Enotria: The Last Song launches for Xbox this month

Enotria: The Last Song

Italian developer Jyamma Games have announced Enotria: The Last Song is coming to Xbox platforms this month.

Enotria: The Last Song is coming to Xbox Series X|S on December 12th. Its Windows PC (via Steam) and PS5 versions launched back in September 2024. Check out our review!

Here’s a rundown on the game:

Developed by Jyamma Games, the Italian development studio that has made its land into a video game, this Action RPG leads players in a sunlit region, trapped in an eternal and distorted plague, known as Canovaccio. As the Maskless One, it is up to the player to rid the game world of the Authors, entities that pull the strings of a macabre and perpetual spectacle.

Distinguished from other exponents of its genre for its sunny atmospheres, inspired by Italian landscapes, Enotria: The Last Song is a Souls-style action videogame with unique mechanics. During the adventure it is indeed possible to wear Masks obtained from enemies defeated in duel, consequently modifying the gameplay and the approach to encounters. In addition, it will be possible to equip one of the over 120 weapons available for the 8 classes that can be picked, and improving their stats thanks to the Path of Innovators, a rich skill tree. Exploration is also unique to the genre, featuring the distinctive Ardore, which will allow to radically alter the game world, unveiling secrets and opening new explorable paths.

After enchanting audiences worldwide on PC and PlayStation 5, Enotria: The Last Song lands on Microsoft consoles with all the updates aimed at improving the gameplay experience and satisfying the feedbacks received by the community since its release. The curtain on Jyamma Games’ adventure rises on Xbox Series X|S* starting from December 12th: to the players the task of breaking the tyrannical Authors’ strings. The most recent version of the game includes the following adjustments:

  • *NEW* Loadout Presets: Presets allow you to save up to 5 premade loadouts for each save slot. You can store them for later use or as a utility to transfer multiple items from one loadout to the other. Presets can be accessed through the “Manage Loadout” button in the Loadouts Menu, at any Reality Knot.
  • [PC] Presets are saved to a dedicated folder inside each Profile. You can share them or import presets from other players easily, by copy-pasting the file. 
  • A new weapon stat is now shown in menus, the Average Damage. It is a unified value between Physical, Ardore and the highest Elemental damage, to help determine the overall strength of the weapon at a glance. This stat will also help you quickly identify the Loadout Preset with highest damage, when loading a Preset.
  • The rarity value of the weapons is now displayed better and written in the inventory
  • The weapon rarity border is now shown on the HUD too, when looting items. Rarity information has also been added in the weapons details on the right to match the borders.
  • The Fast Travel menu now shows which Reality Knots have an anvil for upgrading equipment nearby.
  • Fixed minor visual issues in the Shop menu.
  • Updated and unified Italian definitions for “Longsword” to “Spada Lunga” to better reflect the class.
  • Implemented some camera views to improve players guidances through different areas
  • The respec feature is now moved on Pulcinella instead of Veltha
  • Added displayed inputs on the menu part of the initial tutorial
  • Now when you switch your active loadout your HP will scale in percentage
  • A short cutscene of Veltha has been added to give more immersion
  • A slight bodylight has been added to the main character to have a better readability is some dark areas
  • Giangurgolo’s phase two fight improved for a better combat experience
  • HLOD have been improved slightly and we are continuing to improve them
  • The golden path and especially Litumnia guidance have been improved to help the exploration
  • The lighting of the whole game has been improved overall
  • Improved the quality of the SFX of some gameplay elements for a better feedback
  • Fixed some issue on trophies that sometimes makes impossible to get the platinum
  • Improved the readability of some VFX (as Pillar, Rifts, Grenade explosion, Reality knot)
  • [PS5] Improved and optimized Scalability settings: Graphics vs Performance
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