First-person soulslike action game Decrepit announced

Decrepit

Publisher Three Friends and developer Jammerdal Games have announced Decrepit, a new first-person action game with soulslike combat.

Decrepit is in development for Windows PC (via Steam) with a release set for sometime next year, in 2026. A playtest is planned – request access via its Steam page.

“I’ve always loved first-person games because they immerse you in the world like no other genre,” said Olof Hagelin, Founder and Solo Developer at Jämmerdal Games in a press release. “I also like my dungeons dark and terrifying, and in Decrepit I’ve tried to recapture that feeling of dread and excitement I felt when I played the old classics for the first time.”

Three Friends co-founder and producer Albert Säfström added, “Decrepit knows exactly what it is and doesn’t apologize for it. It’s a tightly designed challenge with no filler, no bloat – just you, the castle, and the skills you’ve earned. It’s not for everyone but there’s a certain kind of player who’s been waiting for this. If you know, you know.”

Here’s a rundown on the game, plus its reveal trailer:

Decrepit is a first-person action game with souls-like combat about fighting your way out of a forsaken castle. Every death strips your gear and drags you back to the dungeons, restarting in a different cell each time.

Your only advantages are the knowledge you gain from each attempt and whatever gear you can loot from the undead. Learn the castle and its inhabitants well enough, and what once felt impossible becomes manageable.

Stamina-Based First-Person Combat

Combat is about positioning, timing, and reading enemy telegraphs. Each weapon has distinct attack patterns – light attacks, heavy strikes. Spells slot naturally into melee openings for strategic combinations. Manage your stamina, read patterns, and exploit openings. Mistakes are punished.

Master the Castle

Each run begins in a different cell. Memorize winding corridors, unlock elevators that stay active, and discover passages that shorten your route. Learn which threats might appear where. Early runs feel endless. Later, you’re heading straight for the boss that stopped you last time. The castle compresses as you learn it.

Equipment Defines Your Build

You can carry one weapon, one staff, and one armor piece. These three slots define your playstyle. Find matching gear from the same archetype – Mage, Warrior, Rogue, or Shaman – and unlock set bonuses and unique abilities. Every slain enemy drops their gear. Adapt to what you find, or commit to hunting down a complete set.

A Decaying Medieval Prison

From suffocating dungeons to rain-soaked courtyards, fight your way up through interconnected areas. Prisoners still wear their chains. Guards still patrol their posts. The world is oppressive and unforgiving, but it follows rules. No maps. No quest markers. Just you and a castle that waits to be understood.

Features:

  • Stamina-based first-person combat with melee and magic
  • Challenging boss fights guard each new area
  • Equipment-based class system with set bonuses
  • Interconnected castle layout designed for mastery
  • Rare permanent upgrades are hidden throughout
  • Variable enemy encounters in a persistent world
  • Dark medieval atmosphere with no hand-holding
  • Full controller and mouse + keyboard support
  • Singleplayer

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