ʖ ͡°)

  17. Audie Bakerson
    Audie Bakerson
    July 1, 2015 at 8:45 pm


  18. Livnthedream
    July 1, 2015 at 8:58 pm

    Just wait for the summer sale next year. By then the initial ‘need’ mods will be out like a decent UI, bug patch, random tidbits that should be in the game but weren’t.

  19. Perry de Havilland
    Perry de Havilland
    July 2, 2015 at 8:00 am

    Yes I was amazed by that in Witcher 3. Novigrad is a big city and you can ride in on a horse from the surrounding countryside, in through the gates of the city teeming with people, all totally seamlessly.

  20. Kyle Posey
    Kyle Posey
    July 2, 2015 at 12:01 pm

    It was, and I really preferred their system of breaking the overall map up into segments so that it was seamless. I know it’s technically not Bethesda, but I don’t ever wanna have to deal with New Vegas strip load screens again.

  21. Jake Ray Henderson
    Jake Ray Henderson
    July 3, 2015 at 7:07 pm

    when witcher 3 had to load though it had to fucking load.

  22. Kyle Posey
    Kyle Posey
    July 3, 2015 at 7:28 pm

    Yes..at the beginning as the game booted up, or to move between segmented portions of the map. I thought it was obvious what I meant in my original post and to anyone who played the Witcher 3.

  23. zid
    July 4, 2015 at 1:47 am

    I haven’t seen anything from this movie in ages.