Dragon daughter raising roguelite game DRAPLINE announced

DRAPLINE

Publisher Vaka Game Magazine and Noel the Mortal Fate developer KANAWO have announced DRAPLINE, a new roguelite “dragon daughter raising” game.

DRAPLINE is in development for Windows PC (via Steam) with an early access release set for sometime in 2025. The game will support Japanese, English, and Chinese languages.

Here’s a rundown on the game, plus its reveal trailer:

A calamity threatening the world is imminent… Raise the starving baby dragon you happened to find into your very own strongest dragon daughter! Each game, lasting about 1 hour, is filled with random elements and choices. Experience a new sensation roguelite where you can enjoy different daily adventures each time you play.

DRAPLINE is a roguelite game where you raise a starving baby dragon you found one day into the strongest dragon daughter. Your nurturing approach determines how the dragon daughter’s abilities diversify. Early Access is scheduled to begin in Spring 2025, and the game is currently in active development.

DRAPLINE is the latest non-ADV style game from indie game developer Kanawo. Kanawo is known for developing highly talked about ADV games such as “Noel the Mortal Fate,” which has been ported to Nintendo Switch and PlayStation 4, and the game version of Sanrio Company, Ltd.’s buzzworthy MaiMai Maigoen. This new title marks Kanawo’s return to non-ADV style games after a long period.

The game falls into the “roguelite” genre with strong nurturing game elements. Despite a short playtime of about one hour to reach the final boss, it offers a wide variety of strategies and developments based on each player’s nurturing approach. It aims to be a game that can be easily and repeatedly played multiple times.

The following is a comment from the game developer, Kanawo.

It’s been over 10 years since I first released a game I made myself. In recent years, I’ve focused on creating ADV games like “Noel the Mortal Fate” that immerse players in a single story. However, this new game aims to be something I’d want to buy on Steam right now – a game that can be played repeatedly in short sessions, where you can enjoy building your own strategies and builds, and that has various endings.

I’m developing this game with a fresh feeling, as if returning to my roots from 10 years ago, and I’m incredibly excited about it every day!

Currently, I’m working on about the first 1/3 of the game while verifying core functions and parameters. I’m also releasing development versions exclusively to supporters on pixivFANBOX. The feedback from those who have played the current version in advance has been excellent, and I personally feel very positive about it. Above all, I’m having an incredible amount of fun developing it.

Eventually, I’d like to release a demo version more widely and conduct an Early Access on Steam to receive feedback from more users, actively adjusting balance and adding features. After the Early Access begins next spring, I plan to frequently update Steam news with each update, so please add it to your Steam wishlist and stay tuned!

Feed the dragon daughter you found by chance, even if you have to go into debt! A story of raising a dragon girl to save the world from “destruction”

The title “DRAPLINE” is a coined word by game developer Kanawo, combining the meanings of “dragon” and “discipline”, referring to training a dragon’s daughter. The plot is as straightforward as the name suggests: properly raise a dragon daughter you happened to find to save the world from “destruction”.

  • Players raise Coo, a dragon daughter, in a village with exotic scenery. By repeating daily meals and battles to strengthen her, they prepare to fight the final boss that appears at the end.
  • Unique mid-bosses appear regularly for forced battles. If you slack off on raising Coo, you might face a game over midway.

However, the key here is Coo’s “eating”. To raise Coo, the voracious divine dragon, you need to feed her lots of food every day – otherwise, she won’t get stronger!

The type of ingredients you feed Coo changes her attributes, so you need to choose ingredients carefully. However, just buying affordable ingredients won’t always allow you to raise her as you wish.

  • You’ll often find yourself borrowing money from the financial company to buy unusual, expensive food, and having to repay with interest while feeding Coo.

Moreover, the variety of things you can feed her is surprisingly wide. It’s possible to feed her items from the village, houses, and even villagers (!), but… such dark actions come with consequences. They will likely negatively affect the dragon daughter’s growth and the village’s public safety, reflecting in the scenario and the battle attributes she acquires. Indeed, this game tests the player’s own “discipline” in raising the dragon daughter.

Not only do Coo’s attributes change significantly based on the instructions and meals you give her, but her name and conversation style also evolve according to the player’s choices. We aim to create a game with a “free atmosphere” that allows players to arrange their own way of showcasing, especially for those who play games while live streaming for friends and followers, which has been increasing in recent years.  

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