Death Stranding 2 details new features ahead of PC launch

Death Stranding 2

Publisher Sony and developer Kojima Productions have detailed new features coming alongside the PC port for Death Stranding 2: On the Beach.

Death Stranding 2 is coming to PC via both Steam and the Epic Games Store next month, on March 19th. The action-adventure sequel has been available since June 2025 for PlayStation 5. Get our review here!

Here’s a rundown on the new details, plus a trailer:

Get Wilder with new “to the wilder” mode and more

A brand-new challenge is coming to the PC version of Death Stranding 2. For those seeking the ultimate gameplay challenge to accompany the story, “to the wilder” mode tests your porter skills to the extreme in merciless environments filled with deadly enemies, and completing orders will require every ounce of ingenuity you can muster. Although there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help.

Sam can also access new fieldware including new bandanas which can be unlocked through the newly added “Trapped in a Strange Realm”; a VR training area where you can relive Sam’s epic confrontations with Neil.

Porters can also expect to see visits from the Chiral Feline in the private room aboard the DHV Magellan, new additions – including the Chiral Feline – to Photo Mode. 

We’re happy to confirm that all these content additions will be coming to the PlayStation 5 version of the game at the same time.

Thanks to our friends at Nixxes Software, features exclusive to the PC version include full integration with Nvidia’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies as well as uncapped frame rates and customised graphical settings1, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes2, full mouse and keyboard support with custom keybind mapping, full DualSense controller integration, with haptic feedback, adaptive trigger functionality3, and Spatial Sound Support4. Standard ultrawide (21:9) support will also be made available for the PS5 version.

Additionally, players on PC with high-end PC hardware will have the additional option to enable Ray Tracing on Reflections and Ambient Occlusion via additional settings. When enabled, ray-traced reflections are applied on surfaces such as water and tar, while ray-traced ambient occlusion applies ambient lighting affects to scenes, resulting in more realistic shadows in crevices, corners, and between objects. These additional PC options are aimed at players with powerful hardware that want to push visual fidelity beyond the “Very High” graphics settings the game already offers. Though would like to note that Ray Tracing is not part of the minimum or recommended specifications for the core experience and is not required to enjoy the game as intended.

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