Chaos Chronicles Lives??

Last year, we hardcore CRPG nerds got our dice bags all in a tizzy over news that Chaos Chronicles was axed by its publisher. Though many interviews were done on the reason for its cancellation, the rationale behind it being canned was still a bit cloudy. Regardless, many of the fans who followed it were forced to remove their bookmarks and move on.

Well, I never did. Matter of fact, I kept Chaos Chronicles on my steam wishlist at #1, mainly as a sign of me refusing to forget this gem almost existed. Now, this is relevant, because while looking for a new game to play last night, I checked my wishlist to see if anything was on sale and noticed that Chaos Chronicles was now named “Century of Chaos”.

This started to make me wonder if perhaps the game was getting a second chance. Seems I wasn’t the only one who noticed this, since my fellow grognards over at the RPGCodex reported on it too.

Not that it hasn’t stopped anyone, but this can’t be easily explained away. With no reason whatsoever to rename a game community page for a game that was cancelled nearly a year ago, it’s hard to pass this off as asset management. Not only that, but with the wild and run-away success of other recently released turn-based CRPGs like Divinity and Wasteland 2, it’s not far fetched to think someone isn’t eager to push Chaos Chronicles out the door to grab a piece of that pie. Doubly so when you realize that the game was already 90% complete when it was halted. Easy money, if you ask me.

This is something I’ll be keeping an eye on as time goes by, you have my word on that.



Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

  1. JackDandy
    October 9, 2014 at 11:55 am

    God, I wish. CC biting the dust was one of the greatest vidya tragedies of the last years.

    But even if it would happen, it seems to be more Bitcomposer using the existing assets to make some rinky dink shovelware.

  2. Carl B.
    Carl B.
    October 9, 2014 at 12:02 pm

    That’s what I’m thinking. They’ll push it out 90% complete and it’ll be like ToEE: Not fully realized until the community finishes it themselves.

    It’s a shame too, since a properly completed one would really make them some bank as well as setting up a decent new IP.

  3. JackDandy
    October 9, 2014 at 12:06 pm

    Well, in whatever way it ends up, I’m not too depressed since there’s lots of other RPGs to look forward to.

    DivOS and Wasteland 2 were great and showed people that TB RPGs can be lots of fun, Lords of Xulima is shaping up to be amazing (I’m in Early Access for it and it’s already fun as fuck and polished to boot), and Antharion also looks the bee’s knees as well. (Would be great if Nichegamer covered these as well!)

    Couple that with Larian confirming they’ll use the DivOS engine for more RPGs, and with Grimrock 2 coming out soon… Yeah, I can say I’m well set, RPG wise.

  4. Carl B.
    Carl B.
    October 9, 2014 at 12:11 pm

    I’m actually playing Xulima too (Reviewing it for the site) and yeah, Grimrock 2 will be amazing, huge fan of the first.

    We certainly aren’t hurting for TB games either. I’ve been drooling over Seven Dragon Saga and its goldbox roots.

    Antharion is a new name to me though. I’ll look it up and add that to my list. Thanks for the heads up on that.

  5. JackDandy
    October 9, 2014 at 12:26 pm

    Oh shit, really? That’s great to know.

    Other TB games I’m really looking forward to are Battle Brothers and Space Hulk Ascension.

    For BB, the theme is really great- lowdark fantasy Xcom is a really cool concept, and the demo I played was lots of fun. Plastering exploration and a strategic layer on top makes me really excited for the final game.

    And as for SH Ascension, it really seems to be how Space Hulk SHOULD be as a videogame. The last thing they did was just a straight up port of the boardgame, but this time they’re putting in a proper randomized campaign, squad customization, permadeath, RPG mechanics, stuff like that. That latest dev diary they put on youtube was pretty interesting.

    I honestly wonder what put “turn based” back on the map. Some people say it was Xcom EU. It does make sense to me…. Might have been pretty different from the original, but I still really appreciate how it showed people TB can be exciting just as much as a realtime game.