Cuphead Developers are Sticking With Hand-Drawn 2D Animation for Their Next Game

Now that Studio MDHR’s darling 2D platforming-shooting game Cuphead is available for PC and Xbox One, many fans are wondering if the studio is working on their next project already. Now, we’ve learned that the Canadian troupe will at least be sticking with their signature, traditional, 2D animation for their next title.

The news comes in a new episode of IGN Unfiltered, where lead game designer Jared Moldenhauer said he thinks it “would be a shame” if they dropped traditional hand-drawn 2D animation for the next game. He said “a large part of [Studio MDHR] is the love of 2D animation” and said upholding that love in a bid to keep it relevant in the ever-changing industry.

“So many talented people out there don’t have the opportunity to use their talents in any which way, and most of the companies that used to have switched to 3D. And times do change, but I want to always be a part of [2D],” he said.

“We love animation,” art director and Jared’s brother Chad Moldenhauer said. “The 32-bit generation came out and we saw higher quality 2D, and then it just faded away. And there’s still—don’t get me wrong—there’s still amazing 2D games being made, but the mainstream 2D died.

“The triple-A studios never pushed this anywhere, so the fact that we can do something that looks like a cartoon is just the best thing ever,” Chad continued. “So we’re going to make sure we continue down this traditionally classical animation, traditional media.” Jared also pointed out that Studio MDHR has an incredibly talented team of artists skilled in 2D animation, so it would be “weird” to suddenly move to creating 3D games instead.

In related news, a proper retail version for Cuphead is planned for the future. The game has also sold over 1 million copies within two weeks of its release.

Cuphead is now available for Windows PC and Xbox One. In case you missed it, you can find our review for the game here (we recommend it with our highest praise!).



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