Dragon’s Dogma 2 director says games only need fast travel “because your game is boring”

Dragon's Dogma 2

In a recent interview, Dragon’s Dogma 2 director Hideaki Itsuno explained his thoughts on game development and had some interesting opinions about Fast Travel as a mechanic.

Just in case you don’t know, “Fast Travel” is the ability to instantly travel to certain points of a game’s world. Whether that’s selecting a city you discovered on the map in The Elder Scrolls V: Skyrim, or using a bonfire in Dark Souls.

To that end, it sounds like Dragon’s Dogma 2 won’t have a conventional fast travel mechanic and in his interview with IGN, Itsuno went on to explain:

“We’ve put a lot of work into designing a game where you can stumble across someone and something will happen, so while it’s fine if it does have fast travel, we decided to design the map in a way that the journey could be enjoyed.”

Instead, Dragon’s Dogma 2 beings back Ferrystones from the first game, which are definitely not a free resource. Most interestingly, however, is the addition of an oxcart that the player can ride. Which may enhance the immersion of the setting and evoke that fantasy feel of an adventurer hitching a ride in a wagon between villages. Players can even be ambushed while taking the oxcart along the path.

Dragon’s Dogma 2 is set to launch on March 22nd, 2024 across Windows PC (via Steam), Xbox Series X|S, and PlayStation 5.

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A basement-dwelling ogre, Brandon's a fan of indie games and slice of life anime. Has too many games and not enough time.


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