English-speaking fans of Germany’s The Dark Eye pen & paper RPG have a good reason to be happy today, since the Kickstarter that was created to fund an English translation of the game materials has been successful. In fact, it’s been so successful that it passed its meager $10,000 goal with a staggering $147,512 in total money pledged.
- Europe’s most popular fantasy RPG, The Dark Eye, is now available in English!
- People have been playing The Dark Eye for over 30 years! It’s a well-crafted, believable medieval world created by masterful German designers native to a land of dark woods, deep mines, and high castles.
- Over 30 years, those designers and a vast fan base of hundreds of thousands of players have created a rich fantasy lore without compare!
- The Dark Eye (TDE) has the largest active community of any European roleplaying game. Years of gaming and stories provide a depth to the world not commonly found in other games.
- This latest edition of The Dark Eye brings together decades of design refinements and player suggestions, all coordinated by a passionate and skilled team who have been playing for years.
English-speaking fans have had it rough lately, with the only recent Dark Eye products available to them a lukewarmly received online RPG, a bug-riddled remake of the first Arkania title and a fan-translated patch for a foreign language Drakensang expansion. News of the successful Dark Eye Kickstarter will hopefully spur major publishers into reconsidering their opinion of the series and accept the fact that non-Europeans still crave more adventures within the popular setting.
The official release schedule for the translated materials is as follows:
- New rule books, adventures, supplements, and more… everything you’ll need to build an exciting campaign for your adventurers in the uniquely realistic and compelling setting of Aventuria! The Aventurian Bestiary and Aventuria Almanac are especially useful – watch for them coming out soon!
- Here are the additional products planned for the next several months:
- July 2016 Revelations from Heaven (64-page softcover adventure)
- August 2016 Aventurian Bestiary (128-page hardcover sourcebook) and The Vampire of Havena (64-page softcover solo adventure)
- September 2016 Aventuria Almanac (240-page hardcover sourcebook with 2 maps), Digest-sized Core Rules (416-page softcover rulebook), and Arivor’s Doom (64-page softcover adventure.
- October 2016 Starless Sky (336-page large paperback short story anthology) and Aventuria Adventure Card Game (stand-alone card game, 272 cards, rules, counters, etc.)
- November 2016 The White Lake (64-page softcover adventure), Aventuria Map Set (7 maps in different sizes & 1 large poster), and GM Screen (4 panel screen & 48 page sourcebook about taverns)
Interested gamers can download a free PDF of the quick start rules guide, which should give them an idea of the kind of quality they can expect from the project.
As for stretch goals, with the final one unlocking at $150,000, it would be a safe bet to assume they’ll be added to the project before the week is out.