[Editor’s note: the header image is from the original, standard-definition game.]
A remastered version of Fahrenheit, titled Fahrenheit: Indigo Prophecy Remastered, will be making its way to PC next Thursday, January 29, an Amazon listing has revealed.
The paranormal thriller, originally titled Fahrenheit internationally, and Indigo Prophecy in North America, is a QTE-laden interactive movie.
According to Amazon, this is what to expect of the remastered re-release:
High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop.
Full Controller Support — Support for Sony and Microsoft controllers for desktop platforms.
Live Graphics Comparison — Players can switch between the updated visuals and the original art assets with the touch of a button.
Amazon also notes that the remaster “is based on the uncut/uncensored international version of the game”.
The digital re-release launches on Steam, and will be playable on Windows, Mac, and Linux PCs.
You can already get the game with its original visuals and sans gamepad support on GOG for $5.99.
Thanks, NeoGAF.
ColaFlavourChewits
January 25, 2015 at 6:12 amI really enjoyed Fahrenheit as a concept, but got annoyed when I realised how little I could affect the outcome of the story. It was still fun, but then it got to the third act and I lost interest. nnnIs it just me, or does David Cage start off with good story ideas, and then just goes mental in the third act? I mean, the first part of Fahrenheit felt like a creepy psychological thriller with X-Files overtones, but then at the end you’re suddenly a dead guy with Matrix-powers fighting Robot-Internet and the Illuminati.
Dragonzeanse
January 25, 2015 at 6:24 amLooking forward to it, but that is the worst name ever for a remaster, or at least the worst idea. “Let’s just combine both of the international names!” They might as well have called it Indigo Fahrenheit.
ZeldaFinalFantasyFan
January 25, 2015 at 6:38 amIs this the thing David Cage was hinting at a couple of days ago? Because I was seriously hoping it was a sequel or full-blown remake to Indigo Prophecy. nnMan, Indigo Prophecy was a ridiculously dumb and entertaining game. I wanna experience that ride again.
pomfland
January 25, 2015 at 6:43 amYeah, I thought the same about that game.
Lucas Osse
January 25, 2015 at 10:02 amI heard that he wanted to make this episodic, like the walking dead game. For since reason he couldn’t so he lost all buildup. Like shrinking a detailed TV show into a movie.
Misogynerd
January 25, 2015 at 12:14 pmThe problem from watching playthorughs of his game on Youtube is that they’re too padded or focus on setpieces that barely affect the plot or get ignored. Like what was the point of the native american stuff in Beyond: Two Souls?nnnPlaying as both a detective and a criminal and knowing where the clues are to help the cops, helping the criminal by ignoring clues when playing as a cop is a great concept for an adventure game, but no SIMON SAYS MATRIX FIGHTS since it’s a video game.
ConnorORT
January 25, 2015 at 12:21 pm“PC/Mac/Linux Port is failure of the Game Designer.”
ColaFlavourChewits
January 25, 2015 at 12:39 pmI agree; if they’d focused more on the dynamic of playing as both criminal and cop, letting you help or hinder the investigation depending on your preferences it could have been very interesting. nnnFor example, they could have played up the psychological thriller aspect; was Lucas controlled, or is he simple insane? If you as a player think he’s insane, then you empower the cops to catch a dangerous criminal. If not, you try to hinder the cops to help Lucas reach the truth. nnnBy pulling away from the unnecessary fight and action sequences they could devote more effort to adding story twists and whatnot, with several endings based on your playstyle to encourage experimentation and multiple playthroughs.