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Deathloop Delayed to Q2 2021 Due to Coronavirus Work-From-Home Orders

Deathloop

Developer Arkane Lyon have announced Deathloop has been delayed due to the work-from-home orders of the coronavirus pandemic.

Published by Bethesda Softworks and as previously reported; players control assassin Colt, stuck in a time loop and needing to kill all eight his targets to break it. However, another assassin Julianna Blake, wants to keep the loop going. Players can learn their target’s patterns, and attempt a clean sweep in one night; all while Julianna (controlled by AI or another player in PvP) is trying to kill them.

Now Arkane Lyon (part of Arkane Studios) have announced the game needs to be delayed from Holiday 2020, to Q2 2021. They specifically cite how the work-from-home quarantine orders due to the coronavirus pandemic means the game will take longer to develop than expected.

“Our ambition for DEATHLOOP is to deliver a signature Arkane game that takes you to never-before-seen places in a stylish new world.

At the same time, the health and safety of everyone at Arkane Lyon remains our top priority. As we’ve adjusted to work-from-home, we found that delivering this new and exciting experience, at the polish and quality level that defines both an Arkane game and a true next-gen experience, is taking longer than normal.

This extra time will allow our team to bring DEATHLOOP’s world to life with as much character and fun you’ve come to expect from our team.

While we know this is the right decision for DEATHLOOP, we share our disappointment, and apologize for making you wait even longer.

Thank you for your support and excitement. Your positive feedback has helped fuel us as we continue to work from the confines of our homes. We can’t wait to share more details about DEATHLOOP with you, so keep you eyes open for our next update, coming soon.”

Deathloop launches Q2 2021 for Windows PC, and PlayStation 5.

Image: Twitter

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.




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