When Activision and Vicarious Visions launched the Crash Bandicoot N. Sane Trilogy, many other game critics and websites noted the game’s impossible difficulty, with some even being unable to complete it – despite penning reviews for it anyway.
Now, we’ve learned the game was deliberately changed to increase its difficulty, news coming from the game’s official development blog. In the blog, Vicarious notes that jumping does require more precision than in the original games.
The reasoning behind this is that Vicarious wanted to combine the mechanics of all three games to match what you experience in Crash Bandicoot 3: Warped, for some reason. Their goal was to make all of the games feel more unified. After playtesting, however, they realized each game needed its own mechanics, like the originals.
“There are a few subtle differences in Crash Bandicoot, chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game,” the blog noted.
Players also noticed that Crash’s 3D model is a bit weird in how it interacts with edges in the environment. Vicarious noted the new engine has a different collision system than what you’d see in the original. This combined with new physics means that landing your jumps will require more precision.
Despite this, Vicarious feels the addition of checkpoints and a dynamic difficulty adjuster makes it all more forgiving.
“If you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice,” the studio said, noting the first game is the most difficult.
Crash Bandicoot N. Sane Trilogy is currently available for PlayStation 4.