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Motion Twin have released the Malaise Update for their hit roguelite Metroidvania Dead Cells, adding new mutations and more.
As previously reported, the game tasks you to control a smoldering blob-like creature, who in turn controls the corpse of a recently beheaded prisoner. Pick from a variety of weapons, thwart deadly foes, uncover secrets, and tailor your stats appropriately each run through the non-linear and randomly generated prison.
The 21st major update adds the Katana weapon (which can be charged to cut through enemies) and Demolisher enemy mob (which fires explosive shots). The new update also brings five new mutations, edible cheese, several festive outfits, the Hand of the King lore room, and reworks to the Malaise mechanic, backpack, and weapon color scaling. You can read more about the update here.
You can find the rundown (via Steam) below:
Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
- Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air…
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
- 13 Levels – Each one with its own atmosphere, foes and secrets to discover.
- 4 Bosses – Made by the most sadistic of the devs, raised on the salt of the testers.
- 90 or so weapons and skills – Spears, swords, bows, freeze blast, etc.
- 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
- 1 epic responsive, fluid and fun to play combat system.
- 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
- Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
- A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
Dead Cells is available on Windows PC, Linux, Mac (all via GamersGate, GOG, and Steam), Nintendo Switch, PlayStation 4, Xbox One, and mobile devices. If you missed it, you can find our review here (we recommend it!)