Diablo Immortal earned over $100 million on mobile microtransactions alone

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Diablo Immortal launched 2 months ago with very little praise from fans of the long running franchise. Despite this, the game has earned quite a lot already – even solely on smartphones.

Aside from the initial backlash when the game was first announced at Blizzcon in 2018. It seems that the plethora of microtransactions have helped it get the worst Metacritic score of any Blizzard game.


Despite the disdain many might hold for it – it seems that Diablo Immortal is doing fine financially. A new report (via Sensortower) notes the game has made over $100 million between both the iOS App Store and Google Play Store.

This also makes it one of the faster big name franchises to reach the $100 million milestone. While the famous Pokemon Go was able to achieve this feat in a mere 2 weeks, Diablo Immortal reaching the goal in 8 weeks makes it a faster seller than Fire Emblem Heroes, Fortnite, and Final Fantasy XV: A New Empire.

This milestone is a highly impressive one to reach even after all the backlash the game has received both before and after its launch. It’s also important to note that Sensortower’s data only reports on mobile spending. The game also has a version on PC, where surely it has also gained a strong amount of revenue from.

Another matter to note is that Diablo Immortal has only just launched in China on July 25th, despite previous concern that the release may not occur due to controversy.

On its launch day, the game already placed 3rd among top-grossing games, then ranked 2nd the following day in the country. The addition of the Chinese region will most certain add to the already incredible revenue stream for the game.

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Got into gaming thanks to a nice old lady who lived across the street. Enjoy most genres of games.


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