Crash Bandicoot N. Sane Trilogy Dev Admits Game is More Difficult Than Original

When Activision and Vicarious Visions launched the Crash Bandicoot N. Sane Trilogy, many other game critics and websites noted the game’s impossible difficulty, with some even being unable to complete it – despite penning reviews for it anyway.

Now, we’ve learned the game was deliberately changed to increase its difficulty, news coming from the game’s official development blog. In the blog, Vicarious notes that jumping does require more precision than in the original games.

The reasoning behind this is that Vicarious wanted to combine the mechanics of all three games to match what you experience in Crash Bandicoot 3: Warped, for some reason. Their goal was to make all of the games feel more unified. After playtesting, however, they realized each game needed its own mechanics, like the originals.

“There are a few subtle differences in Crash Bandicoot, chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game,” the blog noted.

Players also noticed that Crash’s 3D model is a bit weird in how it interacts with edges in the environment. Vicarious noted the new engine has a different collision system than what you’d see in the original. This combined with new physics means that landing your jumps will require more precision.

Despite this, Vicarious feels the addition of checkpoints and a dynamic difficulty adjuster makes it all more forgiving.

“If you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice,” the studio said, noting the first game is the most difficult.

Crash Bandicoot N. Sane Trilogy is currently available for PlayStation 4.

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Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

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  1. Chensaw
    July 18, 2017 at 9:50 am

    Is that a bad thing?

  2. Majatek
    July 18, 2017 at 9:53 am

    “come back…after you’ve had more practice”

    A dev literally saying git gud. Simply amazing.

  3. Uncle Ocelot
    Uncle Ocelot
    July 18, 2017 at 9:58 am

    The collision detection can be a little bit wonky at times, I’ve slipped off of the crates that you bounce on multiple times on the 3rd or 4th bounce even though I never even moved (other than up and down obviously). It’s also screwed me up on the bridge levels on Crash 1, where I didn’t have as much trouble in the original.

    Other than that, my only real complaints with the trilogy are small nitpicks with some of the aesthetic changes. VV did an all around good job.

  4. Uncle Ocelot
    Uncle Ocelot
    July 18, 2017 at 10:00 am

    Nope. It is kind of funny though since in a few other areas they made things easier (bonus rooms and collecting gems in Crash 1 mainly).

  5. Mr0303
    July 18, 2017 at 10:02 am

    I think the save points and the dynamic difficulty more than make up for the slightly different physics. They take a little bit of time to get used to, but I wouldn’t say they make the actual game harder.

  6. PaRaLLaXTHeTiCS
    July 18, 2017 at 10:05 am

    Last time I played Crash was when they mailed out the demo disc for the first game. Back when unknowingly providing your name and address for something different may have actually netted you something decent.

  7. Captain Vidya
    Captain Vidya
    July 18, 2017 at 10:08 am

    Having an easier getting box gems as well as on-demand saving and some more checkpoints in exchange for the game being more difficult than the original? I think that’s a fair exchange.

  8. Captain Vidya
    Captain Vidya
    July 18, 2017 at 10:09 am

    How does the dynamic difficulty work for these games? I know in Ratchet, it would have enemies take more damage or change the box layouts depending on how frequently you’ve died recently, I think, but I don’t know what they could do for Crash.

  9. Captain Vidya
    Captain Vidya
    July 18, 2017 at 10:11 am

    They’ve earned themselves a full-price purchase from me.

  10. Mr0303
    July 18, 2017 at 10:12 am

    In Crash after a certain number of deaths you get a free mask and they turn some of the boxes later in the level into checkpoints.

  11. Captain Vidya
    Captain Vidya
    July 18, 2017 at 10:13 am

    Oh, right, the pity mask thing. I didn’t know about the boxes turning into checkpoints thing, though. That’s kind of neat.

  12. Mr. Capo
    Mr. Capo
    July 18, 2017 at 10:14 am

    Playing through the trilogy makes me appreciate Crash 1 a lot more, I love the difficult levels in that like Slippery Climb and The High Road.

  13. Himegami Aisa
    Himegami Aisa
    July 18, 2017 at 10:14 am

    I’ve heard Crash’s collision shape makes things a bit iffy in which case it would be a bad thing. Idk personally though.

  14. DrearierSpider
    July 18, 2017 at 11:13 am

    It’s too bad the games are equally as trash as they were 20 years ago.

  15. Travis Touchdown
    Travis Touchdown
    July 18, 2017 at 1:23 pm

    These games never had particularly great platforming anyway.

    Donkey Kong Country > Crash Bandicoot.

  16. Magnifico Ginormous
    Magnifico Ginormous
    July 18, 2017 at 4:15 pm

    These games never had particularly great platforming anyway.

    Donkey Kong Country = Crash Bandicoot.

  17. Magnifico Ginormous
    Magnifico Ginormous
    July 18, 2017 at 7:25 pm

    Not when using to excuse things like terrible collision detection, using that phrase to describe bad 3D platforming is what’s going to make that phrase meaningless. If it was a 3D platforming with super tight controls and skillfully crafted levels it would work but it’s wonky controls, collision detection with bottomless pits out the ass makes getting good at it a absolute chore where you constantly have to second guess jumps due to bad collision detection, but this is something this genre always struggled to get right and people still act like it’s a mystery why it mostly died.

  18. Kessek
    July 18, 2017 at 8:48 pm

    One shit game compared to another shit game.