CD Projekt have announced Cyberpunk 2077 will not be more expensive on next-gen consoles, will have free DLC akin to The Witcher 3: Wild Hunt, and that while it will have microtransactions in multiplayer they will not be in the single player game.
Video Games Chronicle (VGC) reported that during an investor call on September 3rd, CD Projekt president Adam Kiciński confirmed the game was preparing for final certification. When asked by an investor if the game would increase prices of the game’s next-gen versions, VP of business development Michał Nowakowski stated it would not.
“As I mentioned when answering the previous question, we already announced – a while ago – preorders for our game in the US going at $59.99 and we’re not planning to change that price at the last minute. It’s been out in the market and known to consumers for some time. In Europe, the game has been marketed by quite a few retailers for quite a while as well, so, in other words, we’re not planning to change where we are at the last minute for the consumers.”
VGC also reported that in an conference call, the game’s DLC would be revealed soon (relative to at least September 5th).
“Yes, you can expect a similar path [to The Witcher 3] after release,” Kiciński reportedly stated. “You can expect more, actually. We’re not going into too many details today, but everything will be clear before release.”
“As we are close to the release, expect the post-release plans to be revealed fairly soon; a series of free DLCs and expansions will be described – as I said, you can expect it fairly soon and then everything will be made clear.” For comparison, The Witcher 3: Wild Hunt had two expansions and 16 DLC packs.
Now, GameRant reported the game would have microtransactions in the multiplayer. Speaking to investors in a Q & A with CD Projekt Red, one investor asked about the game’s base price, and monetization schemes.
One member of CD Projekt Red (not specified who by GameRant) stated that the microtransactions would not be “aggressive,” and that they wanted to make them things people would be happy to spend money on.
“Well, we’re never aggressive towards our fans! We treat them fairly and we’re friendly. So of course not – we won’t be aggressive – but you can expect great things to be bought. The goal is to design monetization in a way that makes people happy to spend money. I’m not trying to be cynical or hide something; it’s about creating a feeling of value. Same as with our single-player games: we want gamers to be happy while spending money on our products. The same is true for microtransactions: you can expect them, of course, and CP is a great setting for selling things, but it won’t be aggressive; it won’t upset gamers but it’ll make them happy – that’s our goal at least.”
Some outlets seemingly reported the game would have transactions in the main game. This lead to the game’s official Twitter account firmly denying it (quote retweeting their 2019 tweet on not having microtransactions), and offering clarity.
“Nothing changed. Cyberpunk 2077 is a single player game with zero microtransactions. One single purchase. No tricks. Don’t believe the clickbait.
Cyberpunk multiplayer/online, which is a separate project, will have some microtransactions, but we said that a year ago already. Like always, expect us treating your money with respect.”
Cyberpunk 2077 launches November 19th for Windows PC (via GOG, and Steam), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. In case you missed it, you can find our thorough hands-on preview for Cyberpunk 2077 from E3 2019, here.