Fallout 4’s City Has no Load Times, According to Director Todd Howard

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Even though E3 2015 is behind us, we’re still getting nuggets of information that have been quietly buried under the regular avalanche of information that comes with the trade show.

One such morsel of information is the fact that Fallout 4 will have no loading times in its city, according to game director Todd Howard. In an interview with DigitalSpy, he talked up the game’s origins, as well as its map size and overall performance:


“I avoid answering that, and I’ll tell you why. If you look at our previous stuff, it’s kind of like that. We don’t actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space. That’s not really a game place, it’s in your way, you have to go around it, so we’re not really doing that. In the city, it’s very dense, but there is no load – like in Fallout 3, there’s a load – for areas of the city, we don’t do that. So it’s very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so… it’s big. I wouldn’t say, you know, if you played Skyrim, I couldn’t tell you it’s X bigger, so we’re just saying it’s about the same size.”

So while the actual size of the world map in Fallout 4 is still up for debate in comparison to its predecessors, we at least know you won’t be hitting any loading screens in the main cities of the game.

[Editor’s Note: The story originally had a headline and content that was slightly confusing. This has been amended for accuracy.]

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