Dropsy Looks Like One Unique Adventure Game

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In the pitch video shown below, Jay Tholen, the creator behind Dropsy, assures us that Dropsy will be the happiest game we will ever play.

While that remains to be seen, I am sure adventure gamers everywhere will be quite happy when this one gets released as it has already reached it’s funding goal.

Now I am pretty sure I know what you are thinking.  “I thought you said this was going to be a happy game when I started that video?”  Well, yes, if there is one thing that stands out the most about Dropsy, it’s the look of the character himself.  Clowns are no doubt a scary thing and if you show a mugshot of Dropsy to somebody with coulrophobia they are sure to skip a heart beat or two.  But again, they assure us this will be a happy game.

The character of Dropsy is hardly the only part of this game that stands out however.  Jay Tholen himself states that this will be a fully open world adventure game and you will be able to explore the entire world seemingly at your leisure.  He also tells us that the game will de-emphasize classic adventure game puzzles and items and have solutions to puzzles that evolve organically as you learn more about the world itself.

The most interesting aspect of the game in my eye however is the fact that there is no text in the game.  Basically how this works is that all character dialogue is going to be communicated through graphic icons and Jay Tholen says that it is ok if you don’t understand what is going one since Dropsy doesn’t either.  Quite an interesting take on it and this is the aspect of the game that I am personally most excited about.  Here is a snippet of this feature directly from the kickstarter page itself.

 Though its roots are in the point-and-click titles of old, Dropsy is an almost entirely text-free experience. There are still colorful characters to communicate with, but the dialogue is handled visually rather than linguistically. 

 This helps emphasize another theme central to the game, a sense of not belonging. Players may not always understand what a character is trying to communicate, resulting in assumptions based on how they interpret the visual symbols. This came as a way to deal with the fact that Dropsy cannot speak, and has become one of its most unique aspects. It also gives the game a universal appeal as people who speak any language can enjoy it fully.

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You can check out more info on this game at the kickstarter page itself and don’t forget to donate if you can since even though the funding goal has been reached, there are some stretch goals out there to be grabbed.  There are 3 days left in the campaign.  Check out the stretch goals below.  They all focus on bringing more people on board to the project to make for a smoother development process.

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